import * as util from '../../util'; import * as math from '../../math'; let defaults = { fit: true, // whether to fit to viewport padding: 30, // fit padding boundingBox: undefined, // constrain layout bounds; { x1, y1, x2, y2 } or { x1, y1, w, h } animate: false, // whether to transition the node positions animationDuration: 500, // duration of animation in ms if enabled animationEasing: undefined, // easing of animation if enabled animateFilter: function ( node, i ){ return true; }, // a function that determines whether the node should be animated. All nodes animated by default on animate enabled. Non-animated nodes are positioned immediately when the layout starts ready: undefined, // callback on layoutready stop: undefined, // callback on layoutstop transform: function (node, position ){ return position; } // transform a given node position. Useful for changing flow direction in discrete layouts }; function RandomLayout( options ){ this.options = util.extend( {}, defaults, options ); } RandomLayout.prototype.run = function(){ let options = this.options; let cy = options.cy; let eles = options.eles; let bb = math.makeBoundingBox( options.boundingBox ? options.boundingBox : { x1: 0, y1: 0, w: cy.width(), h: cy.height() } ); let getPos = function( node, i ){ return { x: bb.x1 + Math.round( Math.random() * bb.w ), y: bb.y1 + Math.round( Math.random() * bb.h ) }; }; eles.nodes().layoutPositions( this, options, getPos ); return this; // chaining }; export default RandomLayout;