// This file is generated. Edit build/generate-shaders.ts, then run `npm run codegen`. export default 'attribute vec3 a_pos3d;uniform mat4 u_matrix;uniform float u_ele_delta;varying float v_depth;void main() {float ele=get_elevation(a_pos3d.xy);float ele_delta=a_pos3d.z==1.0 ? u_ele_delta : 0.0;gl_Position=u_matrix*vec4(a_pos3d.xy,ele-ele_delta,1.0);v_depth=gl_Position.z/gl_Position.w;}';