// Copyright (c) 2015 - 2017 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. /* eslint-disable camelcase */ import {fp64} from '@luma.gl/shadertools'; import type {ShaderModule} from '@luma.gl/shadertools'; const {fp64ify, fp64ifyMatrix4} = fp64; import {project, _memoize as memoize} from '@deck.gl/core'; import type {Viewport} from '@deck.gl/core'; import project64Shader from './project64.glsl'; type Project64ModuleSettings = { viewport: Viewport; }; export default { name: 'project64', dependencies: [project, fp64], vs: project64Shader, getUniforms } as ShaderModule; // TODO - this module should calculate the 64 bit uniforms // It is currently done by project to minimize duplicated work const getMemoizedUniforms = memoize(calculateUniforms); function getUniforms(opts?: Project64ModuleSettings | {}): Record { if (opts && 'viewport' in opts) { const {viewProjectionMatrix, scale} = opts.viewport; // We only need to update fp64 uniforms if fp32 projection is being updated return getMemoizedUniforms({viewProjectionMatrix, scale}); } return {}; } function calculateUniforms({ viewProjectionMatrix, scale }: { viewProjectionMatrix: number[]; scale: number; }) { const glViewProjectionMatrixFP64 = fp64ifyMatrix4(viewProjectionMatrix); const scaleFP64 = fp64ify(scale); return { project_uViewProjectionMatrixFP64: glViewProjectionMatrixFP64, project64_uViewProjectionMatrix: glViewProjectionMatrixFP64, project64_uScale: scaleFP64 }; }