# Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. { 'variables': { 'angle_standalone%': 0, # These file lists are shared with the GN build. 'libangle_common_sources': [ 'common/BitSetIterator.h', 'common/Float16ToFloat32.cpp', 'common/MemoryBuffer.cpp', 'common/MemoryBuffer.h', 'common/Optional.h', 'common/angleutils.cpp', 'common/angleutils.h', 'common/debug.cpp', 'common/debug.h', 'common/mathutil.cpp', 'common/mathutil.h', 'common/matrix_utils.h', 'common/platform.h', 'common/string_utils.cpp', 'common/string_utils.h', 'common/tls.cpp', 'common/tls.h', 'common/utilities.cpp', 'common/utilities.h', 'common/version.h', ], 'libangle_includes': [ '../include/angle_gl.h', '../include/export.h', '../include/EGL/egl.h', '../include/EGL/eglext.h', '../include/EGL/eglplatform.h', '../include/GLES2/gl2.h', '../include/GLES2/gl2ext.h', '../include/GLES2/gl2platform.h', '../include/GLES3/gl3.h', '../include/GLES3/gl3platform.h', '../include/GLES3/gl31.h', '../include/GLES3/gl32.h', '../include/GLSLANG/ShaderLang.h', '../include/GLSLANG/ShaderVars.h', '../include/KHR/khrplatform.h', '../include/platform/Platform.h', ], 'libangle_sources': [ 'common/event_tracer.cpp', 'common/event_tracer.h', 'libANGLE/AttributeMap.cpp', 'libANGLE/AttributeMap.h', 'libANGLE/BinaryStream.h', 'libANGLE/Buffer.cpp', 'libANGLE/Buffer.h', 'libANGLE/Caps.cpp', 'libANGLE/Caps.h', 'libANGLE/Compiler.cpp', 'libANGLE/Compiler.h', 'libANGLE/Config.cpp', 'libANGLE/Config.h', 'libANGLE/Constants.h', 'libANGLE/Context.cpp', 'libANGLE/Context.h', 'libANGLE/Data.cpp', 'libANGLE/Data.h', 'libANGLE/Debug.cpp', 'libANGLE/Debug.h', 'libANGLE/Device.cpp', 'libANGLE/Device.h', 'libANGLE/Display.cpp', 'libANGLE/Display.h', 'libANGLE/Error.cpp', 'libANGLE/Error.h', 'libANGLE/Error.inl', 'libANGLE/Fence.cpp', 'libANGLE/Fence.h', 'libANGLE/Framebuffer.cpp', 'libANGLE/Framebuffer.h', 'libANGLE/FramebufferAttachment.cpp', 'libANGLE/FramebufferAttachment.h', 'libANGLE/HandleAllocator.cpp', 'libANGLE/HandleAllocator.h', 'libANGLE/Image.h', 'libANGLE/Image.cpp', 'libANGLE/ImageIndex.h', 'libANGLE/ImageIndex.cpp', 'libANGLE/IndexRangeCache.cpp', 'libANGLE/IndexRangeCache.h', 'libANGLE/Platform.cpp', 'libANGLE/Program.cpp', 'libANGLE/Program.h', 'libANGLE/Query.cpp', 'libANGLE/Query.h', 'libANGLE/RefCountObject.h', 'libANGLE/Renderbuffer.cpp', 'libANGLE/Renderbuffer.h', 'libANGLE/ResourceManager.cpp', 'libANGLE/ResourceManager.h', 'libANGLE/Sampler.cpp', 'libANGLE/Sampler.h', 'libANGLE/Shader.cpp', 'libANGLE/Shader.h', 'libANGLE/State.cpp', 'libANGLE/State.h', 'libANGLE/Stream.cpp', 'libANGLE/Stream.h', 'libANGLE/Surface.cpp', 'libANGLE/Surface.h', 'libANGLE/Texture.cpp', 'libANGLE/Texture.h', 'libANGLE/TransformFeedback.cpp', 'libANGLE/TransformFeedback.h', 'libANGLE/Uniform.cpp', 'libANGLE/Uniform.h', 'libANGLE/Version.h', 'libANGLE/Version.inl', 'libANGLE/VertexArray.cpp', 'libANGLE/VertexArray.h', 'libANGLE/VertexAttribute.cpp', 'libANGLE/VertexAttribute.h', 'libANGLE/VertexAttribute.inl', 'libANGLE/angletypes.cpp', 'libANGLE/angletypes.h', 'libANGLE/angletypes.inl', 'libANGLE/features.h', 'libANGLE/formatutils.cpp', 'libANGLE/formatutils.h', 'libANGLE/histogram_macros.h', 'libANGLE/queryconversions.cpp', 'libANGLE/queryconversions.h', 'libANGLE/renderer/BufferImpl.h', 'libANGLE/renderer/CompilerImpl.h', 'libANGLE/renderer/DeviceImpl.cpp', 'libANGLE/renderer/DeviceImpl.h', 'libANGLE/renderer/DisplayImpl.cpp', 'libANGLE/renderer/DisplayImpl.h', 'libANGLE/renderer/FenceNVImpl.h', 'libANGLE/renderer/FenceSyncImpl.h', 'libANGLE/renderer/FramebufferImpl.h', 'libANGLE/renderer/ImageImpl.h', 'libANGLE/renderer/ImplFactory.h', 'libANGLE/renderer/ProgramImpl.h', 'libANGLE/renderer/QueryImpl.h', 'libANGLE/renderer/RenderbufferImpl.h', 'libANGLE/renderer/Renderer.cpp', 'libANGLE/renderer/Renderer.h', 'libANGLE/renderer/SamplerImpl.h', 'libANGLE/renderer/ShaderImpl.h', 'libANGLE/renderer/StreamImpl.h', 'libANGLE/renderer/SurfaceImpl.cpp', 'libANGLE/renderer/SurfaceImpl.h', 'libANGLE/renderer/TextureImpl.h', 'libANGLE/renderer/TransformFeedbackImpl.h', 'libANGLE/renderer/VertexArrayImpl.h', 'libANGLE/validationEGL.cpp', 'libANGLE/validationEGL.h', 'libANGLE/validationES.cpp', 'libANGLE/validationES.h', 'libANGLE/validationES2.cpp', 'libANGLE/validationES2.h', 'libANGLE/validationES3.cpp', 'libANGLE/validationES3.h', 'third_party/murmurhash/MurmurHash3.cpp', 'third_party/murmurhash/MurmurHash3.h', ], 'libangle_d3d_shared_sources': [ 'libANGLE/renderer/d3d/BufferD3D.cpp', 'libANGLE/renderer/d3d/BufferD3D.h', 'libANGLE/renderer/d3d/CompilerD3D.cpp', 'libANGLE/renderer/d3d/CompilerD3D.h', 'libANGLE/renderer/d3d/copyimage.cpp', 'libANGLE/renderer/d3d/copyimage.h', 'libANGLE/renderer/d3d/copyimage.inl', 'libANGLE/renderer/d3d/DeviceD3D.cpp', 'libANGLE/renderer/d3d/DeviceD3D.h', 'libANGLE/renderer/d3d/DisplayD3D.cpp', 'libANGLE/renderer/d3d/DisplayD3D.h', 'libANGLE/renderer/d3d/DynamicHLSL.cpp', 'libANGLE/renderer/d3d/DynamicHLSL.h', 'libANGLE/renderer/d3d/EGLImageD3D.cpp', 'libANGLE/renderer/d3d/EGLImageD3D.h', 'libANGLE/renderer/d3d/formatutilsD3D.cpp', 'libANGLE/renderer/d3d/formatutilsD3D.h', 'libANGLE/renderer/d3d/FramebufferD3D.cpp', 'libANGLE/renderer/d3d/FramebufferD3D.h', 'libANGLE/renderer/d3d/generatemip.h', 'libANGLE/renderer/d3d/generatemip.inl', 'libANGLE/renderer/d3d/HLSLCompiler.cpp', 'libANGLE/renderer/d3d/HLSLCompiler.h', 'libANGLE/renderer/d3d/ImageD3D.cpp', 'libANGLE/renderer/d3d/ImageD3D.h', 'libANGLE/renderer/d3d/imageformats.h', 'libANGLE/renderer/d3d/IndexBuffer.cpp', 'libANGLE/renderer/d3d/IndexBuffer.h', 'libANGLE/renderer/d3d/IndexDataManager.cpp', 'libANGLE/renderer/d3d/IndexDataManager.h', 'libANGLE/renderer/d3d/loadimage.cpp', 'libANGLE/renderer/d3d/loadimage.h', 'libANGLE/renderer/d3d/loadimage.inl', 'libANGLE/renderer/d3d/loadimageSSE2.cpp', 'libANGLE/renderer/d3d/loadimage_etc.cpp', 'libANGLE/renderer/d3d/loadimage_etc.h', 'libANGLE/renderer/d3d/ProgramD3D.cpp', 'libANGLE/renderer/d3d/ProgramD3D.h', 'libANGLE/renderer/d3d/RenderbufferD3D.cpp', 'libANGLE/renderer/d3d/RenderbufferD3D.h', 'libANGLE/renderer/d3d/RendererD3D.cpp', 'libANGLE/renderer/d3d/RendererD3D.h', 'libANGLE/renderer/d3d/RenderTargetD3D.h', 'libANGLE/renderer/d3d/RenderTargetD3D.cpp', 'libANGLE/renderer/d3d/SamplerD3D.h', 'libANGLE/renderer/d3d/ShaderD3D.cpp', 'libANGLE/renderer/d3d/ShaderD3D.h', 'libANGLE/renderer/d3d/ShaderExecutableD3D.cpp', 'libANGLE/renderer/d3d/ShaderExecutableD3D.h', 'libANGLE/renderer/d3d/SurfaceD3D.cpp', 'libANGLE/renderer/d3d/SurfaceD3D.h', 'libANGLE/renderer/d3d/SwapChainD3D.h', 'libANGLE/renderer/d3d/TextureD3D.cpp', 'libANGLE/renderer/d3d/TextureD3D.h', 'libANGLE/renderer/d3d/TextureStorage.h', 'libANGLE/renderer/d3d/TransformFeedbackD3D.cpp', 'libANGLE/renderer/d3d/TransformFeedbackD3D.h', 'libANGLE/renderer/d3d/VaryingPacking.cpp', 'libANGLE/renderer/d3d/VaryingPacking.h', 'libANGLE/renderer/d3d/VertexBuffer.cpp', 'libANGLE/renderer/d3d/VertexBuffer.h', 'libANGLE/renderer/d3d/VertexDataManager.cpp', 'libANGLE/renderer/d3d/VertexDataManager.h', 'libANGLE/renderer/d3d/WorkaroundsD3D.h', ], 'libangle_d3d9_sources': [ 'libANGLE/renderer/d3d/d3d9/Blit9.cpp', 'libANGLE/renderer/d3d/d3d9/Blit9.h', 'libANGLE/renderer/d3d/d3d9/Buffer9.cpp', 'libANGLE/renderer/d3d/d3d9/Buffer9.h', 'libANGLE/renderer/d3d/d3d9/DebugAnnotator9.cpp', 'libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h', 'libANGLE/renderer/d3d/d3d9/Fence9.cpp', 'libANGLE/renderer/d3d/d3d9/Fence9.h', 'libANGLE/renderer/d3d/d3d9/formatutils9.cpp', 'libANGLE/renderer/d3d/d3d9/formatutils9.h', 'libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp', 'libANGLE/renderer/d3d/d3d9/Framebuffer9.h', 'libANGLE/renderer/d3d/d3d9/Image9.cpp', 'libANGLE/renderer/d3d/d3d9/Image9.h', 'libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp', 'libANGLE/renderer/d3d/d3d9/IndexBuffer9.h', 'libANGLE/renderer/d3d/d3d9/Query9.cpp', 'libANGLE/renderer/d3d/d3d9/Query9.h', 'libANGLE/renderer/d3d/d3d9/Renderer9.cpp', 'libANGLE/renderer/d3d/d3d9/Renderer9.h', 'libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp', 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'libANGLE/renderer/d3d/d3d9/VertexBuffer9.h', 'libANGLE/renderer/d3d/d3d9/vertexconversion.h', 'libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp', 'libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h', ], 'libangle_d3d11_sources': [ 'libANGLE/renderer/d3d/d3d11/Blit11.cpp', 'libANGLE/renderer/d3d/d3d11/Blit11.h', 'libANGLE/renderer/d3d/d3d11/Buffer11.cpp', 'libANGLE/renderer/d3d/d3d11/Buffer11.h', 'libANGLE/renderer/d3d/d3d11/Clear11.cpp', 'libANGLE/renderer/d3d/d3d11/Clear11.h', 'libANGLE/renderer/d3d/d3d11/copyvertex.h', 'libANGLE/renderer/d3d/d3d11/copyvertex.inl', 'libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp', 'libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h', 'libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp', 'libANGLE/renderer/d3d/d3d11/dxgi_support_table.h', 'libANGLE/renderer/d3d/d3d11/Fence11.cpp', 'libANGLE/renderer/d3d/d3d11/Fence11.h', 'libANGLE/renderer/d3d/d3d11/formatutils11.cpp', 'libANGLE/renderer/d3d/d3d11/formatutils11.h', 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'libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp', 'libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h', 'libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp', 'libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h', 'libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp', 'libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h', ], 'libangle_gl_sources': [ 'libANGLE/renderer/gl/BlitGL.cpp', 'libANGLE/renderer/gl/BlitGL.h', 'libANGLE/renderer/gl/BufferGL.cpp', 'libANGLE/renderer/gl/BufferGL.h', 'libANGLE/renderer/gl/CompilerGL.cpp', 'libANGLE/renderer/gl/CompilerGL.h', 'libANGLE/renderer/gl/DisplayGL.cpp', 'libANGLE/renderer/gl/DisplayGL.h', 'libANGLE/renderer/gl/FenceNVGL.cpp', 'libANGLE/renderer/gl/FenceNVGL.h', 'libANGLE/renderer/gl/FenceSyncGL.cpp', 'libANGLE/renderer/gl/FenceSyncGL.h', 'libANGLE/renderer/gl/FramebufferGL.cpp', 'libANGLE/renderer/gl/FramebufferGL.h', 'libANGLE/renderer/gl/FunctionsGL.cpp', 'libANGLE/renderer/gl/FunctionsGL.h', 'libANGLE/renderer/gl/ProgramGL.cpp', 'libANGLE/renderer/gl/ProgramGL.h', 'libANGLE/renderer/gl/QueryGL.cpp', 'libANGLE/renderer/gl/QueryGL.h', 'libANGLE/renderer/gl/RenderbufferGL.cpp', 'libANGLE/renderer/gl/RenderbufferGL.h', 'libANGLE/renderer/gl/RendererGL.cpp', 'libANGLE/renderer/gl/RendererGL.h', 'libANGLE/renderer/gl/SamplerGL.cpp', 'libANGLE/renderer/gl/SamplerGL.h', 'libANGLE/renderer/gl/ShaderGL.cpp', 'libANGLE/renderer/gl/ShaderGL.h', 'libANGLE/renderer/gl/StateManagerGL.cpp', 'libANGLE/renderer/gl/StateManagerGL.h', 'libANGLE/renderer/gl/SurfaceGL.cpp', 'libANGLE/renderer/gl/SurfaceGL.h', 'libANGLE/renderer/gl/TextureGL.cpp', 'libANGLE/renderer/gl/TextureGL.h', 'libANGLE/renderer/gl/TransformFeedbackGL.cpp', 'libANGLE/renderer/gl/TransformFeedbackGL.h', 'libANGLE/renderer/gl/VertexArrayGL.cpp', 'libANGLE/renderer/gl/VertexArrayGL.h', 'libANGLE/renderer/gl/WorkaroundsGL.h', 'libANGLE/renderer/gl/formatutilsgl.cpp', 'libANGLE/renderer/gl/formatutilsgl.h', 'libANGLE/renderer/gl/functionsgl_enums.h', 'libANGLE/renderer/gl/functionsgl_typedefs.h', 'libANGLE/renderer/gl/renderergl_utils.cpp', 'libANGLE/renderer/gl/renderergl_utils.h', ], 'libangle_gl_wgl_sources': [ 'libANGLE/renderer/gl/wgl/DisplayWGL.cpp', 'libANGLE/renderer/gl/wgl/DisplayWGL.h', 'libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp', 'libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h', 'libANGLE/renderer/gl/wgl/FunctionsWGL.cpp', 'libANGLE/renderer/gl/wgl/FunctionsWGL.h', 'libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.cpp', 'libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h', 'libANGLE/renderer/gl/wgl/WindowSurfaceWGL.cpp', 'libANGLE/renderer/gl/wgl/WindowSurfaceWGL.h', 'libANGLE/renderer/gl/wgl/functionswgl_typedefs.h', 'libANGLE/renderer/gl/wgl/wgl_utils.cpp', 'libANGLE/renderer/gl/wgl/wgl_utils.h', 'third_party/khronos/GL/wglext.h', ], 'libangle_gl_glx_sources': [ 'libANGLE/renderer/gl/glx/DisplayGLX.cpp', 'libANGLE/renderer/gl/glx/DisplayGLX.h', 'libANGLE/renderer/gl/glx/FunctionsGLX.cpp', 'libANGLE/renderer/gl/glx/FunctionsGLX.h', 'libANGLE/renderer/gl/glx/PbufferSurfaceGLX.cpp', 'libANGLE/renderer/gl/glx/PbufferSurfaceGLX.h', 'libANGLE/renderer/gl/glx/SurfaceGLX.h', 'libANGLE/renderer/gl/glx/WindowSurfaceGLX.cpp', 'libANGLE/renderer/gl/glx/WindowSurfaceGLX.h', 'libANGLE/renderer/gl/glx/functionsglx_typedefs.h', 'libANGLE/renderer/gl/glx/platform_glx.h', ], 'libangle_gl_cgl_sources': [ 'libANGLE/renderer/gl/cgl/DisplayCGL.mm', 'libANGLE/renderer/gl/cgl/DisplayCGL.h', 'libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.mm', 'libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h', 'libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm', 'libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h', ], 'libglesv2_sources': [ 'common/angleutils.h', 'common/debug.h', 'libGLESv2/entry_points_egl.cpp', 'libGLESv2/entry_points_egl.h', 'libGLESv2/entry_points_egl_ext.cpp', 'libGLESv2/entry_points_egl_ext.h', 'libGLESv2/entry_points_gles_2_0.cpp', 'libGLESv2/entry_points_gles_2_0.h', 'libGLESv2/entry_points_gles_2_0_ext.cpp', 'libGLESv2/entry_points_gles_2_0_ext.h', 'libGLESv2/entry_points_gles_3_0.cpp', 'libGLESv2/entry_points_gles_3_0.h', 'libGLESv2/global_state.cpp', 'libGLESv2/global_state.h', 'libGLESv2/libGLESv2.cpp', 'libGLESv2/libGLESv2.def', 'libGLESv2/libGLESv2.rc', 'libGLESv2/resource.h', ], 'libegl_sources': [ 'libEGL/libEGL.cpp', 'libEGL/libEGL.def', 'libEGL/libEGL.rc', 'libEGL/resource.h', ], }, # Everything below this is duplicated in the GN build. If you change # anything also change angle/BUILD.gn 'targets': [ { 'target_name': 'libANGLE', 'type': 'static_library', 'dependencies': [ 'translator_static', 'commit_id', 'angle_common', ], 'includes': [ '../build/common_defines.gypi', ], 'include_dirs': [ '.', '../include', 'third_party/khronos', ], 'sources': [ '<@(libangle_sources)', '<@(libangle_includes)', ], 'defines': [ 'LIBANGLE_IMPLEMENTATION', ], 'direct_dependent_settings': { 'include_dirs': [ '<(angle_path)/src', '<(angle_path)/include', ], 'defines': [ 'GL_GLEXT_PROTOTYPES', 'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_47.dll", "d3dcompiler_46.dll", "d3dcompiler_43.dll" }', ], 'conditions': [ ['OS=="win"', { 'defines': [ 'GL_APICALL=', 'EGLAPI=', ], }, { 'defines': [ 'GL_APICALL=__attribute__((visibility("default")))', 'EGLAPI=__attribute__((visibility("default")))', ], }], ['OS == "mac"', { 'xcode_settings': { 'DYLIB_INSTALL_NAME_BASE': '@rpath', }, }], ['angle_enable_d3d9==1', { 'defines': [ 'ANGLE_ENABLE_D3D9', ], }], ['angle_enable_d3d11==1', { 'defines': [ 'ANGLE_ENABLE_D3D11', ], }], ['angle_enable_gl==1', { 'defines': [ 'ANGLE_ENABLE_OPENGL', ], 'conditions': [ ['angle_use_glx==1', { 'defines': [ 'ANGLE_USE_X11', ], }], ], }], ], }, 'conditions': [ ['angle_enable_d3d9==1 or angle_enable_d3d11==1', { 'sources': [ '<@(libangle_d3d_shared_sources)', ], }], ['angle_enable_d3d9==1', { 'sources': [ '<@(libangle_d3d9_sources)', ], 'defines': [ 'ANGLE_ENABLE_D3D9', ], 'link_settings': { 'msvs_settings': { 'VCLinkerTool': { 'AdditionalDependencies': [ 'd3d9.lib', ] } }, }, }], ['angle_enable_d3d11==1', { 'sources': [ '<@(libangle_d3d11_sources)', ], 'defines': [ 'ANGLE_ENABLE_D3D11', ], 'link_settings': { 'msvs_settings': { 'VCLinkerTool': { 'conditions': [ ['angle_build_winrt==0', { 'AdditionalDependencies': [ 'dxguid.lib', ], }], ['angle_build_winrt==1', { 'AdditionalDependencies': [ 'dxguid.lib', 'd3d11.lib', 'd3dcompiler.lib', ], }], ], } }, }, 'conditions': [ ['angle_build_winrt==1', { 'sources': [ '<@(libangle_d3d11_winrt_sources)', ], }, { # win32 'sources': [ '<@(libangle_d3d11_win32_sources)', ], }], ], }], ['angle_enable_gl==1', { 'sources': [ '<@(libangle_gl_sources)', ], 'defines': [ 'ANGLE_ENABLE_OPENGL', ], 'conditions': [ ['OS=="win"', { 'sources': [ '<@(libangle_gl_wgl_sources)', ], }], ['angle_use_glx==1', { 'defines': [ 'ANGLE_USE_X11', ], 'dependencies': [ '<(angle_path)/src/third_party/libXNVCtrl/libXNVCtrl.gyp:libXNVCtrl', ], 'sources': [ '<@(libangle_gl_glx_sources)', ], 'link_settings': { 'ldflags': [ '