var e10 = Math.sqrt(50), e5 = Math.sqrt(10), e2 = Math.sqrt(2); export default function(start, stop, count) { var reverse, i = -1, n, ticks, step; stop = +stop, start = +start, count = +count; if (start === stop && count > 0) return [start]; if (reverse = stop < start) n = start, start = stop, stop = n; if ((step = tickIncrement(start, stop, count)) === 0 || !isFinite(step)) return []; if (step > 0) { start = Math.ceil(start / step); stop = Math.floor(stop / step); ticks = new Array(n = Math.ceil(stop - start + 1)); while (++i < n) ticks[i] = (start + i) * step; } else { start = Math.floor(start * step); stop = Math.ceil(stop * step); ticks = new Array(n = Math.ceil(start - stop + 1)); while (++i < n) ticks[i] = (start - i) / step; } if (reverse) ticks.reverse(); return ticks; } export function tickIncrement(start, stop, count) { var step = (stop - start) / Math.max(0, count), power = Math.floor(Math.log(step) / Math.LN10), error = step / Math.pow(10, power); return power >= 0 ? (error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1) * Math.pow(10, power) : -Math.pow(10, -power) / (error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1); } export function tickStep(start, stop, count) { var step0 = Math.abs(stop - start) / Math.max(0, count), step1 = Math.pow(10, Math.floor(Math.log(step0) / Math.LN10)), error = step0 / step1; if (error >= e10) step1 *= 10; else if (error >= e5) step1 *= 5; else if (error >= e2) step1 *= 2; return stop < start ? -step1 : step1; }