module.exports = fromRotation /** * Creates a matrix from a given angle around a given axis * This is equivalent to (but much faster than): * * mat4.identity(dest) * mat4.rotate(dest, dest, rad, axis) * * @param {mat4} out mat4 receiving operation result * @param {Number} rad the angle to rotate the matrix by * @param {vec3} axis the axis to rotate around * @returns {mat4} out */ function fromRotation(out, rad, axis) { var s, c, t var x = axis[0] var y = axis[1] var z = axis[2] var len = Math.sqrt(x * x + y * y + z * z) if (Math.abs(len) < 0.000001) { return null } len = 1 / len x *= len y *= len z *= len s = Math.sin(rad) c = Math.cos(rad) t = 1 - c // Perform rotation-specific matrix multiplication out[0] = x * x * t + c out[1] = y * x * t + z * s out[2] = z * x * t - y * s out[3] = 0 out[4] = x * y * t - z * s out[5] = y * y * t + c out[6] = z * y * t + x * s out[7] = 0 out[8] = x * z * t + y * s out[9] = y * z * t - x * s out[10] = z * z * t + c out[11] = 0 out[12] = 0 out[13] = 0 out[14] = 0 out[15] = 1 return out }