// Subset of WebGL constants export const GL_PRIMITIVE = { POINTS: 0x0000, // Points. single points. LINES: 0x0001, // Lines. Each vertex connects to the one after it. TRIANGLES: 0x0004 // Triangles. Each set of three vertices creates a separate triangle. }; // Primitive modes export const GL_PRIMITIVE_MODE = { POINTS: 0x0000, // Points. single points. LINES: 0x0001, // Lines. Each vertex connects to the one after it. LINE_LOOP: 0x0002, // Lines. Each set of two vertices is treated as a separate line segment. LINE_STRIP: 0x0003, // Lines/ a connected group of line segments from the first vertex to the last TRIANGLES: 0x0004, // Triangles. Each set of three vertices creates a separate triangle. TRIANGLE_STRIP: 0x0005, // Triangles. A connected group of triangles. TRIANGLE_FAN: 0x0006 // Triangles. A connected group of triangles. // Each vertex connects to the previous and the first vertex in the fan. }; type glType = { BYTE: number; UNSIGNED_BYTE: number; SHORT: number; UNSIGNED_SHORT: number; INT: number; UNSIGNED_INT: number; FLOAT: number; DOUBLE: number; }; export const GL_TYPE: glType = { BYTE: 5120, UNSIGNED_BYTE: 5121, SHORT: 5122, UNSIGNED_SHORT: 5123, INT: 5124, UNSIGNED_INT: 5125, FLOAT: 5126, DOUBLE: 5130 }; export const GL = { ...GL_PRIMITIVE_MODE, ...GL_TYPE };