import {shuffle, slice} from "../array.js"; export default function(circles) { var i = 0, n = (circles = shuffle(slice.call(circles))).length, B = [], p, e; while (i < n) { p = circles[i]; if (e && enclosesWeak(e, p)) ++i; else e = encloseBasis(B = extendBasis(B, p)), i = 0; } return e; } function extendBasis(B, p) { var i, j; if (enclosesWeakAll(p, B)) return [p]; // If we get here then B must have at least one element. for (i = 0; i < B.length; ++i) { if (enclosesNot(p, B[i]) && enclosesWeakAll(encloseBasis2(B[i], p), B)) { return [B[i], p]; } } // If we get here then B must have at least two elements. for (i = 0; i < B.length - 1; ++i) { for (j = i + 1; j < B.length; ++j) { if (enclosesNot(encloseBasis2(B[i], B[j]), p) && enclosesNot(encloseBasis2(B[i], p), B[j]) && enclosesNot(encloseBasis2(B[j], p), B[i]) && enclosesWeakAll(encloseBasis3(B[i], B[j], p), B)) { return [B[i], B[j], p]; } } } // If we get here then something is very wrong. throw new Error; } function enclosesNot(a, b) { var dr = a.r - b.r, dx = b.x - a.x, dy = b.y - a.y; return dr < 0 || dr * dr < dx * dx + dy * dy; } function enclosesWeak(a, b) { var dr = a.r - b.r + 1e-6, dx = b.x - a.x, dy = b.y - a.y; return dr > 0 && dr * dr > dx * dx + dy * dy; } function enclosesWeakAll(a, B) { for (var i = 0; i < B.length; ++i) { if (!enclosesWeak(a, B[i])) { return false; } } return true; } function encloseBasis(B) { switch (B.length) { case 1: return encloseBasis1(B[0]); case 2: return encloseBasis2(B[0], B[1]); case 3: return encloseBasis3(B[0], B[1], B[2]); } } function encloseBasis1(a) { return { x: a.x, y: a.y, r: a.r }; } function encloseBasis2(a, b) { var x1 = a.x, y1 = a.y, r1 = a.r, x2 = b.x, y2 = b.y, r2 = b.r, x21 = x2 - x1, y21 = y2 - y1, r21 = r2 - r1, l = Math.sqrt(x21 * x21 + y21 * y21); return { x: (x1 + x2 + x21 / l * r21) / 2, y: (y1 + y2 + y21 / l * r21) / 2, r: (l + r1 + r2) / 2 }; } function encloseBasis3(a, b, c) { var x1 = a.x, y1 = a.y, r1 = a.r, x2 = b.x, y2 = b.y, r2 = b.r, x3 = c.x, y3 = c.y, r3 = c.r, a2 = x1 - x2, a3 = x1 - x3, b2 = y1 - y2, b3 = y1 - y3, c2 = r2 - r1, c3 = r3 - r1, d1 = x1 * x1 + y1 * y1 - r1 * r1, d2 = d1 - x2 * x2 - y2 * y2 + r2 * r2, d3 = d1 - x3 * x3 - y3 * y3 + r3 * r3, ab = a3 * b2 - a2 * b3, xa = (b2 * d3 - b3 * d2) / (ab * 2) - x1, xb = (b3 * c2 - b2 * c3) / ab, ya = (a3 * d2 - a2 * d3) / (ab * 2) - y1, yb = (a2 * c3 - a3 * c2) / ab, A = xb * xb + yb * yb - 1, B = 2 * (r1 + xa * xb + ya * yb), C = xa * xa + ya * ya - r1 * r1, r = -(A ? (B + Math.sqrt(B * B - 4 * A * C)) / (2 * A) : C / B); return { x: x1 + xa + xb * r, y: y1 + ya + yb * r, r: r }; }