export var abs = Math.abs; export var atan = Math.atan; export var atan2 = Math.atan2; export var ceil = Math.ceil; export var cos = Math.cos; export var exp = Math.exp; export var floor = Math.floor; export var log = Math.log; export var max = Math.max; export var min = Math.min; export var pow = Math.pow; export var round = Math.round; export var sign = Math.sign || function(x) { return x > 0 ? 1 : x < 0 ? -1 : 0; }; export var sin = Math.sin; export var tan = Math.tan; export var epsilon = 1e-6; export var epsilon2 = 1e-12; export var pi = Math.PI; export var halfPi = pi / 2; export var quarterPi = pi / 4; export var sqrt1_2 = Math.SQRT1_2; export var sqrt2 = sqrt(2); export var sqrtPi = sqrt(pi); export var tau = pi * 2; export var degrees = 180 / pi; export var radians = pi / 180; export function sinci(x) { return x ? x / Math.sin(x) : 1; } export function asin(x) { return x > 1 ? halfPi : x < -1 ? -halfPi : Math.asin(x); } export function acos(x) { return x > 1 ? 0 : x < -1 ? pi : Math.acos(x); } export function sqrt(x) { return x > 0 ? Math.sqrt(x) : 0; } export function tanh(x) { x = exp(2 * x); return (x - 1) / (x + 1); } export function sinh(x) { return (exp(x) - exp(-x)) / 2; } export function cosh(x) { return (exp(x) + exp(-x)) / 2; } export function arsinh(x) { return log(x + sqrt(x * x + 1)); } export function arcosh(x) { return log(x + sqrt(x * x - 1)); }