import { COORDINATE_SYSTEM, createIterable } from '@deck.gl/core'; /* eslint-disable max-statements, complexity, camelcase */ const RADIAN_PER_DEGREE = Math.PI / 180; const modelMatrix = new Float32Array(16); const valueArray = new Float32Array(12); function calculateTransformMatrix(targetMatrix, orientation, scale) { const pitch = orientation[0] * RADIAN_PER_DEGREE; const yaw = orientation[1] * RADIAN_PER_DEGREE; const roll = orientation[2] * RADIAN_PER_DEGREE; const sr = Math.sin(roll); const sp = Math.sin(pitch); const sw = Math.sin(yaw); const cr = Math.cos(roll); const cp = Math.cos(pitch); const cw = Math.cos(yaw); const scx = scale[0]; const scy = scale[1]; const scz = scale[2]; targetMatrix[0] = scx * cw * cp; // 0,0 targetMatrix[1] = scx * sw * cp; // 1,0 targetMatrix[2] = scx * -sp; // 2,0 targetMatrix[3] = scy * (-sw * cr + cw * sp * sr); // 0,1 targetMatrix[4] = scy * (cw * cr + sw * sp * sr); // 1,1 targetMatrix[5] = scy * cp * sr; // 2,1 targetMatrix[6] = scz * (sw * sr + cw * sp * cr); // 0,2 targetMatrix[7] = scz * (-cw * sr + sw * sp * cr); // 1,2 targetMatrix[8] = scz * cp * cr; // 2,2 } function getExtendedMat3FromMat4(mat4) { mat4[0] = mat4[0]; mat4[1] = mat4[1]; mat4[2] = mat4[2]; mat4[3] = mat4[4]; mat4[4] = mat4[5]; mat4[5] = mat4[6]; mat4[6] = mat4[8]; mat4[7] = mat4[9]; mat4[8] = mat4[10]; mat4[9] = mat4[12]; mat4[10] = mat4[13]; mat4[11] = mat4[14]; return mat4.subarray(0, 12); } export const MATRIX_ATTRIBUTES = { size: 12, accessor: ['getOrientation', 'getScale', 'getTranslation', 'getTransformMatrix'], shaderAttributes: { instanceModelMatrixCol0: { size: 3, elementOffset: 0 }, instanceModelMatrixCol1: { size: 3, elementOffset: 3 }, instanceModelMatrixCol2: { size: 3, elementOffset: 6 }, instanceTranslation: { size: 3, elementOffset: 9 } }, update(attribute, { startRow, endRow }) { // @ts-expect-error: "this" will be bound to a layer when this function is called const { data, getOrientation, getScale, getTranslation, getTransformMatrix } = this.props; const arrayMatrix = Array.isArray(getTransformMatrix); const constantMatrix = arrayMatrix && getTransformMatrix.length === 16; const constantScale = Array.isArray(getScale); const constantOrientation = Array.isArray(getOrientation); const constantTranslation = Array.isArray(getTranslation); const hasMatrix = constantMatrix || (!arrayMatrix && Boolean(getTransformMatrix(data[0]))); if (hasMatrix) { attribute.constant = constantMatrix; } else { attribute.constant = constantOrientation && constantScale && constantTranslation; } const instanceModelMatrixData = attribute.value; if (attribute.constant) { let matrix; if (hasMatrix) { modelMatrix.set(getTransformMatrix); matrix = getExtendedMat3FromMat4(modelMatrix); } else { matrix = valueArray; const orientation = getOrientation; const scale = getScale; calculateTransformMatrix(matrix, orientation, scale); matrix.set(getTranslation, 9); } attribute.value = new Float32Array(matrix); } else { let i = startRow * attribute.size; const { iterable, objectInfo } = createIterable(data, startRow, endRow); for (const object of iterable) { objectInfo.index++; let matrix; if (hasMatrix) { modelMatrix.set(constantMatrix ? getTransformMatrix : getTransformMatrix(object, objectInfo)); matrix = getExtendedMat3FromMat4(modelMatrix); } else { matrix = valueArray; const orientation = constantOrientation ? getOrientation : getOrientation(object, objectInfo); const scale = constantScale ? getScale : getScale(object, objectInfo); calculateTransformMatrix(matrix, orientation, scale); matrix.set(constantTranslation ? getTranslation : getTranslation(object, objectInfo), 9); } instanceModelMatrixData[i++] = matrix[0]; instanceModelMatrixData[i++] = matrix[1]; instanceModelMatrixData[i++] = matrix[2]; instanceModelMatrixData[i++] = matrix[3]; instanceModelMatrixData[i++] = matrix[4]; instanceModelMatrixData[i++] = matrix[5]; instanceModelMatrixData[i++] = matrix[6]; instanceModelMatrixData[i++] = matrix[7]; instanceModelMatrixData[i++] = matrix[8]; instanceModelMatrixData[i++] = matrix[9]; instanceModelMatrixData[i++] = matrix[10]; instanceModelMatrixData[i++] = matrix[11]; } } } }; // only apply composeModelMatrix when in cartesian or meter_offsets coordinate system // with `composeModelMatrix` enabled, the rotation part of the layer's modelMatrix will be composed to instance's transformations // since rotating latitude and longitude can not provide meaningful results, hence `composeModelMatrix` is disabled // when in LNGLAT and LNGLAT_OFFSET coordinates. export function shouldComposeModelMatrix(viewport, coordinateSystem) { return (coordinateSystem === COORDINATE_SYSTEM.CARTESIAN || coordinateSystem === COORDINATE_SYSTEM.METER_OFFSETS || (coordinateSystem === COORDINATE_SYSTEM.DEFAULT && !viewport.isGeospatial)); }