// http://download.autodesk.com/us/systemdocs/help/2011/lustre/index.html?url=./files/WSc4e151a45a3b785a24c3d9a411df9298473-7ffd.htm,topicNumber=d0e9492 import { Loader, FileLoader, DataTexture, DataTexture3D, RGBFormat, UnsignedByteType, ClampToEdgeWrapping, LinearFilter, } from 'three'; export class LUT3dlLoader extends Loader { load( url, onLoad, onProgress, onError ) { const loader = new FileLoader( this.manager ); loader.setPath( this.path ); loader.setResponseType( 'text' ); loader.load( url, text => { try { onLoad( this.parse( text ) ); } catch ( e ) { if ( onError ) { onError( e ); } else { console.error( e ); } this.manager.itemError( url ); } }, onProgress, onError ); } parse( str ) { // remove empty lines and comment lints str = str .replace( /^#.*?(\n|\r)/gm, '' ) .replace( /^\s*?(\n|\r)/gm, '' ) .trim(); const lines = str.split( /[\n\r]+/g ); // first line is the positions on the grid that are provided by the LUT const gridLines = lines[ 0 ].trim().split( /\s+/g ).map( e => parseFloat( e ) ); const gridStep = gridLines[ 1 ] - gridLines[ 0 ]; const size = gridLines.length; for ( let i = 1, l = gridLines.length; i < l; i ++ ) { if ( gridStep !== ( gridLines[ i ] - gridLines[ i - 1 ] ) ) { throw new Error( 'LUT3dlLoader: Inconsistent grid size not supported.' ); } } const dataArray = new Array( size * size * size * 3 ); let index = 0; let maxOutputValue = 0.0; for ( let i = 1, l = lines.length; i < l; i ++ ) { const line = lines[ i ].trim(); const split = line.split( /\s/g ); const r = parseFloat( split[ 0 ] ); const g = parseFloat( split[ 1 ] ); const b = parseFloat( split[ 2 ] ); maxOutputValue = Math.max( maxOutputValue, r, g, b ); const bLayer = index % size; const gLayer = Math.floor( index / size ) % size; const rLayer = Math.floor( index / ( size * size ) ) % size; // b grows first, then g, then r const pixelIndex = bLayer * size * size + gLayer * size + rLayer; dataArray[ 3 * pixelIndex + 0 ] = r; dataArray[ 3 * pixelIndex + 1 ] = g; dataArray[ 3 * pixelIndex + 2 ] = b; index += 1; } // Find the apparent bit depth of the stored RGB values and scale the // values to [ 0, 255 ]. const bits = Math.ceil( Math.log2( maxOutputValue ) ); const maxBitValue = Math.pow( 2.0, bits ); for ( let i = 0, l = dataArray.length; i < l; i ++ ) { const val = dataArray[ i ]; dataArray[ i ] = 255 * val / maxBitValue; } const data = new Uint8Array( dataArray ); const texture = new DataTexture(); texture.image.data = data; texture.image.width = size; texture.image.height = size * size; texture.format = RGBFormat; texture.type = UnsignedByteType; texture.magFilter = LinearFilter; texture.minFilter = LinearFilter; texture.wrapS = ClampToEdgeWrapping; texture.wrapT = ClampToEdgeWrapping; texture.generateMipmaps = false; const texture3D = new DataTexture3D(); texture3D.image.data = data; texture3D.image.width = size; texture3D.image.height = size; texture3D.image.depth = size; texture3D.format = RGBFormat; texture3D.type = UnsignedByteType; texture3D.magFilter = LinearFilter; texture3D.minFilter = LinearFilter; texture3D.wrapS = ClampToEdgeWrapping; texture3D.wrapT = ClampToEdgeWrapping; texture3D.wrapR = ClampToEdgeWrapping; texture3D.generateMipmaps = false; return { size, texture, texture3D, }; } }