export declare const GL_PRIMITIVE: { POINTS: number; LINES: number; TRIANGLES: number; }; export declare const GL_PRIMITIVE_MODE: { POINTS: number; LINES: number; LINE_LOOP: number; LINE_STRIP: number; TRIANGLES: number; TRIANGLE_STRIP: number; TRIANGLE_FAN: number; }; type glType = { BYTE: number; UNSIGNED_BYTE: number; SHORT: number; UNSIGNED_SHORT: number; INT: number; UNSIGNED_INT: number; FLOAT: number; DOUBLE: number; }; export declare const GL_TYPE: glType; export declare const GL: { BYTE: number; UNSIGNED_BYTE: number; SHORT: number; UNSIGNED_SHORT: number; INT: number; UNSIGNED_INT: number; FLOAT: number; DOUBLE: number; POINTS: number; LINES: number; LINE_LOOP: number; LINE_STRIP: number; TRIANGLES: number; TRIANGLE_STRIP: number; TRIANGLE_FAN: number; }; export {}; //# sourceMappingURL=constants.d.ts.map