import { Device, Framebuffer } from '@luma.gl/core'; /** * Optionally clears depth, color and stencil buffers * @deprecated Set clear color when creating a RenderPass. */ export declare function clear(device: Device, options?: { framebuffer?: Framebuffer; color?: any; depth?: any; stencil?: any; }): void; /** * WebGL2 - clear a specific drawing buffer * @deprecated Set clear color when creating a RenderPass */ export declare function clearBuffer(device: Device, options?: { framebuffer?: Framebuffer; buffer?: any; drawBuffer?: any; value?: any; }): void; //# sourceMappingURL=clear.d.ts.map