// This module implement some utility functions to work with // the geojson-binary format defined at loaders.gl: // https://github.com/visgl/loaders.gl/blob/master/modules/gis/docs/api-reference/geojson-to-binary.md import {BinaryAttribute} from '@deck.gl/core'; import { BinaryFeatureCollection, BinaryLineFeature, BinaryPointFeature, BinaryPolygonFeature, Feature } from '@loaders.gl/schema'; export type BinaryFeatureTypes = BinaryPointFeature | BinaryLineFeature | BinaryPolygonFeature; export type ExtendedBinaryFeatureCollection = { [P in keyof Omit]: BinaryFeatureCollection[P] & { attributes?: Record; }; }; type FeaureOnlyProperties = Pick; /** * Return the feature for an accesor */ export function binaryToFeatureForAccesor( data: BinaryFeatureTypes, index: number ): FeaureOnlyProperties | null { if (!data) { return null; } const featureIndex = 'startIndices' in data ? (data as any).startIndices[index] : index; const geometryIndex = data.featureIds.value[featureIndex]; if (featureIndex !== -1) { return getPropertiesForIndex(data, geometryIndex, featureIndex); } return null; } function getPropertiesForIndex( data: BinaryFeatureTypes, propertiesIndex: number, numericPropsIndex: number ): FeaureOnlyProperties { const feature = { properties: {...data.properties[propertiesIndex]} }; for (const prop in data.numericProps) { feature.properties[prop] = data.numericProps[prop].value[numericPropsIndex]; } return feature; } // Custom picking color to keep binary indexes export function calculatePickingColors( geojsonBinary: Required, encodePickingColor: (id: number, result: number[]) => void ): Record { const pickingColors: Record = { points: null, lines: null, polygons: null }; for (const key in pickingColors) { const featureIds = geojsonBinary[key].globalFeatureIds.value; pickingColors[key] = new Uint8ClampedArray(featureIds.length * 3); const pickingColor = []; for (let i = 0; i < featureIds.length; i++) { encodePickingColor(featureIds[i], pickingColor); pickingColors[key]![i * 3 + 0] = pickingColor[0]; pickingColors[key]![i * 3 + 1] = pickingColor[1]; pickingColors[key]![i * 3 + 2] = pickingColor[2]; } } return pickingColors; }