import type { NumericArray } from '@math.gl/core'; import type { Position } from '@deck.gl/core'; export type NestedPathGeometry = Position[]; export type FlatPathGeometry = NumericArray; export type PathGeometry = NestedPathGeometry | FlatPathGeometry; export type NormalizedPathGeometry = FlatPathGeometry[] | FlatPathGeometry; /** * Flattens a nested path object * Cut the feature if needed (globe projection, wrap longitude, etc.) * Returns a flat array of path positions, or a list of flat arrays representing multiple paths */ export declare function normalizePath(path: PathGeometry, size: number, gridResolution?: number, wrapLongitude?: boolean): number[][] | NumericArray; //# sourceMappingURL=path.d.ts.map