import IEventTarget from './IEventTarget.js'; import ITouchInit from './ITouchInit.js'; /** * */ export default class Touch { public readonly identifier: number; public readonly target: IEventTarget; public readonly clientX: number; public readonly clientY: number; public readonly screenX: number; public readonly screenY: number; public readonly pageX: number; public readonly pageY: number; public readonly radiusX: number; public readonly radiusY: number; public readonly rotationAngle: number; public readonly force: number; /** * Constructor. * * @param [touchInit] Touch init. */ constructor(touchInit: ITouchInit) { this.identifier = touchInit.identifier; this.target = touchInit.target; this.clientX = touchInit.clientX ?? 0; this.clientY = touchInit.clientY ?? 0; this.screenX = touchInit.screenX ?? 0; this.screenY = touchInit.screenY ?? 0; this.pageX = touchInit.pageX ?? 0; this.pageY = touchInit.pageY ?? 0; this.radiusX = touchInit.radiusX ?? 0; this.radiusY = touchInit.radiusY ?? 0; this.rotationAngle = touchInit.rotationAngle ?? 0; this.force = touchInit.force ?? 0; } }