declare const _default: "#version 300 es\n#define SHADER_NAME bitmap-layer-vertex-shader\n\nin vec2 texCoords;\nin vec3 positions;\nin vec3 positions64Low;\n\nout vec2 vTexCoord;\nout vec2 vTexPos;\n\nuniform float coordinateConversion;\n\nconst vec3 pickingColor = vec3(1.0, 0.0, 0.0);\n\nvoid main(void) {\n geometry.worldPosition = positions;\n geometry.uv = texCoords;\n geometry.pickingColor = pickingColor;\n\n gl_Position = project_position_to_clipspace(positions, positions64Low, vec3(0.0), geometry.position);\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n\n vTexCoord = texCoords;\n\n if (coordinateConversion < -0.5) {\n vTexPos = geometry.position.xy + project_uCommonOrigin.xy;\n } else if (coordinateConversion > 0.5) {\n vTexPos = geometry.worldPosition.xy;\n }\n\n vec4 color = vec4(0.0);\n DECKGL_FILTER_COLOR(color, geometry);\n}\n"; export default _default; //# sourceMappingURL=bitmap-layer-vertex.d.ts.map