import "../core/subclass"; import "geom"; d3.geom.polygon = function(coordinates) { d3_subclass(coordinates, d3_geom_polygonPrototype); return coordinates; }; var d3_geom_polygonPrototype = d3.geom.polygon.prototype = []; d3_geom_polygonPrototype.area = function() { var i = -1, n = this.length, a, b = this[n - 1], area = 0; while (++i < n) { a = b; b = this[i]; area += a[1] * b[0] - a[0] * b[1]; } return area * 0.5; }; d3_geom_polygonPrototype.centroid = function(k) { var i = -1, n = this.length, x = 0, y = 0, a, b = this[n - 1], c; if (!arguments.length) k = -1 / (6 * this.area()); while (++i < n) { a = b; b = this[i]; c = a[0] * b[1] - b[0] * a[1]; x += (a[0] + b[0]) * c; y += (a[1] + b[1]) * c; } return [x * k, y * k]; }; // The Sutherland-Hodgman clipping algorithm. // Note: requires the clip polygon to be counterclockwise and convex. d3_geom_polygonPrototype.clip = function(subject) { var input, closed = d3_geom_polygonClosed(subject), i = -1, n = this.length - d3_geom_polygonClosed(this), j, m, a = this[n - 1], b, c, d; while (++i < n) { input = subject.slice(); subject.length = 0; b = this[i]; c = input[(m = input.length - closed) - 1]; j = -1; while (++j < m) { d = input[j]; if (d3_geom_polygonInside(d, a, b)) { if (!d3_geom_polygonInside(c, a, b)) { subject.push(d3_geom_polygonIntersect(c, d, a, b)); } subject.push(d); } else if (d3_geom_polygonInside(c, a, b)) { subject.push(d3_geom_polygonIntersect(c, d, a, b)); } c = d; } if (closed) subject.push(subject[0]); a = b; } return subject; }; function d3_geom_polygonInside(p, a, b) { return (b[0] - a[0]) * (p[1] - a[1]) < (b[1] - a[1]) * (p[0] - a[0]); } // Intersect two infinite lines cd and ab. function d3_geom_polygonIntersect(c, d, a, b) { var x1 = c[0], x3 = a[0], x21 = d[0] - x1, x43 = b[0] - x3, y1 = c[1], y3 = a[1], y21 = d[1] - y1, y43 = b[1] - y3, ua = (x43 * (y1 - y3) - y43 * (x1 - x3)) / (y43 * x21 - x43 * y21); return [x1 + ua * x21, y1 + ua * y21]; } // Returns true if the polygon is closed. function d3_geom_polygonClosed(coordinates) { var a = coordinates[0], b = coordinates[coordinates.length - 1]; return !(a[0] - b[0] || a[1] - b[1]); }