// This file is generated. Edit build/generate-shaders.ts, then run `npm run codegen`. export default 'attribute vec2 a_pos;varying vec2 v_uv;uniform mat4 u_matrix;uniform float u_overlay_scale;void main() {v_uv=a_pos/8192.0;gl_Position=u_matrix*vec4(a_pos*u_overlay_scale,get_elevation(a_pos),1);}';