import { BufferGeometry, DataTexture3D, FileLoader, Float32BufferAttribute, Loader, LinearFilter, Mesh, MeshStandardMaterial, NearestFilter, RedFormat } from 'three'; class VOXLoader extends Loader { load( url, onLoad, onProgress, onError ) { const scope = this; const loader = new FileLoader( scope.manager ); loader.setPath( scope.path ); loader.setResponseType( 'arraybuffer' ); loader.setRequestHeader( scope.requestHeader ); loader.load( url, function ( buffer ) { try { onLoad( scope.parse( buffer ) ); } catch ( e ) { if ( onError ) { onError( e ); } else { console.error( e ); } scope.manager.itemError( url ); } }, onProgress, onError ); } parse( buffer ) { const data = new DataView( buffer ); const id = data.getUint32( 0, true ); const version = data.getUint32( 4, true ); if ( id !== 542658390 || version !== 150 ) { console.error( 'Not a valid VOX file' ); return; } const DEFAULT_PALETTE = [ 0x00000000, 0xffffffff, 0xffccffff, 0xff99ffff, 0xff66ffff, 0xff33ffff, 0xff00ffff, 0xffffccff, 0xffccccff, 0xff99ccff, 0xff66ccff, 0xff33ccff, 0xff00ccff, 0xffff99ff, 0xffcc99ff, 0xff9999ff, 0xff6699ff, 0xff3399ff, 0xff0099ff, 0xffff66ff, 0xffcc66ff, 0xff9966ff, 0xff6666ff, 0xff3366ff, 0xff0066ff, 0xffff33ff, 0xffcc33ff, 0xff9933ff, 0xff6633ff, 0xff3333ff, 0xff0033ff, 0xffff00ff, 0xffcc00ff, 0xff9900ff, 0xff6600ff, 0xff3300ff, 0xff0000ff, 0xffffffcc, 0xffccffcc, 0xff99ffcc, 0xff66ffcc, 0xff33ffcc, 0xff00ffcc, 0xffffcccc, 0xffcccccc, 0xff99cccc, 0xff66cccc, 0xff33cccc, 0xff00cccc, 0xffff99cc, 0xffcc99cc, 0xff9999cc, 0xff6699cc, 0xff3399cc, 0xff0099cc, 0xffff66cc, 0xffcc66cc, 0xff9966cc, 0xff6666cc, 0xff3366cc, 0xff0066cc, 0xffff33cc, 0xffcc33cc, 0xff9933cc, 0xff6633cc, 0xff3333cc, 0xff0033cc, 0xffff00cc, 0xffcc00cc, 0xff9900cc, 0xff6600cc, 0xff3300cc, 0xff0000cc, 0xffffff99, 0xffccff99, 0xff99ff99, 0xff66ff99, 0xff33ff99, 0xff00ff99, 0xffffcc99, 0xffcccc99, 0xff99cc99, 0xff66cc99, 0xff33cc99, 0xff00cc99, 0xffff9999, 0xffcc9999, 0xff999999, 0xff669999, 0xff339999, 0xff009999, 0xffff6699, 0xffcc6699, 0xff996699, 0xff666699, 0xff336699, 0xff006699, 0xffff3399, 0xffcc3399, 0xff993399, 0xff663399, 0xff333399, 0xff003399, 0xffff0099, 0xffcc0099, 0xff990099, 0xff660099, 0xff330099, 0xff000099, 0xffffff66, 0xffccff66, 0xff99ff66, 0xff66ff66, 0xff33ff66, 0xff00ff66, 0xffffcc66, 0xffcccc66, 0xff99cc66, 0xff66cc66, 0xff33cc66, 0xff00cc66, 0xffff9966, 0xffcc9966, 0xff999966, 0xff669966, 0xff339966, 0xff009966, 0xffff6666, 0xffcc6666, 0xff996666, 0xff666666, 0xff336666, 0xff006666, 0xffff3366, 0xffcc3366, 0xff993366, 0xff663366, 0xff333366, 0xff003366, 0xffff0066, 0xffcc0066, 0xff990066, 0xff660066, 0xff330066, 0xff000066, 0xffffff33, 0xffccff33, 0xff99ff33, 0xff66ff33, 0xff33ff33, 0xff00ff33, 0xffffcc33, 0xffcccc33, 0xff99cc33, 0xff66cc33, 0xff33cc33, 0xff00cc33, 0xffff9933, 0xffcc9933, 0xff999933, 0xff669933, 0xff339933, 0xff009933, 0xffff6633, 0xffcc6633, 0xff996633, 0xff666633, 0xff336633, 0xff006633, 0xffff3333, 0xffcc3333, 0xff993333, 0xff663333, 0xff333333, 0xff003333, 0xffff0033, 0xffcc0033, 0xff990033, 0xff660033, 0xff330033, 0xff000033, 0xffffff00, 0xffccff00, 0xff99ff00, 0xff66ff00, 0xff33ff00, 0xff00ff00, 0xffffcc00, 0xffcccc00, 0xff99cc00, 0xff66cc00, 0xff33cc00, 0xff00cc00, 0xffff9900, 0xffcc9900, 0xff999900, 0xff669900, 0xff339900, 0xff009900, 0xffff6600, 0xffcc6600, 0xff996600, 0xff666600, 0xff336600, 0xff006600, 0xffff3300, 0xffcc3300, 0xff993300, 0xff663300, 0xff333300, 0xff003300, 0xffff0000, 0xffcc0000, 0xff990000, 0xff660000, 0xff330000, 0xff0000ee, 0xff0000dd, 0xff0000bb, 0xff0000aa, 0xff000088, 0xff000077, 0xff000055, 0xff000044, 0xff000022, 0xff000011, 0xff00ee00, 0xff00dd00, 0xff00bb00, 0xff00aa00, 0xff008800, 0xff007700, 0xff005500, 0xff004400, 0xff002200, 0xff001100, 0xffee0000, 0xffdd0000, 0xffbb0000, 0xffaa0000, 0xff880000, 0xff770000, 0xff550000, 0xff440000, 0xff220000, 0xff110000, 0xffeeeeee, 0xffdddddd, 0xffbbbbbb, 0xffaaaaaa, 0xff888888, 0xff777777, 0xff555555, 0xff444444, 0xff222222, 0xff111111 ]; let i = 8; let chunk; const chunks = []; while ( i < data.byteLength ) { let id = ''; for ( let j = 0; j < 4; j ++ ) { id += String.fromCharCode( data.getUint8( i ++, true ) ); } const chunkSize = data.getUint32( i, true ); i += 4; data.getUint32( i, true ); i += 4; // childChunks if ( id === 'SIZE' ) { const x = data.getUint32( i, true ); i += 4; const y = data.getUint32( i, true ); i += 4; const z = data.getUint32( i, true ); i += 4; chunk = { palette: DEFAULT_PALETTE, size: { x: x, y: y, z: z }, }; chunks.push( chunk ); i += chunkSize - ( 3 * 4 ); } else if ( id === 'XYZI' ) { const numVoxels = data.getUint32( i, true ); i += 4; chunk.data = new Uint8Array( buffer, i, numVoxels * 4 ); i += numVoxels * 4; } else if ( id === 'RGBA' ) { const palette = [ 0 ]; for ( let j = 0; j < 256; j ++ ) { palette[ j + 1 ] = data.getUint32( i, true ); i += 4; } chunk.palette = palette; } else { // console.log( id, chunkSize, childChunks ); i += chunkSize; } } return chunks; } } class VOXMesh extends Mesh { constructor( chunk ) { const data = chunk.data; const size = chunk.size; const palette = chunk.palette; // const vertices = []; const colors = []; const nx = [ 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1 ]; const px = [ 1, 0, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0 ]; const py = [ 0, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1 ]; const ny = [ 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0 ]; const nz = [ 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 0 ]; const pz = [ 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 1, 1 ]; function add( tile, x, y, z, r, g, b ) { x -= size.x / 2; y -= size.z / 2; z += size.y / 2; for ( let i = 0; i < 18; i += 3 ) { vertices.push( tile[ i + 0 ] + x, tile[ i + 1 ] + y, tile[ i + 2 ] + z ); colors.push( r, g, b ); } } // Store data in a volume for sampling const offsety = size.x; const offsetz = size.x * size.y; const array = new Uint8Array( size.x * size.y * size.z ); for ( let j = 0; j < data.length; j += 4 ) { const x = data[ j + 0 ]; const y = data[ j + 1 ]; const z = data[ j + 2 ]; const index = x + ( y * offsety ) + ( z * offsetz ); array[ index ] = 255; } // Construct geometry let hasColors = false; for ( let j = 0; j < data.length; j += 4 ) { const x = data[ j + 0 ]; const y = data[ j + 1 ]; const z = data[ j + 2 ]; const c = data[ j + 3 ]; const hex = palette[ c ]; const r = ( hex >> 0 & 0xff ) / 0xff; const g = ( hex >> 8 & 0xff ) / 0xff; const b = ( hex >> 16 & 0xff ) / 0xff; if ( r > 0 || g > 0 || b > 0 ) hasColors = true; const index = x + ( y * offsety ) + ( z * offsetz ); if ( array[ index + 1 ] === 0 || x === size.x - 1 ) add( px, x, z, - y, r, g, b ); if ( array[ index - 1 ] === 0 || x === 0 ) add( nx, x, z, - y, r, g, b ); if ( array[ index + offsety ] === 0 || y === size.y - 1 ) add( ny, x, z, - y, r, g, b ); if ( array[ index - offsety ] === 0 || y === 0 ) add( py, x, z, - y, r, g, b ); if ( array[ index + offsetz ] === 0 || z === size.z - 1 ) add( pz, x, z, - y, r, g, b ); if ( array[ index - offsetz ] === 0 || z === 0 ) add( nz, x, z, - y, r, g, b ); } const geometry = new BufferGeometry(); geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); geometry.computeVertexNormals(); const material = new MeshStandardMaterial(); if ( hasColors ) { geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); material.vertexColors = true; } super( geometry, material ); } } class VOXDataTexture3D extends DataTexture3D { constructor( chunk ) { const data = chunk.data; const size = chunk.size; const offsety = size.x; const offsetz = size.x * size.y; const array = new Uint8Array( size.x * size.y * size.z ); for ( let j = 0; j < data.length; j += 4 ) { const x = data[ j + 0 ]; const y = data[ j + 1 ]; const z = data[ j + 2 ]; const index = x + ( y * offsety ) + ( z * offsetz ); array[ index ] = 255; } super( array, size.x, size.y, size.z ); this.format = RedFormat; this.minFilter = NearestFilter; this.magFilter = LinearFilter; this.unpackAlignment = 1; } } export { VOXLoader, VOXMesh, VOXDataTexture3D };