import type {LoaderWithParser, LoaderOptions} from '@loaders.gl/loader-utils'; import type {DracoLoaderOptions} from '@loaders.gl/draco'; import {VERSION} from './lib/utils/version'; import type {ImageLoaderOptions} from '@loaders.gl/images'; import type {TextureLoaderOptions} from '@loaders.gl/textures'; import type {ParseGLTFOptions} from './lib/parsers/parse-gltf'; import type {GLTFWithBuffers} from './lib/types/gltf-types'; import type {GLBLoaderOptions} from './glb-loader'; import {parseGLTF} from './lib/parsers/parse-gltf'; /** * GLTF loader options */ export type GLTFLoaderOptions = LoaderOptions & ImageLoaderOptions & TextureLoaderOptions & GLBLoaderOptions & DracoLoaderOptions & { gltf?: ParseGLTFOptions; }; /** * GLTF loader */ export const GLTFLoader = { dataType: null as unknown as GLTFWithBuffers, batchType: null as never, name: 'glTF', id: 'gltf', module: 'gltf', version: VERSION, extensions: ['gltf', 'glb'], mimeTypes: ['model/gltf+json', 'model/gltf-binary'], text: true, binary: true, tests: ['glTF'], parse, options: { gltf: { normalize: true, // Normalize glTF v1 to glTF v2 format (not yet stable) loadBuffers: true, // Fetch any linked .BIN buffers, decode base64 loadImages: true, // Create image objects decompressMeshes: true // Decompress Draco encoded meshes }, // common? log: console // eslint-disable-line } } as const satisfies LoaderWithParser; export async function parse( arrayBuffer, options: GLTFLoaderOptions = {}, context ): Promise { // Apps can call the parse method directly, we so apply default options here options = {...GLTFLoader.options, ...options}; // @ts-ignore options.gltf = {...GLTFLoader.options.gltf, ...options.gltf}; const {byteOffset = 0} = options; const gltf = {}; return await parseGLTF(gltf as GLTFWithBuffers, arrayBuffer, byteOffset, options, context); }