// https://d3js.org/d3-hierarchy/ v1.1.9 Copyright 2019 Mike Bostock (function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : typeof define === 'function' && define.amd ? define(['exports'], factory) : (global = global || self, factory(global.d3 = global.d3 || {})); }(this, function (exports) { 'use strict'; function defaultSeparation(a, b) { return a.parent === b.parent ? 1 : 2; } function meanX(children) { return children.reduce(meanXReduce, 0) / children.length; } function meanXReduce(x, c) { return x + c.x; } function maxY(children) { return 1 + children.reduce(maxYReduce, 0); } function maxYReduce(y, c) { return Math.max(y, c.y); } function leafLeft(node) { var children; while (children = node.children) node = children[0]; return node; } function leafRight(node) { var children; while (children = node.children) node = children[children.length - 1]; return node; } function cluster() { var separation = defaultSeparation, dx = 1, dy = 1, nodeSize = false; function cluster(root) { var previousNode, x = 0; // First walk, computing the initial x & y values. root.eachAfter(function(node) { var children = node.children; if (children) { node.x = meanX(children); node.y = maxY(children); } else { node.x = previousNode ? x += separation(node, previousNode) : 0; node.y = 0; previousNode = node; } }); var left = leafLeft(root), right = leafRight(root), x0 = left.x - separation(left, right) / 2, x1 = right.x + separation(right, left) / 2; // Second walk, normalizing x & y to the desired size. return root.eachAfter(nodeSize ? function(node) { node.x = (node.x - root.x) * dx; node.y = (root.y - node.y) * dy; } : function(node) { node.x = (node.x - x0) / (x1 - x0) * dx; node.y = (1 - (root.y ? node.y / root.y : 1)) * dy; }); } cluster.separation = function(x) { return arguments.length ? (separation = x, cluster) : separation; }; cluster.size = function(x) { return arguments.length ? (nodeSize = false, dx = +x[0], dy = +x[1], cluster) : (nodeSize ? null : [dx, dy]); }; cluster.nodeSize = function(x) { return arguments.length ? (nodeSize = true, dx = +x[0], dy = +x[1], cluster) : (nodeSize ? [dx, dy] : null); }; return cluster; } function count(node) { var sum = 0, children = node.children, i = children && children.length; if (!i) sum = 1; else while (--i >= 0) sum += children[i].value; node.value = sum; } function node_count() { return this.eachAfter(count); } function node_each(callback) { var node = this, current, next = [node], children, i, n; do { current = next.reverse(), next = []; while (node = current.pop()) { callback(node), children = node.children; if (children) for (i = 0, n = children.length; i < n; ++i) { next.push(children[i]); } } } while (next.length); return this; } function node_eachBefore(callback) { var node = this, nodes = [node], children, i; while (node = nodes.pop()) { callback(node), children = node.children; if (children) for (i = children.length - 1; i >= 0; --i) { nodes.push(children[i]); } } return this; } function node_eachAfter(callback) { var node = this, nodes = [node], next = [], children, i, n; while (node = nodes.pop()) { next.push(node), children = node.children; if (children) for (i = 0, n = children.length; i < n; ++i) { nodes.push(children[i]); } } while (node = next.pop()) { callback(node); } return this; } function node_sum(value) { return this.eachAfter(function(node) { var sum = +value(node.data) || 0, children = node.children, i = children && children.length; while (--i >= 0) sum += children[i].value; node.value = sum; }); } function node_sort(compare) { return this.eachBefore(function(node) { if (node.children) { node.children.sort(compare); } }); } function node_path(end) { var start = this, ancestor = leastCommonAncestor(start, end), nodes = [start]; while (start !== ancestor) { start = start.parent; nodes.push(start); } var k = nodes.length; while (end !== ancestor) { nodes.splice(k, 0, end); end = end.parent; } return nodes; } function leastCommonAncestor(a, b) { if (a === b) return a; var aNodes = a.ancestors(), bNodes = b.ancestors(), c = null; a = aNodes.pop(); b = bNodes.pop(); while (a === b) { c = a; a = aNodes.pop(); b = bNodes.pop(); } return c; } function node_ancestors() { var node = this, nodes = [node]; while (node = node.parent) { nodes.push(node); } return nodes; } function node_descendants() { var nodes = []; this.each(function(node) { nodes.push(node); }); return nodes; } function node_leaves() { var leaves = []; this.eachBefore(function(node) { if (!node.children) { leaves.push(node); } }); return leaves; } function node_links() { var root = this, links = []; root.each(function(node) { if (node !== root) { // Don’t include the root’s parent, if any. links.push({source: node.parent, target: node}); } }); return links; } function hierarchy(data, children) { var root = new Node(data), valued = +data.value && (root.value = data.value), node, nodes = [root], child, childs, i, n; if (children == null) children = defaultChildren; while (node = nodes.pop()) { if (valued) node.value = +node.data.value; if ((childs = children(node.data)) && (n = childs.length)) { node.children = new Array(n); for (i = n - 1; i >= 0; --i) { nodes.push(child = node.children[i] = new Node(childs[i])); child.parent = node; child.depth = node.depth + 1; } } } return root.eachBefore(computeHeight); } function node_copy() { return hierarchy(this).eachBefore(copyData); } function defaultChildren(d) { return d.children; } function copyData(node) { node.data = node.data.data; } function computeHeight(node) { var height = 0; do node.height = height; while ((node = node.parent) && (node.height < ++height)); } function Node(data) { this.data = data; this.depth = this.height = 0; this.parent = null; } Node.prototype = hierarchy.prototype = { constructor: Node, count: node_count, each: node_each, eachAfter: node_eachAfter, eachBefore: node_eachBefore, sum: node_sum, sort: node_sort, path: node_path, ancestors: node_ancestors, descendants: node_descendants, leaves: node_leaves, links: node_links, copy: node_copy }; var slice = Array.prototype.slice; function shuffle(array) { var m = array.length, t, i; while (m) { i = Math.random() * m-- | 0; t = array[m]; array[m] = array[i]; array[i] = t; } return array; } function enclose(circles) { var i = 0, n = (circles = shuffle(slice.call(circles))).length, B = [], p, e; while (i < n) { p = circles[i]; if (e && enclosesWeak(e, p)) ++i; else e = encloseBasis(B = extendBasis(B, p)), i = 0; } return e; } function extendBasis(B, p) { var i, j; if (enclosesWeakAll(p, B)) return [p]; // If we get here then B must have at least one element. for (i = 0; i < B.length; ++i) { if (enclosesNot(p, B[i]) && enclosesWeakAll(encloseBasis2(B[i], p), B)) { return [B[i], p]; } } // If we get here then B must have at least two elements. for (i = 0; i < B.length - 1; ++i) { for (j = i + 1; j < B.length; ++j) { if (enclosesNot(encloseBasis2(B[i], B[j]), p) && enclosesNot(encloseBasis2(B[i], p), B[j]) && enclosesNot(encloseBasis2(B[j], p), B[i]) && enclosesWeakAll(encloseBasis3(B[i], B[j], p), B)) { return [B[i], B[j], p]; } } } // If we get here then something is very wrong. throw new Error; } function enclosesNot(a, b) { var dr = a.r - b.r, dx = b.x - a.x, dy = b.y - a.y; return dr < 0 || dr * dr < dx * dx + dy * dy; } function enclosesWeak(a, b) { var dr = a.r - b.r + 1e-6, dx = b.x - a.x, dy = b.y - a.y; return dr > 0 && dr * dr > dx * dx + dy * dy; } function enclosesWeakAll(a, B) { for (var i = 0; i < B.length; ++i) { if (!enclosesWeak(a, B[i])) { return false; } } return true; } function encloseBasis(B) { switch (B.length) { case 1: return encloseBasis1(B[0]); case 2: return encloseBasis2(B[0], B[1]); case 3: return encloseBasis3(B[0], B[1], B[2]); } } function encloseBasis1(a) { return { x: a.x, y: a.y, r: a.r }; } function encloseBasis2(a, b) { var x1 = a.x, y1 = a.y, r1 = a.r, x2 = b.x, y2 = b.y, r2 = b.r, x21 = x2 - x1, y21 = y2 - y1, r21 = r2 - r1, l = Math.sqrt(x21 * x21 + y21 * y21); return { x: (x1 + x2 + x21 / l * r21) / 2, y: (y1 + y2 + y21 / l * r21) / 2, r: (l + r1 + r2) / 2 }; } function encloseBasis3(a, b, c) { var x1 = a.x, y1 = a.y, r1 = a.r, x2 = b.x, y2 = b.y, r2 = b.r, x3 = c.x, y3 = c.y, r3 = c.r, a2 = x1 - x2, a3 = x1 - x3, b2 = y1 - y2, b3 = y1 - y3, c2 = r2 - r1, c3 = r3 - r1, d1 = x1 * x1 + y1 * y1 - r1 * r1, d2 = d1 - x2 * x2 - y2 * y2 + r2 * r2, d3 = d1 - x3 * x3 - y3 * y3 + r3 * r3, ab = a3 * b2 - a2 * b3, xa = (b2 * d3 - b3 * d2) / (ab * 2) - x1, xb = (b3 * c2 - b2 * c3) / ab, ya = (a3 * d2 - a2 * d3) / (ab * 2) - y1, yb = (a2 * c3 - a3 * c2) / ab, A = xb * xb + yb * yb - 1, B = 2 * (r1 + xa * xb + ya * yb), C = xa * xa + ya * ya - r1 * r1, r = -(A ? (B + Math.sqrt(B * B - 4 * A * C)) / (2 * A) : C / B); return { x: x1 + xa + xb * r, y: y1 + ya + yb * r, r: r }; } function place(b, a, c) { var dx = b.x - a.x, x, a2, dy = b.y - a.y, y, b2, d2 = dx * dx + dy * dy; if (d2) { a2 = a.r + c.r, a2 *= a2; b2 = b.r + c.r, b2 *= b2; if (a2 > b2) { x = (d2 + b2 - a2) / (2 * d2); y = Math.sqrt(Math.max(0, b2 / d2 - x * x)); c.x = b.x - x * dx - y * dy; c.y = b.y - x * dy + y * dx; } else { x = (d2 + a2 - b2) / (2 * d2); y = Math.sqrt(Math.max(0, a2 / d2 - x * x)); c.x = a.x + x * dx - y * dy; c.y = a.y + x * dy + y * dx; } } else { c.x = a.x + c.r; c.y = a.y; } } function intersects(a, b) { var dr = a.r + b.r - 1e-6, dx = b.x - a.x, dy = b.y - a.y; return dr > 0 && dr * dr > dx * dx + dy * dy; } function score(node) { var a = node._, b = node.next._, ab = a.r + b.r, dx = (a.x * b.r + b.x * a.r) / ab, dy = (a.y * b.r + b.y * a.r) / ab; return dx * dx + dy * dy; } function Node$1(circle) { this._ = circle; this.next = null; this.previous = null; } function packEnclose(circles) { if (!(n = circles.length)) return 0; var a, b, c, n, aa, ca, i, j, k, sj, sk; // Place the first circle. a = circles[0], a.x = 0, a.y = 0; if (!(n > 1)) return a.r; // Place the second circle. b = circles[1], a.x = -b.r, b.x = a.r, b.y = 0; if (!(n > 2)) return a.r + b.r; // Place the third circle. place(b, a, c = circles[2]); // Initialize the front-chain using the first three circles a, b and c. a = new Node$1(a), b = new Node$1(b), c = new Node$1(c); a.next = c.previous = b; b.next = a.previous = c; c.next = b.previous = a; // Attempt to place each remaining circle… pack: for (i = 3; i < n; ++i) { place(a._, b._, c = circles[i]), c = new Node$1(c); // Find the closest intersecting circle on the front-chain, if any. // “Closeness” is determined by linear distance along the front-chain. // “Ahead” or “behind” is likewise determined by linear distance. j = b.next, k = a.previous, sj = b._.r, sk = a._.r; do { if (sj <= sk) { if (intersects(j._, c._)) { b = j, a.next = b, b.previous = a, --i; continue pack; } sj += j._.r, j = j.next; } else { if (intersects(k._, c._)) { a = k, a.next = b, b.previous = a, --i; continue pack; } sk += k._.r, k = k.previous; } } while (j !== k.next); // Success! Insert the new circle c between a and b. c.previous = a, c.next = b, a.next = b.previous = b = c; // Compute the new closest circle pair to the centroid. aa = score(a); while ((c = c.next) !== b) { if ((ca = score(c)) < aa) { a = c, aa = ca; } } b = a.next; } // Compute the enclosing circle of the front chain. a = [b._], c = b; while ((c = c.next) !== b) a.push(c._); c = enclose(a); // Translate the circles to put the enclosing circle around the origin. for (i = 0; i < n; ++i) a = circles[i], a.x -= c.x, a.y -= c.y; return c.r; } function siblings(circles) { packEnclose(circles); return circles; } function optional(f) { return f == null ? null : required(f); } function required(f) { if (typeof f !== "function") throw new Error; return f; } function constantZero() { return 0; } function constant(x) { return function() { return x; }; } function defaultRadius(d) { return Math.sqrt(d.value); } function index() { var radius = null, dx = 1, dy = 1, padding = constantZero; function pack(root) { root.x = dx / 2, root.y = dy / 2; if (radius) { root.eachBefore(radiusLeaf(radius)) .eachAfter(packChildren(padding, 0.5)) .eachBefore(translateChild(1)); } else { root.eachBefore(radiusLeaf(defaultRadius)) .eachAfter(packChildren(constantZero, 1)) .eachAfter(packChildren(padding, root.r / Math.min(dx, dy))) .eachBefore(translateChild(Math.min(dx, dy) / (2 * root.r))); } return root; } pack.radius = function(x) { return arguments.length ? (radius = optional(x), pack) : radius; }; pack.size = function(x) { return arguments.length ? (dx = +x[0], dy = +x[1], pack) : [dx, dy]; }; pack.padding = function(x) { return arguments.length ? (padding = typeof x === "function" ? x : constant(+x), pack) : padding; }; return pack; } function radiusLeaf(radius) { return function(node) { if (!node.children) { node.r = Math.max(0, +radius(node) || 0); } }; } function packChildren(padding, k) { return function(node) { if (children = node.children) { var children, i, n = children.length, r = padding(node) * k || 0, e; if (r) for (i = 0; i < n; ++i) children[i].r += r; e = packEnclose(children); if (r) for (i = 0; i < n; ++i) children[i].r -= r; node.r = e + r; } }; } function translateChild(k) { return function(node) { var parent = node.parent; node.r *= k; if (parent) { node.x = parent.x + k * node.x; node.y = parent.y + k * node.y; } }; } function roundNode(node) { node.x0 = Math.round(node.x0); node.y0 = Math.round(node.y0); node.x1 = Math.round(node.x1); node.y1 = Math.round(node.y1); } function treemapDice(parent, x0, y0, x1, y1) { var nodes = parent.children, node, i = -1, n = nodes.length, k = parent.value && (x1 - x0) / parent.value; while (++i < n) { node = nodes[i], node.y0 = y0, node.y1 = y1; node.x0 = x0, node.x1 = x0 += node.value * k; } } function partition() { var dx = 1, dy = 1, padding = 0, round = false; function partition(root) { var n = root.height + 1; root.x0 = root.y0 = padding; root.x1 = dx; root.y1 = dy / n; root.eachBefore(positionNode(dy, n)); if (round) root.eachBefore(roundNode); return root; } function positionNode(dy, n) { return function(node) { if (node.children) { treemapDice(node, node.x0, dy * (node.depth + 1) / n, node.x1, dy * (node.depth + 2) / n); } var x0 = node.x0, y0 = node.y0, x1 = node.x1 - padding, y1 = node.y1 - padding; if (x1 < x0) x0 = x1 = (x0 + x1) / 2; if (y1 < y0) y0 = y1 = (y0 + y1) / 2; node.x0 = x0; node.y0 = y0; node.x1 = x1; node.y1 = y1; }; } partition.round = function(x) { return arguments.length ? (round = !!x, partition) : round; }; partition.size = function(x) { return arguments.length ? (dx = +x[0], dy = +x[1], partition) : [dx, dy]; }; partition.padding = function(x) { return arguments.length ? (padding = +x, partition) : padding; }; return partition; } var keyPrefix = "$", // Protect against keys like “__proto__”. preroot = {depth: -1}, ambiguous = {}; function defaultId(d) { return d.id; } function defaultParentId(d) { return d.parentId; } function stratify() { var id = defaultId, parentId = defaultParentId; function stratify(data) { var d, i, n = data.length, root, parent, node, nodes = new Array(n), nodeId, nodeKey, nodeByKey = {}; for (i = 0; i < n; ++i) { d = data[i], node = nodes[i] = new Node(d); if ((nodeId = id(d, i, data)) != null && (nodeId += "")) { nodeKey = keyPrefix + (node.id = nodeId); nodeByKey[nodeKey] = nodeKey in nodeByKey ? ambiguous : node; } } for (i = 0; i < n; ++i) { node = nodes[i], nodeId = parentId(data[i], i, data); if (nodeId == null || !(nodeId += "")) { if (root) throw new Error("multiple roots"); root = node; } else { parent = nodeByKey[keyPrefix + nodeId]; if (!parent) throw new Error("missing: " + nodeId); if (parent === ambiguous) throw new Error("ambiguous: " + nodeId); if (parent.children) parent.children.push(node); else parent.children = [node]; node.parent = parent; } } if (!root) throw new Error("no root"); root.parent = preroot; root.eachBefore(function(node) { node.depth = node.parent.depth + 1; --n; }).eachBefore(computeHeight); root.parent = null; if (n > 0) throw new Error("cycle"); return root; } stratify.id = function(x) { return arguments.length ? (id = required(x), stratify) : id; }; stratify.parentId = function(x) { return arguments.length ? (parentId = required(x), stratify) : parentId; }; return stratify; } function defaultSeparation$1(a, b) { return a.parent === b.parent ? 1 : 2; } // function radialSeparation(a, b) { // return (a.parent === b.parent ? 1 : 2) / a.depth; // } // This function is used to traverse the left contour of a subtree (or // subforest). It returns the successor of v on this contour. This successor is // either given by the leftmost child of v or by the thread of v. The function // returns null if and only if v is on the highest level of its subtree. function nextLeft(v) { var children = v.children; return children ? children[0] : v.t; } // This function works analogously to nextLeft. function nextRight(v) { var children = v.children; return children ? children[children.length - 1] : v.t; } // Shifts the current subtree rooted at w+. This is done by increasing // prelim(w+) and mod(w+) by shift. function moveSubtree(wm, wp, shift) { var change = shift / (wp.i - wm.i); wp.c -= change; wp.s += shift; wm.c += change; wp.z += shift; wp.m += shift; } // All other shifts, applied to the smaller subtrees between w- and w+, are // performed by this function. To prepare the shifts, we have to adjust // change(w+), shift(w+), and change(w-). function executeShifts(v) { var shift = 0, change = 0, children = v.children, i = children.length, w; while (--i >= 0) { w = children[i]; w.z += shift; w.m += shift; shift += w.s + (change += w.c); } } // If vi-’s ancestor is a sibling of v, returns vi-’s ancestor. Otherwise, // returns the specified (default) ancestor. function nextAncestor(vim, v, ancestor) { return vim.a.parent === v.parent ? vim.a : ancestor; } function TreeNode(node, i) { this._ = node; this.parent = null; this.children = null; this.A = null; // default ancestor this.a = this; // ancestor this.z = 0; // prelim this.m = 0; // mod this.c = 0; // change this.s = 0; // shift this.t = null; // thread this.i = i; // number } TreeNode.prototype = Object.create(Node.prototype); function treeRoot(root) { var tree = new TreeNode(root, 0), node, nodes = [tree], child, children, i, n; while (node = nodes.pop()) { if (children = node._.children) { node.children = new Array(n = children.length); for (i = n - 1; i >= 0; --i) { nodes.push(child = node.children[i] = new TreeNode(children[i], i)); child.parent = node; } } } (tree.parent = new TreeNode(null, 0)).children = [tree]; return tree; } // Node-link tree diagram using the Reingold-Tilford "tidy" algorithm function tree() { var separation = defaultSeparation$1, dx = 1, dy = 1, nodeSize = null; function tree(root) { var t = treeRoot(root); // Compute the layout using Buchheim et al.’s algorithm. t.eachAfter(firstWalk), t.parent.m = -t.z; t.eachBefore(secondWalk); // If a fixed node size is specified, scale x and y. if (nodeSize) root.eachBefore(sizeNode); // If a fixed tree size is specified, scale x and y based on the extent. // Compute the left-most, right-most, and depth-most nodes for extents. else { var left = root, right = root, bottom = root; root.eachBefore(function(node) { if (node.x < left.x) left = node; if (node.x > right.x) right = node; if (node.depth > bottom.depth) bottom = node; }); var s = left === right ? 1 : separation(left, right) / 2, tx = s - left.x, kx = dx / (right.x + s + tx), ky = dy / (bottom.depth || 1); root.eachBefore(function(node) { node.x = (node.x + tx) * kx; node.y = node.depth * ky; }); } return root; } // Computes a preliminary x-coordinate for v. Before that, FIRST WALK is // applied recursively to the children of v, as well as the function // APPORTION. After spacing out the children by calling EXECUTE SHIFTS, the // node v is placed to the midpoint of its outermost children. function firstWalk(v) { var children = v.children, siblings = v.parent.children, w = v.i ? siblings[v.i - 1] : null; if (children) { executeShifts(v); var midpoint = (children[0].z + children[children.length - 1].z) / 2; if (w) { v.z = w.z + separation(v._, w._); v.m = v.z - midpoint; } else { v.z = midpoint; } } else if (w) { v.z = w.z + separation(v._, w._); } v.parent.A = apportion(v, w, v.parent.A || siblings[0]); } // Computes all real x-coordinates by summing up the modifiers recursively. function secondWalk(v) { v._.x = v.z + v.parent.m; v.m += v.parent.m; } // The core of the algorithm. Here, a new subtree is combined with the // previous subtrees. Threads are used to traverse the inside and outside // contours of the left and right subtree up to the highest common level. The // vertices used for the traversals are vi+, vi-, vo-, and vo+, where the // superscript o means outside and i means inside, the subscript - means left // subtree and + means right subtree. For summing up the modifiers along the // contour, we use respective variables si+, si-, so-, and so+. Whenever two // nodes of the inside contours conflict, we compute the left one of the // greatest uncommon ancestors using the function ANCESTOR and call MOVE // SUBTREE to shift the subtree and prepare the shifts of smaller subtrees. // Finally, we add a new thread (if necessary). function apportion(v, w, ancestor) { if (w) { var vip = v, vop = v, vim = w, vom = vip.parent.children[0], sip = vip.m, sop = vop.m, sim = vim.m, som = vom.m, shift; while (vim = nextRight(vim), vip = nextLeft(vip), vim && vip) { vom = nextLeft(vom); vop = nextRight(vop); vop.a = v; shift = vim.z + sim - vip.z - sip + separation(vim._, vip._); if (shift > 0) { moveSubtree(nextAncestor(vim, v, ancestor), v, shift); sip += shift; sop += shift; } sim += vim.m; sip += vip.m; som += vom.m; sop += vop.m; } if (vim && !nextRight(vop)) { vop.t = vim; vop.m += sim - sop; } if (vip && !nextLeft(vom)) { vom.t = vip; vom.m += sip - som; ancestor = v; } } return ancestor; } function sizeNode(node) { node.x *= dx; node.y = node.depth * dy; } tree.separation = function(x) { return arguments.length ? (separation = x, tree) : separation; }; tree.size = function(x) { return arguments.length ? (nodeSize = false, dx = +x[0], dy = +x[1], tree) : (nodeSize ? null : [dx, dy]); }; tree.nodeSize = function(x) { return arguments.length ? (nodeSize = true, dx = +x[0], dy = +x[1], tree) : (nodeSize ? [dx, dy] : null); }; return tree; } function treemapSlice(parent, x0, y0, x1, y1) { var nodes = parent.children, node, i = -1, n = nodes.length, k = parent.value && (y1 - y0) / parent.value; while (++i < n) { node = nodes[i], node.x0 = x0, node.x1 = x1; node.y0 = y0, node.y1 = y0 += node.value * k; } } var phi = (1 + Math.sqrt(5)) / 2; function squarifyRatio(ratio, parent, x0, y0, x1, y1) { var rows = [], nodes = parent.children, row, nodeValue, i0 = 0, i1 = 0, n = nodes.length, dx, dy, value = parent.value, sumValue, minValue, maxValue, newRatio, minRatio, alpha, beta; while (i0 < n) { dx = x1 - x0, dy = y1 - y0; // Find the next non-empty node. do sumValue = nodes[i1++].value; while (!sumValue && i1 < n); minValue = maxValue = sumValue; alpha = Math.max(dy / dx, dx / dy) / (value * ratio); beta = sumValue * sumValue * alpha; minRatio = Math.max(maxValue / beta, beta / minValue); // Keep adding nodes while the aspect ratio maintains or improves. for (; i1 < n; ++i1) { sumValue += nodeValue = nodes[i1].value; if (nodeValue < minValue) minValue = nodeValue; if (nodeValue > maxValue) maxValue = nodeValue; beta = sumValue * sumValue * alpha; newRatio = Math.max(maxValue / beta, beta / minValue); if (newRatio > minRatio) { sumValue -= nodeValue; break; } minRatio = newRatio; } // Position and record the row orientation. rows.push(row = {value: sumValue, dice: dx < dy, children: nodes.slice(i0, i1)}); if (row.dice) treemapDice(row, x0, y0, x1, value ? y0 += dy * sumValue / value : y1); else treemapSlice(row, x0, y0, value ? x0 += dx * sumValue / value : x1, y1); value -= sumValue, i0 = i1; } return rows; } var squarify = (function custom(ratio) { function squarify(parent, x0, y0, x1, y1) { squarifyRatio(ratio, parent, x0, y0, x1, y1); } squarify.ratio = function(x) { return custom((x = +x) > 1 ? x : 1); }; return squarify; })(phi); function index$1() { var tile = squarify, round = false, dx = 1, dy = 1, paddingStack = [0], paddingInner = constantZero, paddingTop = constantZero, paddingRight = constantZero, paddingBottom = constantZero, paddingLeft = constantZero; function treemap(root) { root.x0 = root.y0 = 0; root.x1 = dx; root.y1 = dy; root.eachBefore(positionNode); paddingStack = [0]; if (round) root.eachBefore(roundNode); return root; } function positionNode(node) { var p = paddingStack[node.depth], x0 = node.x0 + p, y0 = node.y0 + p, x1 = node.x1 - p, y1 = node.y1 - p; if (x1 < x0) x0 = x1 = (x0 + x1) / 2; if (y1 < y0) y0 = y1 = (y0 + y1) / 2; node.x0 = x0; node.y0 = y0; node.x1 = x1; node.y1 = y1; if (node.children) { p = paddingStack[node.depth + 1] = paddingInner(node) / 2; x0 += paddingLeft(node) - p; y0 += paddingTop(node) - p; x1 -= paddingRight(node) - p; y1 -= paddingBottom(node) - p; if (x1 < x0) x0 = x1 = (x0 + x1) / 2; if (y1 < y0) y0 = y1 = (y0 + y1) / 2; tile(node, x0, y0, x1, y1); } } treemap.round = function(x) { return arguments.length ? (round = !!x, treemap) : round; }; treemap.size = function(x) { return arguments.length ? (dx = +x[0], dy = +x[1], treemap) : [dx, dy]; }; treemap.tile = function(x) { return arguments.length ? (tile = required(x), treemap) : tile; }; treemap.padding = function(x) { return arguments.length ? treemap.paddingInner(x).paddingOuter(x) : treemap.paddingInner(); }; treemap.paddingInner = function(x) { return arguments.length ? (paddingInner = typeof x === "function" ? x : constant(+x), treemap) : paddingInner; }; treemap.paddingOuter = function(x) { return arguments.length ? treemap.paddingTop(x).paddingRight(x).paddingBottom(x).paddingLeft(x) : treemap.paddingTop(); }; treemap.paddingTop = function(x) { return arguments.length ? (paddingTop = typeof x === "function" ? x : constant(+x), treemap) : paddingTop; }; treemap.paddingRight = function(x) { return arguments.length ? (paddingRight = typeof x === "function" ? x : constant(+x), treemap) : paddingRight; }; treemap.paddingBottom = function(x) { return arguments.length ? (paddingBottom = typeof x === "function" ? x : constant(+x), treemap) : paddingBottom; }; treemap.paddingLeft = function(x) { return arguments.length ? (paddingLeft = typeof x === "function" ? x : constant(+x), treemap) : paddingLeft; }; return treemap; } function binary(parent, x0, y0, x1, y1) { var nodes = parent.children, i, n = nodes.length, sum, sums = new Array(n + 1); for (sums[0] = sum = i = 0; i < n; ++i) { sums[i + 1] = sum += nodes[i].value; } partition(0, n, parent.value, x0, y0, x1, y1); function partition(i, j, value, x0, y0, x1, y1) { if (i >= j - 1) { var node = nodes[i]; node.x0 = x0, node.y0 = y0; node.x1 = x1, node.y1 = y1; return; } var valueOffset = sums[i], valueTarget = (value / 2) + valueOffset, k = i + 1, hi = j - 1; while (k < hi) { var mid = k + hi >>> 1; if (sums[mid] < valueTarget) k = mid + 1; else hi = mid; } if ((valueTarget - sums[k - 1]) < (sums[k] - valueTarget) && i + 1 < k) --k; var valueLeft = sums[k] - valueOffset, valueRight = value - valueLeft; if ((x1 - x0) > (y1 - y0)) { var xk = (x0 * valueRight + x1 * valueLeft) / value; partition(i, k, valueLeft, x0, y0, xk, y1); partition(k, j, valueRight, xk, y0, x1, y1); } else { var yk = (y0 * valueRight + y1 * valueLeft) / value; partition(i, k, valueLeft, x0, y0, x1, yk); partition(k, j, valueRight, x0, yk, x1, y1); } } } function sliceDice(parent, x0, y0, x1, y1) { (parent.depth & 1 ? treemapSlice : treemapDice)(parent, x0, y0, x1, y1); } var resquarify = (function custom(ratio) { function resquarify(parent, x0, y0, x1, y1) { if ((rows = parent._squarify) && (rows.ratio === ratio)) { var rows, row, nodes, i, j = -1, n, m = rows.length, value = parent.value; while (++j < m) { row = rows[j], nodes = row.children; for (i = row.value = 0, n = nodes.length; i < n; ++i) row.value += nodes[i].value; if (row.dice) treemapDice(row, x0, y0, x1, y0 += (y1 - y0) * row.value / value); else treemapSlice(row, x0, y0, x0 += (x1 - x0) * row.value / value, y1); value -= row.value; } } else { parent._squarify = rows = squarifyRatio(ratio, parent, x0, y0, x1, y1); rows.ratio = ratio; } } resquarify.ratio = function(x) { return custom((x = +x) > 1 ? x : 1); }; return resquarify; })(phi); exports.cluster = cluster; exports.hierarchy = hierarchy; exports.pack = index; exports.packEnclose = enclose; exports.packSiblings = siblings; exports.partition = partition; exports.stratify = stratify; exports.tree = tree; exports.treemap = index$1; exports.treemapBinary = binary; exports.treemapDice = treemapDice; exports.treemapResquarify = resquarify; exports.treemapSlice = treemapSlice; exports.treemapSliceDice = sliceDice; exports.treemapSquarify = squarify; Object.defineProperty(exports, '__esModule', { value: true }); }));