import "layout"; import "hierarchy"; // Squarified Treemaps by Mark Bruls, Kees Huizing, and Jarke J. van Wijk // Modified to support a target aspect ratio by Jeff Heer d3.layout.treemap = function() { var hierarchy = d3.layout.hierarchy(), round = Math.round, size = [1, 1], // width, height padding = null, pad = d3_layout_treemapPadNull, sticky = false, stickies, mode = "squarify", ratio = 0.5 * (1 + Math.sqrt(5)); // golden ratio // Compute the area for each child based on value & scale. function scale(children, k) { var i = -1, n = children.length, child, area; while (++i < n) { area = (child = children[i]).value * (k < 0 ? 0 : k); child.area = isNaN(area) || area <= 0 ? 0 : area; } } // Recursively arranges the specified node's children into squarified rows. function squarify(node) { var children = node.children; if (children && children.length) { var rect = pad(node), row = [], remaining = children.slice(), // copy-on-write child, best = Infinity, // the best row score so far score, // the current row score u = mode === "slice" ? rect.dx : mode === "dice" ? rect.dy : mode === "slice-dice" ? node.depth & 1 ? rect.dy : rect.dx : Math.min(rect.dx, rect.dy), // initial orientation n; scale(remaining, rect.dx * rect.dy / node.value); row.area = 0; while ((n = remaining.length) > 0) { row.push(child = remaining[n - 1]); row.area += child.area; if (mode !== "squarify" || (score = worst(row, u)) <= best) { // continue with this orientation remaining.pop(); best = score; } else { // abort, and try a different orientation row.area -= row.pop().area; position(row, u, rect, false); u = Math.min(rect.dx, rect.dy); row.length = row.area = 0; best = Infinity; } } if (row.length) { position(row, u, rect, true); row.length = row.area = 0; } children.forEach(squarify); } } // Recursively resizes the specified node's children into existing rows. // Preserves the existing layout! function stickify(node) { var children = node.children; if (children && children.length) { var rect = pad(node), remaining = children.slice(), // copy-on-write child, row = []; scale(remaining, rect.dx * rect.dy / node.value); row.area = 0; while (child = remaining.pop()) { row.push(child); row.area += child.area; if (child.z != null) { position(row, child.z ? rect.dx : rect.dy, rect, !remaining.length); row.length = row.area = 0; } } children.forEach(stickify); } } // Computes the score for the specified row, as the worst aspect ratio. function worst(row, u) { var s = row.area, r, rmax = 0, rmin = Infinity, i = -1, n = row.length; while (++i < n) { if (!(r = row[i].area)) continue; if (r < rmin) rmin = r; if (r > rmax) rmax = r; } s *= s; u *= u; return s ? Math.max((u * rmax * ratio) / s, s / (u * rmin * ratio)) : Infinity; } // Positions the specified row of nodes. Modifies `rect`. function position(row, u, rect, flush) { var i = -1, n = row.length, x = rect.x, y = rect.y, v = u ? round(row.area / u) : 0, o; if (u == rect.dx) { // horizontal subdivision if (flush || v > rect.dy) v = rect.dy; // over+underflow while (++i < n) { o = row[i]; o.x = x; o.y = y; o.dy = v; x += o.dx = Math.min(rect.x + rect.dx - x, v ? round(o.area / v) : 0); } o.z = true; o.dx += rect.x + rect.dx - x; // rounding error rect.y += v; rect.dy -= v; } else { // vertical subdivision if (flush || v > rect.dx) v = rect.dx; // over+underflow while (++i < n) { o = row[i]; o.x = x; o.y = y; o.dx = v; y += o.dy = Math.min(rect.y + rect.dy - y, v ? round(o.area / v) : 0); } o.z = false; o.dy += rect.y + rect.dy - y; // rounding error rect.x += v; rect.dx -= v; } } function treemap(d) { var nodes = stickies || hierarchy(d), root = nodes[0]; root.x = root.y = 0; if (root.value) root.dx = size[0], root.dy = size[1]; else root.dx = root.dy = 0; if (stickies) hierarchy.revalue(root); scale([root], root.dx * root.dy / root.value); (stickies ? stickify : squarify)(root); if (sticky) stickies = nodes; return nodes; } treemap.size = function(x) { if (!arguments.length) return size; size = x; return treemap; }; treemap.padding = function(x) { if (!arguments.length) return padding; function padFunction(node) { var p = x.call(treemap, node, node.depth); return p == null ? d3_layout_treemapPadNull(node) : d3_layout_treemapPad(node, typeof p === "number" ? [p, p, p, p] : p); } function padConstant(node) { return d3_layout_treemapPad(node, x); } var type; pad = (padding = x) == null ? d3_layout_treemapPadNull : (type = typeof x) === "function" ? padFunction : type === "number" ? (x = [x, x, x, x], padConstant) : padConstant; return treemap; }; treemap.round = function(x) { if (!arguments.length) return round != Number; round = x ? Math.round : Number; return treemap; }; treemap.sticky = function(x) { if (!arguments.length) return sticky; sticky = x; stickies = null; return treemap; }; treemap.ratio = function(x) { if (!arguments.length) return ratio; ratio = x; return treemap; }; treemap.mode = function(x) { if (!arguments.length) return mode; mode = x + ""; return treemap; }; return d3_layout_hierarchyRebind(treemap, hierarchy); }; function d3_layout_treemapPadNull(node) { return {x: node.x, y: node.y, dx: node.dx, dy: node.dy}; } function d3_layout_treemapPad(node, padding) { var x = node.x + padding[3], y = node.y + padding[0], dx = node.dx - padding[1] - padding[3], dy = node.dy - padding[0] - padding[2]; if (dx < 0) { x += dx / 2; dx = 0; } if (dy < 0) { y += dy / 2; dy = 0; } return {x: x, y: y, dx: dx, dy: dy}; }