import "../math/trigonometry"; // Liang–Barsky line clipping. function d3_geom_clipLine(x0, y0, x1, y1) { return function(line) { var a = line.a, b = line.b, ax = a.x, ay = a.y, bx = b.x, by = b.y, t0 = 0, t1 = 1, dx = bx - ax, dy = by - ay, r; r = x0 - ax; if (!dx && r > 0) return; r /= dx; if (dx < 0) { if (r < t0) return; if (r < t1) t1 = r; } else if (dx > 0) { if (r > t1) return; if (r > t0) t0 = r; } r = x1 - ax; if (!dx && r < 0) return; r /= dx; if (dx < 0) { if (r > t1) return; if (r > t0) t0 = r; } else if (dx > 0) { if (r < t0) return; if (r < t1) t1 = r; } r = y0 - ay; if (!dy && r > 0) return; r /= dy; if (dy < 0) { if (r < t0) return; if (r < t1) t1 = r; } else if (dy > 0) { if (r > t1) return; if (r > t0) t0 = r; } r = y1 - ay; if (!dy && r < 0) return; r /= dy; if (dy < 0) { if (r > t1) return; if (r > t0) t0 = r; } else if (dy > 0) { if (r < t0) return; if (r < t1) t1 = r; } if (t0 > 0) line.a = {x: ax + t0 * dx, y: ay + t0 * dy}; if (t1 < 1) line.b = {x: ax + t1 * dx, y: ay + t1 * dy}; return line; }; }