import type { ShaderLayout } from '@luma.gl/core'; /** * Extracts a table suitable for `console.table()` from a shader layout to assist in debugging. * @param layout shader layout * @param name app should provide the most meaningful name, usually the model or pipeline name / id. * @returns */ export declare function getDebugTableForShaderLayout(layout: ShaderLayout, name: string): Record>; //# sourceMappingURL=debug-shader-layout.d.ts.map