import type { Framebuffer, Texture } from '@luma.gl/core'; /** Debug utility to draw FBO contents onto screen */ export declare function debugFramebuffer(fbo: Framebuffer | Texture, { id, minimap, opaque, top, left, rgbaScale }: { id: string; minimap?: boolean; opaque?: boolean; top?: string; left?: string; rgbaScale?: number; }): void; //# sourceMappingURL=debug-framebuffer.d.ts.map