import { NumberArray } from '@luma.gl/core'; import { Vector3, Matrix4 } from '@math.gl/core'; /** Properties for creating a new Scenegraph */ export type ScenegraphNodeProps = { id?: string; /** whether to display the object at all */ display?: boolean; matrix?: NumberArray; position?: NumberArray; rotation?: NumberArray; scale?: NumberArray; update?: boolean; }; export declare class ScenegraphNode { readonly id: string; matrix: Matrix4; display: boolean; position: Vector3; rotation: Vector3; scale: Vector3; userData: Record; props: ScenegraphNodeProps; constructor(props?: ScenegraphNodeProps); getBounds(): [number[], number[]] | null; destroy(): void; /** @deprecated use .destroy() */ delete(): void; setProps(props: ScenegraphNodeProps): this; toString(): string; setPosition(position: any): this; setRotation(rotation: any): this; setScale(scale: any): this; setMatrix(matrix: any, copyMatrix?: boolean): void; setMatrixComponents(components: { position?: any; rotation?: any; scale?: any; update?: boolean; }): this; updateMatrix(): this; update(options?: { position?: any; rotation?: any; scale?: any; }): this; getCoordinateUniforms(viewMatrix: any, modelMatrix?: any): { viewMatrix: any; modelMatrix: any; objectMatrix: any; worldMatrix: any; worldInverseMatrix: any; worldInverseTransposeMatrix: any; }; _setScenegraphNodeProps(props: ScenegraphNodeProps): void; } //# sourceMappingURL=scenegraph-node.d.ts.map