/* * Generates the following: * - data/array_types.js, which consists of: * - StructArrayLayout_* subclasses, one for each underlying memory layout we need * - Named exports mapping each conceptual array type (e.g., CircleLayoutArray) to its corresponding StructArrayLayout class * - Particular, named StructArray subclasses, when fancy struct accessors are needed (e.g. CollisionBoxArray) */ 'use strict'; import * as fs from 'fs'; import * as util from '../src/util/util'; import {createLayout, viewTypes} from '../src/util/struct_array'; import type {ViewType, StructArrayLayout} from '../src/util/struct_array'; import posAttributes from '../src/data/pos_attributes'; import pos3dAttributes from '../src/data/pos3d_attributes'; import rasterBoundsAttributes from '../src/data/raster_bounds_attributes'; import circleAttributes from '../src/data/bucket/circle_attributes'; import fillAttributes from '../src/data/bucket/fill_attributes'; import fillExtrusionAttributes from '../src/data/bucket/fill_extrusion_attributes'; import {lineLayoutAttributes} from '../src/data/bucket/line_attributes'; import {lineLayoutAttributesExt} from '../src/data/bucket/line_attributes_ext'; import {patternAttributes} from '../src/data/bucket/pattern_attributes'; // symbol layer specific arrays import { symbolLayoutAttributes, dynamicLayoutAttributes, placementOpacityAttributes, collisionBox, collisionBoxLayout, collisionCircleLayout, collisionVertexAttributes, quadTriangle, placement, symbolInstance, glyphOffset, lineVertex, textAnchorOffset } from '../src/data/bucket/symbol_attributes'; const typeAbbreviations = { 'Int8': 'b', 'Uint8': 'ub', 'Int16': 'i', 'Uint16': 'ui', 'Int32': 'l', 'Uint32': 'ul', 'Float32': 'f' }; const arraysWithStructAccessors = []; const arrayTypeEntries = new Set(); const layoutCache = {}; function normalizeMembers(members, usedTypes) { return members.map((member) => { if (usedTypes && !usedTypes.has(member.type)) { usedTypes.add(member.type); } return util.extend(member, { size: sizeOf(member.type), view: member.type.toLowerCase() }); }); } // - If necessary, write the StructArrayLayout_* class for the given layout // - If `includeStructAccessors`, write the fancy subclass // - Add an entry for `name` in the array type registry function createStructArrayType(name: string, layout: StructArrayLayout, includeStructAccessors: boolean = false) { const hasAnchorPoint = layout.members.some(m => m.name === 'anchorPointX'); // create the underlying StructArrayLayout class exists const layoutClass = createStructArrayLayoutType(layout); const arrayClass = `${camelize(name)}Array`; if (includeStructAccessors) { const usedTypes = new Set(['Uint8']); const members = normalizeMembers(layout.members, usedTypes); arraysWithStructAccessors.push({ arrayClass, members, size: layout.size, usedTypes, hasAnchorPoint, layoutClass, includeStructAccessors }); } else { arrayTypeEntries.add(`export class ${arrayClass} extends ${layoutClass} {}`); } } function createStructArrayLayoutType({members, size, alignment}) { const usedTypes = new Set(['Uint8']); members = normalizeMembers(members, usedTypes); // combine consecutive 'members' with same underlying type, summing their // component counts if (!alignment || alignment === 1) members = members.reduce((memo, member) => { if (memo.length > 0 && memo[memo.length - 1].type === member.type) { const last = memo[memo.length - 1]; return memo.slice(0, -1).concat(util.extend({}, last, { components: last.components + member.components, })); } return memo.concat(member); }, []); const key = `${members.map(m => `${m.components}${typeAbbreviations[m.type]}`).join('')}${size}`; const className = `StructArrayLayout${key}`; if (!layoutCache[key]) { layoutCache[key] = { className, members, size, usedTypes }; } return className; } function sizeOf(type: ViewType): number { return viewTypes[type].BYTES_PER_ELEMENT; } function camelize (str) { return str.replace(/(?:^|[-_])(.)/g, (_, x) => { return /^[0-9]$/.test(x) ? _ : x.toUpperCase(); }); } createStructArrayType('pos', posAttributes); createStructArrayType('pos3d', pos3dAttributes); createStructArrayType('raster_bounds', rasterBoundsAttributes); // layout vertex arrays const layoutAttributes = { circle: circleAttributes, fill: fillAttributes, 'fill-extrusion': fillExtrusionAttributes, heatmap: circleAttributes, line: lineLayoutAttributes, lineExt: lineLayoutAttributesExt, pattern: patternAttributes }; for (const name in layoutAttributes) { createStructArrayType(`${name.replace(/-/g, '_')}_layout`, layoutAttributes[name]); } createStructArrayType('symbol_layout', symbolLayoutAttributes); createStructArrayType('symbol_dynamic_layout', dynamicLayoutAttributes); createStructArrayType('symbol_opacity', placementOpacityAttributes); createStructArrayType('collision_box', collisionBox, true); createStructArrayType('collision_box_layout', collisionBoxLayout); createStructArrayType('collision_circle_layout', collisionCircleLayout); createStructArrayType('collision_vertex', collisionVertexAttributes); createStructArrayType('quad_triangle', quadTriangle); createStructArrayType('placed_symbol', placement, true); createStructArrayType('symbol_instance', symbolInstance, true); createStructArrayType('glyph_offset', glyphOffset, true); createStructArrayType('symbol_line_vertex', lineVertex, true); createStructArrayType('text_anchor_offset', textAnchorOffset, true); // feature index array createStructArrayType('feature_index', createLayout([ // the index of the feature in the original vectortile {type: 'Uint32', name: 'featureIndex'}, // the source layer the feature appears in {type: 'Uint16', name: 'sourceLayerIndex'}, // the bucket the feature appears in {type: 'Uint16', name: 'bucketIndex'} ]), true); // triangle index array createStructArrayType('triangle_index', createLayout([ {type: 'Uint16', name: 'vertices', components: 3} ])); // line index array createStructArrayType('line_index', createLayout([ {type: 'Uint16', name: 'vertices', components: 2} ])); // line strip index array createStructArrayType('line_strip_index', createLayout([ {type: 'Uint16', name: 'vertices', components: 1} ])); // paint vertex arrays // used by SourceBinder for float properties createStructArrayLayoutType(createLayout([{ name: 'dummy name (unused for StructArrayLayout)', type: 'Float32', components: 1 }], 4)); // used by SourceBinder for color properties and CompositeBinder for float properties createStructArrayLayoutType(createLayout([{ name: 'dummy name (unused for StructArrayLayout)', type: 'Float32', components: 2 }], 4)); // used by CompositeBinder for color properties createStructArrayLayoutType(createLayout([{ name: 'dummy name (unused for StructArrayLayout)', type: 'Float32', components: 4 }], 4)); const layouts = Object.keys(layoutCache).map(k => layoutCache[k]); function emitStructArrayLayout(locals) { const output = []; const { className, members, size, usedTypes } = locals; const structArrayLayoutClass = className; output.push( `/** * @internal * Implementation of the StructArray layout:`); for (const member of members) { output.push( ` * [${member.offset}] - ${member.type}[${member.components}]`); } output.push( ` * */ class ${structArrayLayoutClass} extends StructArray {`); for (const type of usedTypes) { output.push( ` ${type.toLowerCase()}: ${type}Array;`); } output.push(` _refreshViews() {`); for (const type of usedTypes) { output.push( ` this.${type.toLowerCase()} = new ${type}Array(this.arrayBuffer);`); } output.push( ' }'); // prep for emplaceBack: collect type sizes and count the number of arguments // we'll need const bytesPerElement = size; const usedTypeSizes = []; const argNames = []; const argNamesTyped = []; for (const member of members) { if (usedTypeSizes.indexOf(member.size) < 0) { usedTypeSizes.push(member.size); } for (let c = 0; c < member.components; c++) { // arguments v0, v1, v2, ... are, in order, the components of // member 0, then the components of member 1, etc. const name = `v${argNames.length}`; argNames.push(name); argNamesTyped.push(`${name}: number`); } } output.push( ` public emplaceBack(${argNamesTyped.join(', ')}) { const i = this.length; this.resize(i + 1); return this.emplace(i, ${argNames.join(', ')}); } public emplace(i: number, ${argNamesTyped.join(', ')}) {`); for (const size of usedTypeSizes) { output.push( ` const o${size.toFixed(0)} = i * ${(bytesPerElement / size).toFixed(0)};`); } let argIndex = 0; for (const member of members) { for (let c = 0; c < member.components; c++) { // The index for `member` component `c` into the appropriate type array is: // this.{TYPE}[o{SIZE} + MEMBER_OFFSET + {c}] = v{X} // where MEMBER_OFFSET = ROUND(member.offset / size) is the per-element // offset of this member into the array const index = `o${member.size.toFixed(0)} + ${(member.offset / member.size + c).toFixed(0)}`; output.push( ` this.${member.view}[${index}] = v${argIndex++};`); } } output.push( ` return i; } } ${structArrayLayoutClass}.prototype.bytesPerElement = ${size}; register('${structArrayLayoutClass}', ${structArrayLayoutClass}); `); return output.join('\n'); } function emitStructArray(locals) { const output = []; const { arrayClass, members, size, hasAnchorPoint, layoutClass, includeStructAccessors } = locals; const structTypeClass = arrayClass.replace('Array', 'Struct'); const structArrayClass = arrayClass; const structArrayLayoutClass = layoutClass; // collect components const components = []; for (const member of members) { for (let c = 0; c < member.components; c++) { let name = member.name; if (member.components > 1) { name += c; } components.push({name, member, component: c}); } } // exceptions for which we generate accessors on the array rather than a separate struct for performance const useComponentGetters = structArrayClass === 'GlyphOffsetArray' || structArrayClass === 'SymbolLineVertexArray'; if (includeStructAccessors && !useComponentGetters) { output.push( `/** @internal */ class ${structTypeClass} extends Struct { _structArray: ${structArrayClass};`); for (const {name, member, component} of components) { const elementOffset = `this._pos${member.size.toFixed(0)}`; const componentOffset = (member.offset / member.size + component).toFixed(0); const index = `${elementOffset} + ${componentOffset}`; const componentAccess = `this._structArray.${member.view}[${index}]`; output.push( ` get ${name}() { return ${componentAccess}; }`); // generate setters for properties that are updated during runtime symbol placement; others are read-only if (name === 'crossTileID' || name === 'placedOrientation' || name === 'hidden') { output.push( ` set ${name}(x: number) { ${componentAccess} = x; }`); } } // Special case used for the CollisionBoxArray type if (hasAnchorPoint) { output.push( ' get anchorPoint() { return new Point(this.anchorPointX, this.anchorPointY); }'); } output.push( `} ${structTypeClass}.prototype.size = ${size}; export type ${structTypeClass.replace('Struct', '')} = ${structTypeClass}; `); } // end 'if (includeStructAccessors)' output.push( `/** @internal */ export class ${structArrayClass} extends ${structArrayLayoutClass} {`); if (useComponentGetters) { for (const member of members) { for (let c = 0; c < member.components; c++) { if (!includeStructAccessors) continue; let name = `get${member.name}`; if (member.components > 1) { name += c; } const componentOffset = (member.offset / member.size + c).toFixed(0); const componentStride = size / member.size; output.push( ` ${name}(index: number) { return this.${member.view}[index * ${componentStride} + ${componentOffset}]; }`); } } } else if (includeStructAccessors) { // get(i) output.push( ` /** * Return the ${structTypeClass} at the given location in the array. * @param index The index of the element. */ get(index: number): ${structTypeClass} { return new ${structTypeClass}(this, index); }`); } output.push( `} register('${structArrayClass}', ${structArrayClass}); `); return output.join('\n'); } fs.writeFileSync('src/data/array_types.g.ts', `// This file is generated. Edit build/generate-struct-arrays.ts, then run \`npm run codegen\`. import {Struct, StructArray} from '../util/struct_array'; import {register} from '../util/web_worker_transfer'; import Point from '@mapbox/point-geometry'; ${layouts.map(emitStructArrayLayout).join('\n')} ${arraysWithStructAccessors.map(emitStructArray).join('\n')} ${[...arrayTypeEntries].join('\n')} export { ${layouts.map(layout => layout.className).join(',\n ')} }; `);