// Copyright (c) 2015 - 2017 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import type {DefaultProps} from '@deck.gl/core'; import {UNIT} from '@deck.gl/core'; import {CubeGeometry} from '@luma.gl/engine'; import ColumnLayer, {ColumnLayerProps} from './column-layer'; const defaultProps: DefaultProps = { cellSize: {type: 'number', min: 0, value: 1000}, offset: {type: 'array', value: [1, 1]} }; /** All properties supported by GridCellLayer. */ export type GridCellLayerProps = _GridCellLayerProps & ColumnLayerProps; /** Properties added by GridCellLayer. */ type _GridCellLayerProps = { /** * @default 1000 */ cellSize?: number; }; export default class GridCellLayer extends ColumnLayer< DataT, ExtraPropsT & Required<_GridCellLayerProps> > { static layerName = 'GridCellLayer'; static defaultProps = defaultProps; protected _updateGeometry() { const geometry = new CubeGeometry(); this.state.fillModel!.setGeometry(geometry); } draw({uniforms}) { const {elevationScale, extruded, offset, coverage, cellSize, angle, radiusUnits} = this.props; const fillModel = this.state.fillModel!; fillModel.setUniforms(uniforms); fillModel.setUniforms({ radius: cellSize / 2, radiusUnits: UNIT[radiusUnits], angle, offset, extruded, coverage, elevationScale, edgeDistance: 1, isStroke: false }); fillModel.draw(this.context.renderPass); } }