export default function(d) { var x = +this._x.call(null, d), y = +this._y.call(null, d); return add(this.cover(x, y), x, y, d); } function add(tree, x, y, d) { if (isNaN(x) || isNaN(y)) return tree; // ignore invalid points var parent, node = tree._root, leaf = {data: d}, x0 = tree._x0, y0 = tree._y0, x1 = tree._x1, y1 = tree._y1, xm, ym, xp, yp, right, bottom, i, j; // If the tree is empty, initialize the root as a leaf. if (!node) return tree._root = leaf, tree; // Find the existing leaf for the new point, or add it. while (node.length) { if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym; if (parent = node, !(node = node[i = bottom << 1 | right])) return parent[i] = leaf, tree; } // Is the new point is exactly coincident with the existing point? xp = +tree._x.call(null, node.data); yp = +tree._y.call(null, node.data); if (x === xp && y === yp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree; // Otherwise, split the leaf node until the old and new point are separated. do { parent = parent ? parent[i] = new Array(4) : tree._root = new Array(4); if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym; } while ((i = bottom << 1 | right) === (j = (yp >= ym) << 1 | (xp >= xm))); return parent[j] = node, parent[i] = leaf, tree; } export function addAll(data) { var d, i, n = data.length, x, y, xz = new Array(n), yz = new Array(n), x0 = Infinity, y0 = Infinity, x1 = -Infinity, y1 = -Infinity; // Compute the points and their extent. for (i = 0; i < n; ++i) { if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = +this._y.call(null, d))) continue; xz[i] = x; yz[i] = y; if (x < x0) x0 = x; if (x > x1) x1 = x; if (y < y0) y0 = y; if (y > y1) y1 = y; } // If there were no (valid) points, abort. if (x0 > x1 || y0 > y1) return this; // Expand the tree to cover the new points. this.cover(x0, y0).cover(x1, y1); // Add the new points. for (i = 0; i < n; ++i) { add(this, xz[i], yz[i], data[i]); } return this; }