three.js ======== [![NPM Package][npm]][npm-url] [![Build Size][build-size]][build-size-url] [![NPM Downloads][npm-downloads]][npmtrends-url] [![Language Grade][lgtm]][lgtm-url] #### JavaScript 3D library #### The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples. [Examples](https://threejs.org/examples/) — [Documentation](https://threejs.org/docs/) — [Wiki](https://github.com/mrdoob/three.js/wiki) — [Migrating](https://github.com/mrdoob/three.js/wiki/Migration-Guide) — [Questions](http://stackoverflow.com/questions/tagged/three.js) — [Forum](https://discourse.threejs.org/) — [Slack](https://join.slack.com/t/threejs/shared_invite/zt-rnuegz5e-FQpc6YboDVW~5idlp7GfDw) — [Discord](https://discordapp.com/invite/HF4UdyF) ### Usage ### This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a `WebGL` renderer for the scene and camera, and it adds that viewport to the `document.body` element. Finally, it animates the cube within the scene for the camera. ```javascript import * as THREE from './js/three.module.js'; let camera, scene, renderer; let geometry, material, mesh; init(); function init() { camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 ); camera.position.z = 1; scene = new THREE.Scene(); geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 ); material = new THREE.MeshNormalMaterial(); mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setAnimationLoop( animation ); document.body.appendChild( renderer.domElement ); } function animation( time ) { mesh.rotation.x = time / 2000; mesh.rotation.y = time / 1000; renderer.render( scene, camera ); } ``` If everything went well, you should see [this](https://jsfiddle.net/vy29n6aj/). ### Cloning this repository ### Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the `depth` parameter to significantly reduce download size. ```sh git clone --depth=1 https://github.com/mrdoob/three.js.git ``` ### Change log ### [Releases](https://github.com/mrdoob/three.js/releases) [npm]: https://img.shields.io/npm/v/three [npm-url]: https://www.npmjs.com/package/three [build-size]: https://badgen.net/bundlephobia/minzip/three [build-size-url]: https://bundlephobia.com/result?p=three [npm-downloads]: https://img.shields.io/npm/dw/three [npmtrends-url]: https://www.npmtrends.com/three [lgtm]: https://img.shields.io/lgtm/alerts/github/mrdoob/three.js [lgtm-url]: https://lgtm.com/projects/g/mrdoob/three.js/