import treemapDice from "./dice.js"; import treemapSlice from "./slice.js"; export var phi = (1 + Math.sqrt(5)) / 2; export function squarifyRatio(ratio, parent, x0, y0, x1, y1) { var rows = [], nodes = parent.children, row, nodeValue, i0 = 0, i1 = 0, n = nodes.length, dx, dy, value = parent.value, sumValue, minValue, maxValue, newRatio, minRatio, alpha, beta; while (i0 < n) { dx = x1 - x0, dy = y1 - y0; // Find the next non-empty node. do sumValue = nodes[i1++].value; while (!sumValue && i1 < n); minValue = maxValue = sumValue; alpha = Math.max(dy / dx, dx / dy) / (value * ratio); beta = sumValue * sumValue * alpha; minRatio = Math.max(maxValue / beta, beta / minValue); // Keep adding nodes while the aspect ratio maintains or improves. for (; i1 < n; ++i1) { sumValue += nodeValue = nodes[i1].value; if (nodeValue < minValue) minValue = nodeValue; if (nodeValue > maxValue) maxValue = nodeValue; beta = sumValue * sumValue * alpha; newRatio = Math.max(maxValue / beta, beta / minValue); if (newRatio > minRatio) { sumValue -= nodeValue; break; } minRatio = newRatio; } // Position and record the row orientation. rows.push(row = {value: sumValue, dice: dx < dy, children: nodes.slice(i0, i1)}); if (row.dice) treemapDice(row, x0, y0, x1, value ? y0 += dy * sumValue / value : y1); else treemapSlice(row, x0, y0, value ? x0 += dx * sumValue / value : x1, y1); value -= sumValue, i0 = i1; } return rows; } export default (function custom(ratio) { function squarify(parent, x0, y0, x1, y1) { squarifyRatio(ratio, parent, x0, y0, x1, y1); } squarify.ratio = function(x) { return custom((x = +x) > 1 ? x : 1); }; return squarify; })(phi);