import { Layer, Viewport, LayersPassRenderOptions, _PickLayersPass as PickLayersPass } from '@deck.gl/core'; import type { TerrainCover } from "./terrain-cover.js"; export type TerrainPickingPassRenderOptions = LayersPassRenderOptions & { pickZ: boolean; }; /** Renders textures used by the TerrainEffect picking pass */ export declare class TerrainPickingPass extends PickLayersPass { /** Save layer index for use when drawing to terrain cover. * When a terrain cover's picking buffer is rendered, * we need to make sure each layer receives a consistent index (encoded in the alpha channel) * so that a picked color can be decoded back to the correct layer. * Updated in getRenderableLayers which is called in TerrainEffect.preRender */ drawParameters: Record; getRenderableLayers(viewport: Viewport, opts: TerrainPickingPassRenderOptions): Layer[]; renderTerrainCover(terrainCover: TerrainCover, opts: Partial): void; protected getLayerParameters(layer: Layer, layerIndex: number, viewport: Viewport): any; } //# sourceMappingURL=terrain-picking-pass.d.ts.map