'use strict'; var EventEmitter = require('events').EventEmitter; var Registry = require('../registry'); var Lib = require('../lib'); var helpers = require('./helpers'); var clonePlot = require('./cloneplot'); var toSVG = require('./tosvg'); var svgToImg = require('./svgtoimg'); /** * @param {object} gd figure Object * @param {object} opts option object * @param opts.format 'jpeg' | 'png' | 'webp' | 'svg' */ function toImage(gd, opts) { // first clone the GD so we can operate in a clean environment var ev = new EventEmitter(); var clone = clonePlot(gd, {format: 'png'}); var clonedGd = clone.gd; // put the cloned div somewhere off screen before attaching to DOM clonedGd.style.position = 'absolute'; clonedGd.style.left = '-5000px'; document.body.appendChild(clonedGd); function wait() { var delay = helpers.getDelay(clonedGd._fullLayout); setTimeout(function() { var svg = toSVG(clonedGd); var canvas = document.createElement('canvas'); canvas.id = Lib.randstr(); ev = svgToImg({ format: opts.format, width: clonedGd._fullLayout.width, height: clonedGd._fullLayout.height, canvas: canvas, emitter: ev, svg: svg }); ev.clean = function() { if(clonedGd) document.body.removeChild(clonedGd); }; }, delay); } var redrawFunc = helpers.getRedrawFunc(clonedGd); Registry.call('_doPlot', clonedGd, clone.data, clone.layout, clone.config) .then(redrawFunc) .then(wait) .catch(function(err) { ev.emit('error', err); }); return ev; } module.exports = toImage;