# Coding Standard for the ANGLE Project ## Google Style Guide We generally use the [Google C++ Style Guide] (http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml) as a basis for our Coding Standard, however we will deviate from it in a few areas, as noted below. Items marked {DEV} indicate a deviation from the Google guidelines. Items marked {DO} are reiterating points from the Google guidelines. ### [Header Files](http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml#Header_Files) * We will use **`.h`** for C++ headers. * {DEV} #define guards should be of the form: `__H_`. (Compiler codebase is varied, including `_` makes the names excessively long). ### [Scoping](http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml#Scoping) * {DO} avoid globally scoped variables, unless absolutely necessary. ### [Classes](http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml#Classes) * {DO} disable Copy and Assignment constructors using the DISALLOW\_COPY\_AND\_ASSIGN macro (defined in common/angleutils.h) in the **private** section of a class: ``` class Foo { public: Foo(int f); ~Foo(); private: DISALLOW_COPY_AND_ASSIGN(Foo); }; ``` ### [Other C++ Features](http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml#Other_C++_Features) * {DEV} all parameters passed by reference, except for STL containers (e.g. std::vector, std::list), must be labeled `const`. For return parameters other than STL containers, use a pointer. * {DO} avoid use of default arguments. exception: for functions emulating variadic arguments, they are allowed. * {DONT} use C++ exceptions, they are disabled in the builds and not caught. * {DO} use nullptr (instead of 0 or NULL) for pointers. * {DO} use size\_t for loop iterators and size values. * {DO} use uint8\_t pointers instead of void pointers to denote binary data. * {DO} use C++11 according to the [Chromium guide on C++11] (http://chromium-cpp.appspot.com/). * {DEV} we permit C++11 STL classes inside the D3D Renderers, since D3D is only supported on MSVS. ### [Naming ](http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml#Naming) #### File Names * {DEV} Filenames should be all lowercase and can include underscores (`_`). If the file is an implementation of a class, the filename may be capitalized the same as the major class. * {DEV} We use .cpp (instead of .cc), .h and .inl (inlined files) for C++ files and headers. #### Directory Names * Directory names should be all lowercase, unless following an externally imposed capitalization (eg include/EGL, or src/libGLESv2, etc) #### Variable Names Use the following guidelines, they do deviate somewhat from the Google guidelines. * class and type names: start with capital letter and use CamelCase. * {DEV} class member variables: use an **`m`** prefix instead of trailing underscore and use CamelCase. * global variables (if they must be used): use a **`g_`** prefix. * {DEV} variable names: start with lower case and use CamelCase (chosen for consistency) * {DEV} function names: Member functions start with lower case and use CamelCase. Non-member functions start with capital letter and use CamelCase (chosen for consistency) * Constants: start with a **`k`** and use CamelCase * namespaces: use all lower case * Enumerator Names - follow constants * macros: all uppercase with underscores * exceptions to naming: use common sense! ### [Comments](http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml#Comments) * {DO} read and follow Google's recommendations. * Each file **must** start with the following boilerplate notice: ``` // // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // ``` ### [Formatting](http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml#Formatting) * {DEV} Avoid excessively long lines. Please keep lines under 120 columns long. * Use unix-style newlines. * {DO} use only spaces. No tab characters. Configure your editor to emit spaces when you hit the TAB-key. * {DEV} indent 4 spaces at a time. * conditionals: place space outside the parenthesis. No spaces inside. * switch statements: indent the case statements by 2 spaces. The body of the case statements should be intended another 2 spaces so that they are a full 4-space indent from the switch. * class format(eg private, public, protected): indent by 2 spaces. Regular 4-space indent from the outer scope for declarations/definitions. * pointers and references: **`*`** and **`&`** tight against the variable * namespaces: are not indented. * extern code blocks: are not indented. * {DEV} braces should go on a separate line, except for functions defined in a header file where the whole function declaration and definition fit on one line. Examples: ``` if (conditional) { stuff(); } else { otherstuff() } ``` ``` switch (conditional) { case foo: dostuff(); break; case bar: otherstuff(); break; default: WTFBBQ(); } ``` ``` class MyClass : public Foo { public: MyClass(); ~MyClass() {}; private: DISALLOW_COPY_AND_ASSIGN(MyClass); }; ``` ``` char *c; const string &str; ``` ### [Exceptions to the Rules](http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml#Exceptions_to_the_Rules) * If modifying pre-existing code that does not match the standard, the altered portions of the code should be changed to match the standard. * For changes which fix bugs, we do not require that pre-existing style issues be addressed in the change itself, but reviewers may request a follow-on CL to address style inconsistencies. This exception does not apply to changes which implement new features, perform refactoring, or introduce a style issue or inconsistency themselves.