import {extend, warnOnce, clamp, wrap, defaultEasing, pick, degreesToRadians} from '../util/util'; import {interpolates} from '@maplibre/maplibre-gl-style-spec'; import {browser} from '../util/browser'; import {LngLat} from '../geo/lng_lat'; import {LngLatBounds} from '../geo/lng_lat_bounds'; import Point from '@mapbox/point-geometry'; import {Event, Evented} from '../util/evented'; import {Terrain} from '../render/terrain'; import {MercatorCoordinate} from '../geo/mercator_coordinate'; import type {Transform} from '../geo/transform'; import type {LngLatLike} from '../geo/lng_lat'; import type {LngLatBoundsLike} from '../geo/lng_lat_bounds'; import type {TaskID} from '../util/task_queue'; import type {PaddingOptions} from '../geo/edge_insets'; import type {HandlerManager} from './handler_manager'; /** * A [Point](https://github.com/mapbox/point-geometry) or an array of two numbers representing `x` and `y` screen coordinates in pixels. * * @group Geography and Geometry * * @example * ```ts * let p1 = new Point(-77, 38); // a PointLike which is a Point * let p2 = [-77, 38]; // a PointLike which is an array of two numbers * ``` */ export type PointLike = Point | [number, number]; /** * A helper to allow require of at least one property */ export type RequireAtLeastOne = { [K in keyof T]-?: Required> & Partial>>; }[keyof T]; /** * Options common to {@link Map#jumpTo}, {@link Map#easeTo}, and {@link Map#flyTo}, controlling the desired location, * zoom, bearing, and pitch of the camera. All properties are optional, and when a property is omitted, the current * camera value for that property will remain unchanged. * * @example * Set the map's initial perspective with CameraOptions * ```ts * let map = new Map({ * container: 'map', * style: 'https://demotiles.maplibre.org/style.json', * center: [-73.5804, 45.53483], * pitch: 60, * bearing: -60, * zoom: 10 * }); * ``` * @see [Set pitch and bearing](https://maplibre.org/maplibre-gl-js/docs/examples/set-perspective/) * @see [Jump to a series of locations](https://maplibre.org/maplibre-gl-js/docs/examples/jump-to/) * @see [Fly to a location](https://maplibre.org/maplibre-gl-js/docs/examples/flyto/) * @see [Display buildings in 3D](https://maplibre.org/maplibre-gl-js/docs/examples/3d-buildings/) */ export type CameraOptions = CenterZoomBearing & { /** * The desired pitch in degrees. The pitch is the angle towards the horizon * measured in degrees with a range between 0 and 60 degrees. For example, pitch: 0 provides the appearance * of looking straight down at the map, while pitch: 60 tilts the user's perspective towards the horizon. * Increasing the pitch value is often used to display 3D objects. */ pitch?: number; /** * If `zoom` is specified, `around` determines the point around which the zoom is centered. */ around?: LngLatLike; }; /** * Holds center, zoom and bearing properties */ export type CenterZoomBearing = { /** * The desired center. */ center?: LngLatLike; /** * The desired zoom level. */ zoom?: number; /** * The desired bearing in degrees. The bearing is the compass direction that * is "up". For example, `bearing: 90` orients the map so that east is up. */ bearing?: number; } /** * The options object related to the {@link Map#jumpTo} method */ export type JumpToOptions = CameraOptions & { /** * Dimensions in pixels applied on each side of the viewport for shifting the vanishing point. */ padding?: PaddingOptions; } /** * A options object for the {@link Map#cameraForBounds} method */ export type CameraForBoundsOptions = CameraOptions & { /** * The amount of padding in pixels to add to the given bounds. */ padding?: number | RequireAtLeastOne; /** * The center of the given bounds relative to the map's center, measured in pixels. * @defaultValue [0, 0] */ offset?: PointLike; /** * The maximum zoom level to allow when the camera would transition to the specified bounds. */ maxZoom?: number; } /** * The {@link Map#flyTo} options object */ export type FlyToOptions = AnimationOptions & CameraOptions & { /** * The zooming "curve" that will occur along the * flight path. A high value maximizes zooming for an exaggerated animation, while a low * value minimizes zooming for an effect closer to {@link Map#easeTo}. 1.42 is the average * value selected by participants in the user study discussed in * [van Wijk (2003)](https://www.win.tue.nl/~vanwijk/zoompan.pdf). A value of * `Math.pow(6, 0.25)` would be equivalent to the root mean squared average velocity. A * value of 1 would produce a circular motion. * @defaultValue 1.42 */ curve?: number; /** * The zero-based zoom level at the peak of the flight path. If * `options.curve` is specified, this option is ignored. */ minZoom?: number; /** * The average speed of the animation defined in relation to * `options.curve`. A speed of 1.2 means that the map appears to move along the flight path * by 1.2 times `options.curve` screenfuls every second. A _screenful_ is the map's visible span. * It does not correspond to a fixed physical distance, but varies by zoom level. * @defaultValue 1.2 */ speed?: number; /** * The average speed of the animation measured in screenfuls * per second, assuming a linear timing curve. If `options.speed` is specified, this option is ignored. */ screenSpeed?: number; /** * The animation's maximum duration, measured in milliseconds. * If duration exceeds maximum duration, it resets to 0. */ maxDuration?: number; /** * The amount of padding in pixels to add to the given bounds. */ padding?: number | RequireAtLeastOne; } export type EaseToOptions = AnimationOptions & CameraOptions & { delayEndEvents?: number; padding?: number | RequireAtLeastOne; } /** * Options for {@link Map#fitBounds} method */ export type FitBoundsOptions = FlyToOptions & { /** * If `true`, the map transitions using {@link Map#easeTo}. If `false`, the map transitions using {@link Map#flyTo}. * See those functions and {@link AnimationOptions} for information about options available. * @defaultValue false */ linear?: boolean; /** * The center of the given bounds relative to the map's center, measured in pixels. * @defaultValue [0, 0] */ offset?: PointLike; /** * The maximum zoom level to allow when the map view transitions to the specified bounds. */ maxZoom?: number; } /** * Options common to map movement methods that involve animation, such as {@link Map#panBy} and * {@link Map#easeTo}, controlling the duration and easing function of the animation. All properties * are optional. * */ export type AnimationOptions = { /** * The animation's duration, measured in milliseconds. */ duration?: number; /** * A function taking a time in the range 0..1 and returning a number where 0 is * the initial state and 1 is the final state. */ easing?: (_: number) => number; /** * of the target center relative to real map container center at the end of animation. */ offset?: PointLike; /** * If `false`, no animation will occur. */ animate?: boolean; /** * If `true`, then the animation is considered essential and will not be affected by * [`prefers-reduced-motion`](https://developer.mozilla.org/en-US/docs/Web/CSS/\@media/prefers-reduced-motion). */ essential?: boolean; /** * Default false. Needed in 3D maps to let the camera stay in a constant * height based on sea-level. After the animation finished the zoom-level will be recalculated in respect of * the distance from the camera to the center-coordinate-altitude. */ freezeElevation?: boolean; }; /** * A callback hook that allows manipulating the camera and being notified about camera updates before they happen */ export type CameraUpdateTransformFunction = (next: { center: LngLat; zoom: number; pitch: number; bearing: number; elevation: number; }) => { center?: LngLat; zoom?: number; pitch?: number; bearing?: number; elevation?: number; }; export abstract class Camera extends Evented { transform: Transform; terrain: Terrain; handlers: HandlerManager; _moving: boolean; _zooming: boolean; _rotating: boolean; _pitching: boolean; _padding: boolean; _bearingSnap: number; _easeStart: number; _easeOptions: { duration?: number; easing?: (_: number) => number; }; _easeId: string | void; _onEaseFrame: (_: number) => void; _onEaseEnd: (easeId?: string) => void; _easeFrameId: TaskID; /** * @internal * holds the geographical coordinate of the target */ _elevationCenter: LngLat; /** * @internal * holds the targ altitude value, = center elevation of the target. * This value may changes during flight, because new terrain-tiles loads during flight. */ _elevationTarget: number; /** * @internal * holds the start altitude value, = center elevation before animation begins * this value will recalculated during flight in respect of changing _elevationTarget values, * so the linear interpolation between start and target keeps smooth and without jumps. */ _elevationStart: number; /** * @internal * Saves the current state of the elevation freeze - this is used during map movement to prevent "rocky" camera movement. */ _elevationFreeze: boolean; /** * @internal * Used to track accumulated changes during continuous interaction */ _requestedCameraState?: Transform; /** * A callback used to defer camera updates or apply arbitrary constraints. * If specified, this Camera instance can be used as a stateless component in React etc. */ transformCameraUpdate: CameraUpdateTransformFunction | null; abstract _requestRenderFrame(a: () => void): TaskID; abstract _cancelRenderFrame(_: TaskID): void; constructor(transform: Transform, options: { bearingSnap: number; }) { super(); this._moving = false; this._zooming = false; this.transform = transform; this._bearingSnap = options.bearingSnap; this.on('moveend', () => { delete this._requestedCameraState; }); } /** * Returns the map's geographical centerpoint. * * @returns The map's geographical centerpoint. * @example * Return a LngLat object such as `{lng: 0, lat: 0}` * ```ts * let center = map.getCenter(); * // access longitude and latitude values directly * let {lng, lat} = map.getCenter(); * ``` */ getCenter(): LngLat { return new LngLat(this.transform.center.lng, this.transform.center.lat); } /** * Sets the map's geographical centerpoint. Equivalent to `jumpTo({center: center})`. * * Triggers the following events: `movestart` and `moveend`. * * @param center - The centerpoint to set. * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * ```ts * map.setCenter([-74, 38]); * ``` */ setCenter(center: LngLatLike, eventData?: any) { return this.jumpTo({center}, eventData); } /** * Pans the map by the specified offset. * * Triggers the following events: `movestart` and `moveend`. * * @param offset - `x` and `y` coordinates by which to pan the map. * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @see [Navigate the map with game-like controls](https://maplibre.org/maplibre-gl-js/docs/examples/game-controls/) */ panBy(offset: PointLike, options?: AnimationOptions, eventData?: any): this { offset = Point.convert(offset).mult(-1); return this.panTo(this.transform.center, extend({offset}, options), eventData); } /** * Pans the map to the specified location with an animated transition. * * Triggers the following events: `movestart` and `moveend`. * * @param lnglat - The location to pan the map to. * @param options - Options describing the destination and animation of the transition. * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * ```ts * map.panTo([-74, 38]); * // Specify that the panTo animation should last 5000 milliseconds. * map.panTo([-74, 38], {duration: 5000}); * ``` * @see [Update a feature in realtime](https://maplibre.org/maplibre-gl-js/docs/examples/live-update-feature/) */ panTo(lnglat: LngLatLike, options?: AnimationOptions, eventData?: any): this { return this.easeTo(extend({ center: lnglat }, options), eventData); } /** * Returns the map's current zoom level. * * @returns The map's current zoom level. * @example * ```ts * map.getZoom(); * ``` */ getZoom(): number { return this.transform.zoom; } /** * Sets the map's zoom level. Equivalent to `jumpTo({zoom: zoom})`. * * Triggers the following events: `movestart`, `move`, `moveend`, `zoomstart`, `zoom`, and `zoomend`. * * @param zoom - The zoom level to set (0-20). * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * Zoom to the zoom level 5 without an animated transition * ```ts * map.setZoom(5); * ``` */ setZoom(zoom: number, eventData?: any): this { this.jumpTo({zoom}, eventData); return this; } /** * Zooms the map to the specified zoom level, with an animated transition. * * Triggers the following events: `movestart`, `move`, `moveend`, `zoomstart`, `zoom`, and `zoomend`. * * @param zoom - The zoom level to transition to. * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * ```ts * // Zoom to the zoom level 5 without an animated transition * map.zoomTo(5); * // Zoom to the zoom level 8 with an animated transition * map.zoomTo(8, { * duration: 2000, * offset: [100, 50] * }); * ``` */ zoomTo(zoom: number, options?: AnimationOptions | null, eventData?: any): this { return this.easeTo(extend({ zoom }, options), eventData); } /** * Increases the map's zoom level by 1. * * Triggers the following events: `movestart`, `move`, `moveend`, `zoomstart`, `zoom`, and `zoomend`. * * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * Zoom the map in one level with a custom animation duration * ```ts * map.zoomIn({duration: 1000}); * ``` */ zoomIn(options?: AnimationOptions, eventData?: any): this { this.zoomTo(this.getZoom() + 1, options, eventData); return this; } /** * Decreases the map's zoom level by 1. * * Triggers the following events: `movestart`, `move`, `moveend`, `zoomstart`, `zoom`, and `zoomend`. * * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * Zoom the map out one level with a custom animation offset * ```ts * map.zoomOut({offset: [80, 60]}); * ``` */ zoomOut(options?: AnimationOptions, eventData?: any): this { this.zoomTo(this.getZoom() - 1, options, eventData); return this; } /** * Returns the map's current bearing. The bearing is the compass direction that is "up"; for example, a bearing * of 90° orients the map so that east is up. * * @returns The map's current bearing. * @see [Navigate the map with game-like controls](https://maplibre.org/maplibre-gl-js/docs/examples/game-controls/) */ getBearing(): number { return this.transform.bearing; } /** * Sets the map's bearing (rotation). The bearing is the compass direction that is "up"; for example, a bearing * of 90° orients the map so that east is up. * * Equivalent to `jumpTo({bearing: bearing})`. * * Triggers the following events: `movestart`, `moveend`, and `rotate`. * * @param bearing - The desired bearing. * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * Rotate the map to 90 degrees * ```ts * map.setBearing(90); * ``` */ setBearing(bearing: number, eventData?: any): this { this.jumpTo({bearing}, eventData); return this; } /** * Returns the current padding applied around the map viewport. * * @returns The current padding around the map viewport. */ getPadding(): PaddingOptions { return this.transform.padding; } /** * Sets the padding in pixels around the viewport. * * Equivalent to `jumpTo({padding: padding})`. * * Triggers the following events: `movestart` and `moveend`. * * @param padding - The desired padding. * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * Sets a left padding of 300px, and a top padding of 50px * ```ts * map.setPadding({ left: 300, top: 50 }); * ``` */ setPadding(padding: PaddingOptions, eventData?: any): this { this.jumpTo({padding}, eventData); return this; } /** * Rotates the map to the specified bearing, with an animated transition. The bearing is the compass direction * that is "up"; for example, a bearing of 90° orients the map so that east is up. * * Triggers the following events: `movestart`, `moveend`, and `rotate`. * * @param bearing - The desired bearing. * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. */ rotateTo(bearing: number, options?: AnimationOptions, eventData?: any): this { return this.easeTo(extend({ bearing }, options), eventData); } /** * Rotates the map so that north is up (0° bearing), with an animated transition. * * Triggers the following events: `movestart`, `moveend`, and `rotate`. * * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. */ resetNorth(options?: AnimationOptions, eventData?: any): this { this.rotateTo(0, extend({duration: 1000}, options), eventData); return this; } /** * Rotates and pitches the map so that north is up (0° bearing) and pitch is 0°, with an animated transition. * * Triggers the following events: `movestart`, `move`, `moveend`, `pitchstart`, `pitch`, `pitchend`, and `rotate`. * * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. */ resetNorthPitch(options?: AnimationOptions, eventData?: any): this { this.easeTo(extend({ bearing: 0, pitch: 0, duration: 1000 }, options), eventData); return this; } /** * Snaps the map so that north is up (0° bearing), if the current bearing is close enough to it (i.e. within the * `bearingSnap` threshold). * * Triggers the following events: `movestart`, `moveend`, and `rotate`. * * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. */ snapToNorth(options?: AnimationOptions, eventData?: any): this { if (Math.abs(this.getBearing()) < this._bearingSnap) { return this.resetNorth(options, eventData); } return this; } /** * Returns the map's current pitch (tilt). * * @returns The map's current pitch, measured in degrees away from the plane of the screen. */ getPitch(): number { return this.transform.pitch; } /** * Sets the map's pitch (tilt). Equivalent to `jumpTo({pitch: pitch})`. * * Triggers the following events: `movestart`, `moveend`, `pitchstart`, and `pitchend`. * * @param pitch - The pitch to set, measured in degrees away from the plane of the screen (0-60). * @param eventData - Additional properties to be added to event objects of events triggered by this method. */ setPitch(pitch: number, eventData?: any): this { this.jumpTo({pitch}, eventData); return this; } /** * @param bounds - Calculate the center for these bounds in the viewport and use * the highest zoom level up to and including `Map#getMaxZoom()` that fits * in the viewport. LngLatBounds represent a box that is always axis-aligned with bearing 0. * Bounds will be taken in [sw, ne] order. Southwest point will always be to the left of the northeast point. * @param options - Options object * @returns If map is able to fit to provided bounds, returns `center`, `zoom`, and `bearing`. * If map is unable to fit, method will warn and return undefined. * @example * ```ts * let bbox = [[-79, 43], [-73, 45]]; * let newCameraTransform = map.cameraForBounds(bbox, { * padding: {top: 10, bottom:25, left: 15, right: 5} * }); * ``` */ cameraForBounds(bounds: LngLatBoundsLike, options?: CameraForBoundsOptions): CenterZoomBearing | undefined { bounds = LngLatBounds.convert(bounds).adjustAntiMeridian(); const bearing = options && options.bearing || 0; return this._cameraForBoxAndBearing(bounds.getNorthWest(), bounds.getSouthEast(), bearing, options); } /** * @internal * Calculate the center of these two points in the viewport and use * the highest zoom level up to and including `Map#getMaxZoom()` that fits * the points in the viewport at the specified bearing. * @param p0 - First point * @param p1 - Second point * @param bearing - Desired map bearing at end of animation, in degrees * @param options - the camera options * @returns If map is able to fit to provided bounds, returns `center`, `zoom`, and `bearing`. * If map is unable to fit, method will warn and return undefined. * @example * ```ts * let p0 = [-79, 43]; * let p1 = [-73, 45]; * let bearing = 90; * let newCameraTransform = map._cameraForBoxAndBearing(p0, p1, bearing, { * padding: {top: 10, bottom:25, left: 15, right: 5} * }); * ``` */ _cameraForBoxAndBearing(p0: LngLatLike, p1: LngLatLike, bearing: number, options?: CameraForBoundsOptions): CenterZoomBearing | undefined { const defaultPadding = { top: 0, bottom: 0, right: 0, left: 0 }; options = extend({ padding: defaultPadding, offset: [0, 0], maxZoom: this.transform.maxZoom }, options); if (typeof options.padding === 'number') { const p = options.padding; options.padding = { top: p, bottom: p, right: p, left: p }; } options.padding = extend(defaultPadding, options.padding) as PaddingOptions; const tr = this.transform; const edgePadding = tr.padding; // Consider all corners of the rotated bounding box derived from the given points // when find the camera position that fits the given points. const bounds = new LngLatBounds(p0, p1); const nwWorld = tr.project(bounds.getNorthWest()); const neWorld = tr.project(bounds.getNorthEast()); const seWorld = tr.project(bounds.getSouthEast()); const swWorld = tr.project(bounds.getSouthWest()); const bearingRadians = degreesToRadians(-bearing); const nwRotatedWorld = nwWorld.rotate(bearingRadians); const neRotatedWorld = neWorld.rotate(bearingRadians); const seRotatedWorld = seWorld.rotate(bearingRadians); const swRotatedWorld = swWorld.rotate(bearingRadians); const upperRight = new Point( Math.max(nwRotatedWorld.x, neRotatedWorld.x, swRotatedWorld.x, seRotatedWorld.x), Math.max(nwRotatedWorld.y, neRotatedWorld.y, swRotatedWorld.y, seRotatedWorld.y) ); const lowerLeft = new Point( Math.min(nwRotatedWorld.x, neRotatedWorld.x, swRotatedWorld.x, seRotatedWorld.x), Math.min(nwRotatedWorld.y, neRotatedWorld.y, swRotatedWorld.y, seRotatedWorld.y) ); // Calculate zoom: consider the original bbox and padding. const size = upperRight.sub(lowerLeft); const scaleX = (tr.width - (edgePadding.left + edgePadding.right + options.padding.left + options.padding.right)) / size.x; const scaleY = (tr.height - (edgePadding.top + edgePadding.bottom + options.padding.top + options.padding.bottom)) / size.y; if (scaleY < 0 || scaleX < 0) { warnOnce( 'Map cannot fit within canvas with the given bounds, padding, and/or offset.' ); return undefined; } const zoom = Math.min(tr.scaleZoom(tr.scale * Math.min(scaleX, scaleY)), options.maxZoom); // Calculate center: apply the zoom, the configured offset, as well as offset that exists as a result of padding. const offset = Point.convert(options.offset); const paddingOffsetX = (options.padding.left - options.padding.right) / 2; const paddingOffsetY = (options.padding.top - options.padding.bottom) / 2; const paddingOffset = new Point(paddingOffsetX, paddingOffsetY); const rotatedPaddingOffset = paddingOffset.rotate(degreesToRadians(bearing)); const offsetAtInitialZoom = offset.add(rotatedPaddingOffset); const offsetAtFinalZoom = offsetAtInitialZoom.mult(tr.scale / tr.zoomScale(zoom)); const center = tr.unproject( // either world diagonal can be used (NW-SE or NE-SW) nwWorld.add(seWorld).div(2).sub(offsetAtFinalZoom) ); return { center, zoom, bearing }; } /** * Pans and zooms the map to contain its visible area within the specified geographical bounds. * This function will also reset the map's bearing to 0 if bearing is nonzero. * * Triggers the following events: `movestart` and `moveend`. * * @param bounds - Center these bounds in the viewport and use the highest * zoom level up to and including `Map#getMaxZoom()` that fits them in the viewport. * Bounds will be taken in [sw, ne] order. Southwest point will always be to the left of the northeast point. * @param options - Options supports all properties from {@link AnimationOptions} and {@link CameraOptions} in addition to the fields below. * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * ```ts * let bbox = [[-79, 43], [-73, 45]]; * map.fitBounds(bbox, { * padding: {top: 10, bottom:25, left: 15, right: 5} * }); * ``` * @see [Fit a map to a bounding box](https://maplibre.org/maplibre-gl-js/docs/examples/fitbounds/) */ fitBounds(bounds: LngLatBoundsLike, options?: FitBoundsOptions, eventData?: any): this { return this._fitInternal( this.cameraForBounds(bounds, options), options, eventData); } /** * Pans, rotates and zooms the map to to fit the box made by points p0 and p1 * once the map is rotated to the specified bearing. To zoom without rotating, * pass in the current map bearing. * * Triggers the following events: `movestart`, `move`, `moveend`, `zoomstart`, `zoom`, `zoomend` and `rotate`. * * @param p0 - First point on screen, in pixel coordinates * @param p1 - Second point on screen, in pixel coordinates * @param bearing - Desired map bearing at end of animation, in degrees * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * ```ts * let p0 = [220, 400]; * let p1 = [500, 900]; * map.fitScreenCoordinates(p0, p1, map.getBearing(), { * padding: {top: 10, bottom:25, left: 15, right: 5} * }); * ``` * @see Used by {@link BoxZoomHandler} */ fitScreenCoordinates(p0: PointLike, p1: PointLike, bearing: number, options?: FitBoundsOptions, eventData?: any): this { return this._fitInternal( this._cameraForBoxAndBearing( this.transform.pointLocation(Point.convert(p0)), this.transform.pointLocation(Point.convert(p1)), bearing, options), options, eventData); } _fitInternal(calculatedOptions?: CenterZoomBearing, options?: FitBoundsOptions, eventData?: any): this { // cameraForBounds warns + returns undefined if unable to fit: if (!calculatedOptions) return this; options = extend(calculatedOptions, options); // Explicitly remove the padding field because, calculatedOptions already accounts for padding by setting zoom and center accordingly. delete options.padding; return options.linear ? this.easeTo(options, eventData) : this.flyTo(options, eventData); } /** * Changes any combination of center, zoom, bearing, and pitch, without * an animated transition. The map will retain its current values for any * details not specified in `options`. * * Triggers the following events: `movestart`, `move`, `moveend`, `zoomstart`, `zoom`, `zoomend`, `pitchstart`, * `pitch`, `pitchend`, and `rotate`. * * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * ```ts * // jump to coordinates at current zoom * map.jumpTo({center: [0, 0]}); * // jump with zoom, pitch, and bearing options * map.jumpTo({ * center: [0, 0], * zoom: 8, * pitch: 45, * bearing: 90 * }); * ``` * @see [Jump to a series of locations](https://maplibre.org/maplibre-gl-js/docs/examples/jump-to/) * @see [Update a feature in realtime](https://maplibre.org/maplibre-gl-js/docs/examples/live-update-feature/) */ jumpTo(options: JumpToOptions, eventData?: any): this { this.stop(); const tr = this._getTransformForUpdate(); let zoomChanged = false, bearingChanged = false, pitchChanged = false; if ('zoom' in options && tr.zoom !== +options.zoom) { zoomChanged = true; tr.zoom = +options.zoom; } if (options.center !== undefined) { tr.center = LngLat.convert(options.center); } if ('bearing' in options && tr.bearing !== +options.bearing) { bearingChanged = true; tr.bearing = +options.bearing; } if ('pitch' in options && tr.pitch !== +options.pitch) { pitchChanged = true; tr.pitch = +options.pitch; } if (options.padding != null && !tr.isPaddingEqual(options.padding)) { tr.padding = options.padding; } this._applyUpdatedTransform(tr); this.fire(new Event('movestart', eventData)) .fire(new Event('move', eventData)); if (zoomChanged) { this.fire(new Event('zoomstart', eventData)) .fire(new Event('zoom', eventData)) .fire(new Event('zoomend', eventData)); } if (bearingChanged) { this.fire(new Event('rotatestart', eventData)) .fire(new Event('rotate', eventData)) .fire(new Event('rotateend', eventData)); } if (pitchChanged) { this.fire(new Event('pitchstart', eventData)) .fire(new Event('pitch', eventData)) .fire(new Event('pitchend', eventData)); } return this.fire(new Event('moveend', eventData)); } /** * Calculates pitch, zoom and bearing for looking at `newCenter` with the camera position being `newCenter` * and returns them as {@link CameraOptions}. * @param from - The camera to look from * @param altitudeFrom - The altitude of the camera to look from * @param to - The center to look at * @param altitudeTo - Optional altitude of the center to look at. If none given the ground height will be used. * @returns the calculated camera options */ calculateCameraOptionsFromTo(from: LngLat, altitudeFrom: number, to: LngLat, altitudeTo: number = 0): CameraOptions { const fromMerc = MercatorCoordinate.fromLngLat(from, altitudeFrom); const toMerc = MercatorCoordinate.fromLngLat(to, altitudeTo); const dx = toMerc.x - fromMerc.x; const dy = toMerc.y - fromMerc.y; const dz = toMerc.z - fromMerc.z; const distance3D = Math.hypot(dx, dy, dz); if (distance3D === 0) throw new Error('Can\'t calculate camera options with same From and To'); const groundDistance = Math.hypot(dx, dy); const zoom = this.transform.scaleZoom(this.transform.cameraToCenterDistance / distance3D / this.transform.tileSize); const bearing = (Math.atan2(dx, -dy) * 180) / Math.PI; let pitch = (Math.acos(groundDistance / distance3D) * 180) / Math.PI; pitch = dz < 0 ? 90 - pitch : 90 + pitch; return { center: toMerc.toLngLat(), zoom, pitch, bearing }; } /** * Changes any combination of `center`, `zoom`, `bearing`, `pitch`, and `padding` with an animated transition * between old and new values. The map will retain its current values for any * details not specified in `options`. * * Note: The transition will happen instantly if the user has enabled * the `reduced motion` accessibility feature enabled in their operating system, * unless `options` includes `essential: true`. * * Triggers the following events: `movestart`, `move`, `moveend`, `zoomstart`, `zoom`, `zoomend`, `pitchstart`, * `pitch`, `pitchend`, and `rotate`. * * @param options - Options describing the destination and animation of the transition. * Accepts {@link CameraOptions} and {@link AnimationOptions}. * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @see [Navigate the map with game-like controls](https://maplibre.org/maplibre-gl-js/docs/examples/game-controls/) */ easeTo(options: EaseToOptions & { easeId?: string; noMoveStart?: boolean; }, eventData?: any): this { this._stop(false, options.easeId); options = extend({ offset: [0, 0], duration: 500, easing: defaultEasing }, options); if (options.animate === false || (!options.essential && browser.prefersReducedMotion)) options.duration = 0; const tr = this._getTransformForUpdate(), startZoom = tr.zoom, startBearing = tr.bearing, startPitch = tr.pitch, startPadding = tr.padding, bearing = 'bearing' in options ? this._normalizeBearing(options.bearing, startBearing) : startBearing, pitch = 'pitch' in options ? +options.pitch : startPitch, padding = 'padding' in options ? options.padding : tr.padding; const offsetAsPoint = Point.convert(options.offset); let pointAtOffset = tr.centerPoint.add(offsetAsPoint); const locationAtOffset = tr.pointLocation(pointAtOffset); const {center, zoom} = tr.getConstrained( LngLat.convert(options.center || locationAtOffset), options.zoom ?? startZoom ); this._normalizeCenter(center, tr); const from = tr.project(locationAtOffset); const delta = tr.project(center).sub(from); const finalScale = tr.zoomScale(zoom - startZoom); let around, aroundPoint; if (options.around) { around = LngLat.convert(options.around); aroundPoint = tr.locationPoint(around); } const currently = { moving: this._moving, zooming: this._zooming, rotating: this._rotating, pitching: this._pitching }; this._zooming = this._zooming || (zoom !== startZoom); this._rotating = this._rotating || (startBearing !== bearing); this._pitching = this._pitching || (pitch !== startPitch); this._padding = !tr.isPaddingEqual(padding as PaddingOptions); this._easeId = options.easeId; this._prepareEase(eventData, options.noMoveStart, currently); if (this.terrain) this._prepareElevation(center); this._ease((k) => { if (this._zooming) { tr.zoom = interpolates.number(startZoom, zoom, k); } if (this._rotating) { tr.bearing = interpolates.number(startBearing, bearing, k); } if (this._pitching) { tr.pitch = interpolates.number(startPitch, pitch, k); } if (this._padding) { tr.interpolatePadding(startPadding, padding as PaddingOptions, k); // When padding is being applied, Transform#centerPoint is changing continuously, // thus we need to recalculate offsetPoint every frame pointAtOffset = tr.centerPoint.add(offsetAsPoint); } if (this.terrain && !options.freezeElevation) this._updateElevation(k); if (around) { tr.setLocationAtPoint(around, aroundPoint); } else { const scale = tr.zoomScale(tr.zoom - startZoom); const base = zoom > startZoom ? Math.min(2, finalScale) : Math.max(0.5, finalScale); const speedup = Math.pow(base, 1 - k); const newCenter = tr.unproject(from.add(delta.mult(k * speedup)).mult(scale)); tr.setLocationAtPoint(tr.renderWorldCopies ? newCenter.wrap() : newCenter, pointAtOffset); } this._applyUpdatedTransform(tr); this._fireMoveEvents(eventData); }, (interruptingEaseId?: string) => { if (this.terrain && options.freezeElevation) this._finalizeElevation(); this._afterEase(eventData, interruptingEaseId); }, options as any); return this; } _prepareEase(eventData: any, noMoveStart: boolean, currently: any = {}) { this._moving = true; if (!noMoveStart && !currently.moving) { this.fire(new Event('movestart', eventData)); } if (this._zooming && !currently.zooming) { this.fire(new Event('zoomstart', eventData)); } if (this._rotating && !currently.rotating) { this.fire(new Event('rotatestart', eventData)); } if (this._pitching && !currently.pitching) { this.fire(new Event('pitchstart', eventData)); } } _prepareElevation(center: LngLat) { this._elevationCenter = center; this._elevationStart = this.transform.elevation; this._elevationTarget = this.terrain.getElevationForLngLatZoom(center, this.transform.tileZoom); this._elevationFreeze = true; } _updateElevation(k: number) { this.transform.minElevationForCurrentTile = this.terrain.getMinTileElevationForLngLatZoom(this._elevationCenter, this.transform.tileZoom); const elevation = this.terrain.getElevationForLngLatZoom(this._elevationCenter, this.transform.tileZoom); // target terrain updated during flight, slowly move camera to new height if (k < 1 && elevation !== this._elevationTarget) { const pitch1 = this._elevationTarget - this._elevationStart; const pitch2 = (elevation - (pitch1 * k + this._elevationStart)) / (1 - k); this._elevationStart += k * (pitch1 - pitch2); this._elevationTarget = elevation; } this.transform.elevation = interpolates.number(this._elevationStart, this._elevationTarget, k); } _finalizeElevation() { this._elevationFreeze = false; this.transform.recalculateZoom(this.terrain); } /** * @internal * Called when the camera is about to be manipulated. * If `transformCameraUpdate` is specified or terrain is enabled, a copy of * the current transform is created to track the accumulated changes. * This underlying transform represents the "desired state" proposed by input handlers / animations / UI controls. * It may differ from the state used for rendering (`this.transform`). * @returns Transform to apply changes to */ _getTransformForUpdate(): Transform { if (!this.transformCameraUpdate && !this.terrain) return this.transform; if (!this._requestedCameraState) { this._requestedCameraState = this.transform.clone(); } return this._requestedCameraState; } /** * @internal * Checks the given transform for the camera being below terrain surface and * returns new pitch and zoom to fix that. * * With the new pitch and zoom, the camera will be at the same ground * position but at higher altitude. It will still point to the same spot on * the map. * * @param tr - The transform to check. */ _elevateCameraIfInsideTerrain(tr: Transform) : { pitch?: number; zoom?: number } { const camera = tr.getCameraPosition(); const minAltitude = this.terrain.getElevationForLngLatZoom(camera.lngLat, tr.zoom); if (camera.altitude < minAltitude) { const newCamera = this.calculateCameraOptionsFromTo( camera.lngLat, minAltitude, tr.center, tr.elevation); return { pitch: newCamera.pitch, zoom: newCamera.zoom, }; } return {}; } /** * @internal * Called after the camera is done being manipulated. * @param tr - the requested camera end state * If the camera is inside terrain, it gets elevated. * Call `transformCameraUpdate` if present, and then apply the "approved" changes. */ _applyUpdatedTransform(tr: Transform) { const modifiers : ((tr: Transform) => ReturnType)[] = []; if (this.terrain) { modifiers.push(tr => this._elevateCameraIfInsideTerrain(tr)); } if (this.transformCameraUpdate) { modifiers.push(tr => this.transformCameraUpdate(tr)); } if (!modifiers.length) { return; } const finalTransform = tr.clone(); for (const modifier of modifiers) { const nextTransform = finalTransform.clone(); const { center, zoom, pitch, bearing, elevation } = modifier(nextTransform); if (center) nextTransform.center = center; if (zoom !== undefined) nextTransform.zoom = zoom; if (pitch !== undefined) nextTransform.pitch = pitch; if (bearing !== undefined) nextTransform.bearing = bearing; if (elevation !== undefined) nextTransform.elevation = elevation; finalTransform.apply(nextTransform); } this.transform.apply(finalTransform); } _fireMoveEvents(eventData?: any) { this.fire(new Event('move', eventData)); if (this._zooming) { this.fire(new Event('zoom', eventData)); } if (this._rotating) { this.fire(new Event('rotate', eventData)); } if (this._pitching) { this.fire(new Event('pitch', eventData)); } } _afterEase(eventData?: any, easeId?: string) { // if this easing is being stopped to start another easing with // the same id then don't fire any events to avoid extra start/stop events if (this._easeId && easeId && this._easeId === easeId) { return; } delete this._easeId; const wasZooming = this._zooming; const wasRotating = this._rotating; const wasPitching = this._pitching; this._moving = false; this._zooming = false; this._rotating = false; this._pitching = false; this._padding = false; if (wasZooming) { this.fire(new Event('zoomend', eventData)); } if (wasRotating) { this.fire(new Event('rotateend', eventData)); } if (wasPitching) { this.fire(new Event('pitchend', eventData)); } this.fire(new Event('moveend', eventData)); } /** * Changes any combination of center, zoom, bearing, and pitch, animating the transition along a curve that * evokes flight. The animation seamlessly incorporates zooming and panning to help * the user maintain her bearings even after traversing a great distance. * * Note: The animation will be skipped, and this will behave equivalently to `jumpTo` * if the user has the `reduced motion` accessibility feature enabled in their operating system, * unless 'options' includes `essential: true`. * * Triggers the following events: `movestart`, `move`, `moveend`, `zoomstart`, `zoom`, `zoomend`, `pitchstart`, * `pitch`, `pitchend`, and `rotate`. * * @param options - Options describing the destination and animation of the transition. * Accepts {@link CameraOptions}, {@link AnimationOptions}, * and the following additional options. * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * ```ts * // fly with default options to null island * map.flyTo({center: [0, 0], zoom: 9}); * // using flyTo options * map.flyTo({ * center: [0, 0], * zoom: 9, * speed: 0.2, * curve: 1, * easing(t) { * return t; * } * }); * ``` * @see [Fly to a location](https://maplibre.org/maplibre-gl-js/docs/examples/flyto/) * @see [Slowly fly to a location](https://maplibre.org/maplibre-gl-js/docs/examples/flyto-options/) * @see [Fly to a location based on scroll position](https://maplibre.org/maplibre-gl-js/docs/examples/scroll-fly-to/) */ flyTo(options: FlyToOptions, eventData?: any): this { // Fall through to jumpTo if user has set prefers-reduced-motion if (!options.essential && browser.prefersReducedMotion) { const coercedOptions = pick(options, ['center', 'zoom', 'bearing', 'pitch', 'around']) as CameraOptions; return this.jumpTo(coercedOptions, eventData); } // This method implements an “optimal path” animation, as detailed in: // // Van Wijk, Jarke J.; Nuij, Wim A. A. “Smooth and efficient zooming and panning.” INFOVIS // ’03. pp. 15–22. . // // Where applicable, local variable documentation begins with the associated variable or // function in van Wijk (2003). this.stop(); options = extend({ offset: [0, 0], speed: 1.2, curve: 1.42, easing: defaultEasing }, options); const tr = this._getTransformForUpdate(), startZoom = tr.zoom, startBearing = tr.bearing, startPitch = tr.pitch, startPadding = tr.padding; const bearing = 'bearing' in options ? this._normalizeBearing(options.bearing, startBearing) : startBearing; const pitch = 'pitch' in options ? +options.pitch : startPitch; const padding = 'padding' in options ? options.padding : tr.padding; const offsetAsPoint = Point.convert(options.offset); let pointAtOffset = tr.centerPoint.add(offsetAsPoint); const locationAtOffset = tr.pointLocation(pointAtOffset); const {center, zoom} = tr.getConstrained( LngLat.convert(options.center || locationAtOffset), options.zoom ?? startZoom ); this._normalizeCenter(center, tr); const scale = tr.zoomScale(zoom - startZoom); const from = tr.project(locationAtOffset); const delta = tr.project(center).sub(from); let rho = options.curve; // w₀: Initial visible span, measured in pixels at the initial scale. const w0 = Math.max(tr.width, tr.height), // w₁: Final visible span, measured in pixels with respect to the initial scale. w1 = w0 / scale, // Length of the flight path as projected onto the ground plane, measured in pixels from // the world image origin at the initial scale. u1 = delta.mag(); if ('minZoom' in options) { const minZoom = clamp(Math.min(options.minZoom, startZoom, zoom), tr.minZoom, tr.maxZoom); // wm: Maximum visible span, measured in pixels with respect to the initial // scale. const wMax = w0 / tr.zoomScale(minZoom - startZoom); rho = Math.sqrt(wMax / u1 * 2); } // ρ² const rho2 = rho * rho; /** * rᵢ: Returns the zoom-out factor at one end of the animation. * * @param descent - `true` for the descent, `false` for the ascent */ function zoomOutFactor(descent: boolean) { const b = (w1 * w1 - w0 * w0 + (descent ? -1 : 1) * rho2 * rho2 * u1 * u1) / (2 * (descent ? w1 : w0) * rho2 * u1); return Math.log(Math.sqrt(b * b + 1) - b); } function sinh(n) { return (Math.exp(n) - Math.exp(-n)) / 2; } function cosh(n) { return (Math.exp(n) + Math.exp(-n)) / 2; } function tanh(n) { return sinh(n) / cosh(n); } // r₀: Zoom-out factor during ascent. const r0 = zoomOutFactor(false); // w(s): Returns the visible span on the ground, measured in pixels with respect to the // initial scale. Assumes an angular field of view of 2 arctan ½ ≈ 53°. let w: (_: number) => number = function (s) { return (cosh(r0) / cosh(r0 + rho * s)); }; // u(s): Returns the distance along the flight path as projected onto the ground plane, // measured in pixels from the world image origin at the initial scale. let u: (_: number) => number = function (s) { return w0 * ((cosh(r0) * tanh(r0 + rho * s) - sinh(r0)) / rho2) / u1; }; // S: Total length of the flight path, measured in ρ-screenfuls. let S = (zoomOutFactor(true) - r0) / rho; // When u₀ = u₁, the optimal path doesn’t require both ascent and descent. if (Math.abs(u1) < 0.000001 || !isFinite(S)) { // Perform a more or less instantaneous transition if the path is too short. if (Math.abs(w0 - w1) < 0.000001) return this.easeTo(options, eventData); const k = w1 < w0 ? -1 : 1; S = Math.abs(Math.log(w1 / w0)) / rho; u = () => 0; w = (s) => Math.exp(k * rho * s); } if ('duration' in options) { options.duration = +options.duration; } else { const V = 'screenSpeed' in options ? +options.screenSpeed / rho : +options.speed; options.duration = 1000 * S / V; } if (options.maxDuration && options.duration > options.maxDuration) { options.duration = 0; } this._zooming = true; this._rotating = (startBearing !== bearing); this._pitching = (pitch !== startPitch); this._padding = !tr.isPaddingEqual(padding as PaddingOptions); this._prepareEase(eventData, false); if (this.terrain) this._prepareElevation(center); this._ease((k) => { // s: The distance traveled along the flight path, measured in ρ-screenfuls. const s = k * S; const scale = 1 / w(s); tr.zoom = k === 1 ? zoom : startZoom + tr.scaleZoom(scale); if (this._rotating) { tr.bearing = interpolates.number(startBearing, bearing, k); } if (this._pitching) { tr.pitch = interpolates.number(startPitch, pitch, k); } if (this._padding) { tr.interpolatePadding(startPadding, padding as PaddingOptions, k); // When padding is being applied, Transform#centerPoint is changing continuously, // thus we need to recalculate offsetPoint every frame pointAtOffset = tr.centerPoint.add(offsetAsPoint); } if (this.terrain && !options.freezeElevation) this._updateElevation(k); const newCenter = k === 1 ? center : tr.unproject(from.add(delta.mult(u(s))).mult(scale)); tr.setLocationAtPoint(tr.renderWorldCopies ? newCenter.wrap() : newCenter, pointAtOffset); this._applyUpdatedTransform(tr); this._fireMoveEvents(eventData); }, () => { if (this.terrain && options.freezeElevation) this._finalizeElevation(); this._afterEase(eventData); }, options); return this; } isEasing() { return !!this._easeFrameId; } /** * Stops any animated transition underway. */ stop(): this { return this._stop(); } _stop(allowGestures?: boolean, easeId?: string): this { if (this._easeFrameId) { this._cancelRenderFrame(this._easeFrameId); delete this._easeFrameId; delete this._onEaseFrame; } if (this._onEaseEnd) { // The _onEaseEnd function might emit events which trigger new // animation, which sets a new _onEaseEnd. Ensure we don't delete // it unintentionally. const onEaseEnd = this._onEaseEnd; delete this._onEaseEnd; onEaseEnd.call(this, easeId); } if (!allowGestures) { this.handlers?.stop(false); } return this; } _ease(frame: (_: number) => void, finish: () => void, options: { animate?: boolean; duration?: number; easing?: (_: number) => number; }) { if (options.animate === false || options.duration === 0) { frame(1); finish(); } else { this._easeStart = browser.now(); this._easeOptions = options; this._onEaseFrame = frame; this._onEaseEnd = finish; this._easeFrameId = this._requestRenderFrame(this._renderFrameCallback); } } // Callback for map._requestRenderFrame _renderFrameCallback = () => { const t = Math.min((browser.now() - this._easeStart) / this._easeOptions.duration, 1); this._onEaseFrame(this._easeOptions.easing(t)); // if _stop is called during _onEaseFrame from _fireMoveEvents we should avoid a new _requestRenderFrame, checking it by ensuring _easeFrameId was not deleted if (t < 1 && this._easeFrameId) { this._easeFrameId = this._requestRenderFrame(this._renderFrameCallback); } else { this.stop(); } }; // convert bearing so that it's numerically close to the current one so that it interpolates properly _normalizeBearing(bearing: number, currentBearing: number) { bearing = wrap(bearing, -180, 180); const diff = Math.abs(bearing - currentBearing); if (Math.abs(bearing - 360 - currentBearing) < diff) bearing -= 360; if (Math.abs(bearing + 360 - currentBearing) < diff) bearing += 360; return bearing; } // If a path crossing the antimeridian would be shorter, extend the final coordinate so that // interpolating between the two endpoints will cross it. _normalizeCenter(center: LngLat, tr: Transform) { if (!tr.renderWorldCopies || tr.lngRange) return; const delta = center.lng - tr.center.lng; center.lng += delta > 180 ? -360 : delta < -180 ? 360 : 0; } /** * Get the elevation difference between a given point * and a point that is currently in the middle of the screen. * This method should be used for proper positioning of custom 3d objects, as explained [here](https://maplibre.org/maplibre-gl-js/docs/examples/add-3d-model-with-terrain/) * Returns null if terrain is not enabled. * This method is subject to change in Maplibre GL JS v5. * @param lngLatLike - [x,y] or LngLat coordinates of the location * @returns elevation offset in meters */ queryTerrainElevation(lngLatLike: LngLatLike): number | null { if (!this.terrain) { return null; } const elevation = this.terrain.getElevationForLngLatZoom(LngLat.convert(lngLatLike), this.transform.tileZoom); return elevation - this.transform.elevation; } }