declare const _default: "#version 300 es\n#define SHADER_NAME arc-layer-fragment-shader\n\nprecision highp float;\n\nin vec4 vColor;\nin vec2 uv;\nin float isValid;\n\nout vec4 fragColor;\n\nvoid main(void) {\n if (isValid == 0.0) {\n discard;\n }\n\n fragColor = vColor;\n geometry.uv = uv;\n\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n"; export default _default; //# sourceMappingURL=arc-layer-fragment.glsl.d.ts.map