import { worldToLngLat } from '@math.gl/web-mercator'; const TILE_SIZE = 512; export function quadkeyToWorldBounds(quadkey, coverage) { let x = 0; let y = 0; let mask = 1 << quadkey.length; const scale = mask / TILE_SIZE; for (let i = 0; i < quadkey.length; i++) { mask >>= 1; const q = parseInt(quadkey[i]); if (q % 2) x |= mask; if (q > 1) y |= mask; } return [ [x / scale, TILE_SIZE - y / scale], [(x + coverage) / scale, TILE_SIZE - (y + coverage) / scale] ]; } export function getQuadkeyPolygon(quadkey, coverage = 1) { const [topLeft, bottomRight] = quadkeyToWorldBounds(quadkey, coverage); const [w, n] = worldToLngLat(topLeft); const [e, s] = worldToLngLat(bottomRight); return [e, n, e, s, w, s, w, n, e, n]; }