# flatten-vertex-data [![stable](http://badges.github.io/stability-badges/dist/stable.svg)](http://github.com/badges/stability-badges) Copies flat or nested array data into the specified typed array, or a new typed array. Intended to be used for WebGL buffers. If the input is nested array data, this guesses the dimensionality based on the length of the first sub-array. ## Install ```sh npm install flatten-vertex-data --save ``` ## Example Accepts a [dtype string](https://www.npmjs.com/package/dtype) (creating a new array) or an output typed array to re-use. Defaults to creating a new Float32Array. ```js var flatten = require('flatten-vertex-data') var positions = [ [x1, y1], [x2, y2], [x3, y3] ] flatten(positions) //=> new Float32Array([ x1, y1, x2, y2, x3, y3 ]) flatten(positions, 'uint16') //=> new Uint16Array([ x1, y1, x2, y2, x3, y3 ]) // flatten & copy positions into output var output = new Uint16Array(positions.length * 2) flatten(positions, output) ``` ## Usage [![NPM](https://nodei.co/npm/flatten-vertex-data.png)](https://www.npmjs.com/package/flatten-vertex-data) #### `output = flatten(data, [output|type], [offset])` Copies flat or nested arrays into a typed array, where `data` can be: - a nested array like `[ [ x, y ], [ x, y ] ]` - a flat array like `[ x, y, z, x, y, z ]` - a typed array like `new Float32Array([ x, y ])` The second parameter can be a `type` string for [dtype](https://www.npmjs.com/package/dtype), which creates a new array. Or, it can be an existing typed array to re-use as the `output` destination. It defaults to `'float32'` (a new Float32Array). Returns the `output` typed array. The third parameter, `offset`, can be a number (default 0), the index in the destination array at which to start copying the `data`. If a new array is being created, its capacity will be expanded to fit `dataLength + offset` (i.e. it will have leading zeros). ## License MIT, see [LICENSE.md](http://github.com/glo-js/flatten-vertex-data/blob/master/LICENSE.md) for details.