import { DataTextureLoader, DataUtils, FloatType, HalfFloatType, LinearEncoding, LinearFilter, NearestFilter, RGBEEncoding, RGBEFormat, RGBFormat, UnsignedByteType } from 'three'; // https://github.com/mrdoob/three.js/issues/5552 // http://en.wikipedia.org/wiki/RGBE_image_format class RGBELoader extends DataTextureLoader { constructor( manager ) { super( manager ); this.type = UnsignedByteType; } // adapted from http://www.graphics.cornell.edu/~bjw/rgbe.html parse( buffer ) { const /* return codes for rgbe routines */ //RGBE_RETURN_SUCCESS = 0, RGBE_RETURN_FAILURE = - 1, /* default error routine. change this to change error handling */ rgbe_read_error = 1, rgbe_write_error = 2, rgbe_format_error = 3, rgbe_memory_error = 4, rgbe_error = function ( rgbe_error_code, msg ) { switch ( rgbe_error_code ) { case rgbe_read_error: console.error( 'THREE.RGBELoader Read Error: ' + ( msg || '' ) ); break; case rgbe_write_error: console.error( 'THREE.RGBELoader Write Error: ' + ( msg || '' ) ); break; case rgbe_format_error: console.error( 'THREE.RGBELoader Bad File Format: ' + ( msg || '' ) ); break; default: case rgbe_memory_error: console.error( 'THREE.RGBELoader: Error: ' + ( msg || '' ) ); } return RGBE_RETURN_FAILURE; }, /* offsets to red, green, and blue components in a data (float) pixel */ //RGBE_DATA_RED = 0, //RGBE_DATA_GREEN = 1, //RGBE_DATA_BLUE = 2, /* number of floats per pixel, use 4 since stored in rgba image format */ //RGBE_DATA_SIZE = 4, /* flags indicating which fields in an rgbe_header_info are valid */ RGBE_VALID_PROGRAMTYPE = 1, RGBE_VALID_FORMAT = 2, RGBE_VALID_DIMENSIONS = 4, NEWLINE = '\n', fgets = function ( buffer, lineLimit, consume ) { const chunkSize = 128; lineLimit = ! lineLimit ? 1024 : lineLimit; let p = buffer.pos, i = - 1, len = 0, s = '', chunk = String.fromCharCode.apply( null, new Uint16Array( buffer.subarray( p, p + chunkSize ) ) ); while ( ( 0 > ( i = chunk.indexOf( NEWLINE ) ) ) && ( len < lineLimit ) && ( p < buffer.byteLength ) ) { s += chunk; len += chunk.length; p += chunkSize; chunk += String.fromCharCode.apply( null, new Uint16Array( buffer.subarray( p, p + chunkSize ) ) ); } if ( - 1 < i ) { /*for (i=l-1; i>=0; i--) { byteCode = m.charCodeAt(i); if (byteCode > 0x7f && byteCode <= 0x7ff) byteLen++; else if (byteCode > 0x7ff && byteCode <= 0xffff) byteLen += 2; if (byteCode >= 0xDC00 && byteCode <= 0xDFFF) i--; //trail surrogate }*/ if ( false !== consume ) buffer.pos += len + i + 1; return s + chunk.slice( 0, i ); } return false; }, /* minimal header reading. modify if you want to parse more information */ RGBE_ReadHeader = function ( buffer ) { // regexes to parse header info fields const magic_token_re = /^#\?(\S+)/, gamma_re = /^\s*GAMMA\s*=\s*(\d+(\.\d+)?)\s*$/, exposure_re = /^\s*EXPOSURE\s*=\s*(\d+(\.\d+)?)\s*$/, format_re = /^\s*FORMAT=(\S+)\s*$/, dimensions_re = /^\s*\-Y\s+(\d+)\s+\+X\s+(\d+)\s*$/, // RGBE format header struct header = { valid: 0, /* indicate which fields are valid */ string: '', /* the actual header string */ comments: '', /* comments found in header */ programtype: 'RGBE', /* listed at beginning of file to identify it after "#?". defaults to "RGBE" */ format: '', /* RGBE format, default 32-bit_rle_rgbe */ gamma: 1.0, /* image has already been gamma corrected with given gamma. defaults to 1.0 (no correction) */ exposure: 1.0, /* a value of 1.0 in an image corresponds to watts/steradian/m^2. defaults to 1.0 */ width: 0, height: 0 /* image dimensions, width/height */ }; let line, match; if ( buffer.pos >= buffer.byteLength || ! ( line = fgets( buffer ) ) ) { return rgbe_error( rgbe_read_error, 'no header found' ); } /* if you want to require the magic token then uncomment the next line */ if ( ! ( match = line.match( magic_token_re ) ) ) { return rgbe_error( rgbe_format_error, 'bad initial token' ); } header.valid |= RGBE_VALID_PROGRAMTYPE; header.programtype = match[ 1 ]; header.string += line + '\n'; while ( true ) { line = fgets( buffer ); if ( false === line ) break; header.string += line + '\n'; if ( '#' === line.charAt( 0 ) ) { header.comments += line + '\n'; continue; // comment line } if ( match = line.match( gamma_re ) ) { header.gamma = parseFloat( match[ 1 ], 10 ); } if ( match = line.match( exposure_re ) ) { header.exposure = parseFloat( match[ 1 ], 10 ); } if ( match = line.match( format_re ) ) { header.valid |= RGBE_VALID_FORMAT; header.format = match[ 1 ];//'32-bit_rle_rgbe'; } if ( match = line.match( dimensions_re ) ) { header.valid |= RGBE_VALID_DIMENSIONS; header.height = parseInt( match[ 1 ], 10 ); header.width = parseInt( match[ 2 ], 10 ); } if ( ( header.valid & RGBE_VALID_FORMAT ) && ( header.valid & RGBE_VALID_DIMENSIONS ) ) break; } if ( ! ( header.valid & RGBE_VALID_FORMAT ) ) { return rgbe_error( rgbe_format_error, 'missing format specifier' ); } if ( ! ( header.valid & RGBE_VALID_DIMENSIONS ) ) { return rgbe_error( rgbe_format_error, 'missing image size specifier' ); } return header; }, RGBE_ReadPixels_RLE = function ( buffer, w, h ) { const scanline_width = w; if ( // run length encoding is not allowed so read flat ( ( scanline_width < 8 ) || ( scanline_width > 0x7fff ) ) || // this file is not run length encoded ( ( 2 !== buffer[ 0 ] ) || ( 2 !== buffer[ 1 ] ) || ( buffer[ 2 ] & 0x80 ) ) ) { // return the flat buffer return new Uint8Array( buffer ); } if ( scanline_width !== ( ( buffer[ 2 ] << 8 ) | buffer[ 3 ] ) ) { return rgbe_error( rgbe_format_error, 'wrong scanline width' ); } const data_rgba = new Uint8Array( 4 * w * h ); if ( ! data_rgba.length ) { return rgbe_error( rgbe_memory_error, 'unable to allocate buffer space' ); } let offset = 0, pos = 0; const ptr_end = 4 * scanline_width; const rgbeStart = new Uint8Array( 4 ); const scanline_buffer = new Uint8Array( ptr_end ); let num_scanlines = h; // read in each successive scanline while ( ( num_scanlines > 0 ) && ( pos < buffer.byteLength ) ) { if ( pos + 4 > buffer.byteLength ) { return rgbe_error( rgbe_read_error ); } rgbeStart[ 0 ] = buffer[ pos ++ ]; rgbeStart[ 1 ] = buffer[ pos ++ ]; rgbeStart[ 2 ] = buffer[ pos ++ ]; rgbeStart[ 3 ] = buffer[ pos ++ ]; if ( ( 2 != rgbeStart[ 0 ] ) || ( 2 != rgbeStart[ 1 ] ) || ( ( ( rgbeStart[ 2 ] << 8 ) | rgbeStart[ 3 ] ) != scanline_width ) ) { return rgbe_error( rgbe_format_error, 'bad rgbe scanline format' ); } // read each of the four channels for the scanline into the buffer // first red, then green, then blue, then exponent let ptr = 0, count; while ( ( ptr < ptr_end ) && ( pos < buffer.byteLength ) ) { count = buffer[ pos ++ ]; const isEncodedRun = count > 128; if ( isEncodedRun ) count -= 128; if ( ( 0 === count ) || ( ptr + count > ptr_end ) ) { return rgbe_error( rgbe_format_error, 'bad scanline data' ); } if ( isEncodedRun ) { // a (encoded) run of the same value const byteValue = buffer[ pos ++ ]; for ( let i = 0; i < count; i ++ ) { scanline_buffer[ ptr ++ ] = byteValue; } //ptr += count; } else { // a literal-run scanline_buffer.set( buffer.subarray( pos, pos + count ), ptr ); ptr += count; pos += count; } } // now convert data from buffer into rgba // first red, then green, then blue, then exponent (alpha) const l = scanline_width; //scanline_buffer.byteLength; for ( let i = 0; i < l; i ++ ) { let off = 0; data_rgba[ offset ] = scanline_buffer[ i + off ]; off += scanline_width; //1; data_rgba[ offset + 1 ] = scanline_buffer[ i + off ]; off += scanline_width; //1; data_rgba[ offset + 2 ] = scanline_buffer[ i + off ]; off += scanline_width; //1; data_rgba[ offset + 3 ] = scanline_buffer[ i + off ]; offset += 4; } num_scanlines --; } return data_rgba; }; const RGBEByteToRGBFloat = function ( sourceArray, sourceOffset, destArray, destOffset ) { const e = sourceArray[ sourceOffset + 3 ]; const scale = Math.pow( 2.0, e - 128.0 ) / 255.0; destArray[ destOffset + 0 ] = sourceArray[ sourceOffset + 0 ] * scale; destArray[ destOffset + 1 ] = sourceArray[ sourceOffset + 1 ] * scale; destArray[ destOffset + 2 ] = sourceArray[ sourceOffset + 2 ] * scale; }; const RGBEByteToRGBHalf = function ( sourceArray, sourceOffset, destArray, destOffset ) { const e = sourceArray[ sourceOffset + 3 ]; const scale = Math.pow( 2.0, e - 128.0 ) / 255.0; destArray[ destOffset + 0 ] = DataUtils.toHalfFloat( sourceArray[ sourceOffset + 0 ] * scale ); destArray[ destOffset + 1 ] = DataUtils.toHalfFloat( sourceArray[ sourceOffset + 1 ] * scale ); destArray[ destOffset + 2 ] = DataUtils.toHalfFloat( sourceArray[ sourceOffset + 2 ] * scale ); }; const byteArray = new Uint8Array( buffer ); byteArray.pos = 0; const rgbe_header_info = RGBE_ReadHeader( byteArray ); if ( RGBE_RETURN_FAILURE !== rgbe_header_info ) { const w = rgbe_header_info.width, h = rgbe_header_info.height, image_rgba_data = RGBE_ReadPixels_RLE( byteArray.subarray( byteArray.pos ), w, h ); if ( RGBE_RETURN_FAILURE !== image_rgba_data ) { let data, format, type; let numElements; switch ( this.type ) { case UnsignedByteType: data = image_rgba_data; format = RGBEFormat; // handled as THREE.RGBAFormat in shaders type = UnsignedByteType; break; case FloatType: numElements = ( image_rgba_data.length / 4 ) * 3; const floatArray = new Float32Array( numElements ); for ( let j = 0; j < numElements; j ++ ) { RGBEByteToRGBFloat( image_rgba_data, j * 4, floatArray, j * 3 ); } data = floatArray; format = RGBFormat; type = FloatType; break; case HalfFloatType: numElements = ( image_rgba_data.length / 4 ) * 3; const halfArray = new Uint16Array( numElements ); for ( let j = 0; j < numElements; j ++ ) { RGBEByteToRGBHalf( image_rgba_data, j * 4, halfArray, j * 3 ); } data = halfArray; format = RGBFormat; type = HalfFloatType; break; default: console.error( 'THREE.RGBELoader: unsupported type: ', this.type ); break; } return { width: w, height: h, data: data, header: rgbe_header_info.string, gamma: rgbe_header_info.gamma, exposure: rgbe_header_info.exposure, format: format, type: type }; } } return null; } setDataType( value ) { this.type = value; return this; } load( url, onLoad, onProgress, onError ) { function onLoadCallback( texture, texData ) { switch ( texture.type ) { case UnsignedByteType: texture.encoding = RGBEEncoding; texture.minFilter = NearestFilter; texture.magFilter = NearestFilter; texture.generateMipmaps = false; texture.flipY = true; break; case FloatType: texture.encoding = LinearEncoding; texture.minFilter = LinearFilter; texture.magFilter = LinearFilter; texture.generateMipmaps = false; texture.flipY = true; break; case HalfFloatType: texture.encoding = LinearEncoding; texture.minFilter = LinearFilter; texture.magFilter = LinearFilter; texture.generateMipmaps = false; texture.flipY = true; break; } if ( onLoad ) onLoad( texture, texData ); } return super.load( url, onLoadCallback, onProgress, onError ); } } export { RGBELoader };