import transform from "./transform.js"; export default function(topology) { var t = transform(topology.transform), key, x0 = Infinity, y0 = x0, x1 = -x0, y1 = -x0; function bboxPoint(p) { p = t(p); if (p[0] < x0) x0 = p[0]; if (p[0] > x1) x1 = p[0]; if (p[1] < y0) y0 = p[1]; if (p[1] > y1) y1 = p[1]; } function bboxGeometry(o) { switch (o.type) { case "GeometryCollection": o.geometries.forEach(bboxGeometry); break; case "Point": bboxPoint(o.coordinates); break; case "MultiPoint": o.coordinates.forEach(bboxPoint); break; } } topology.arcs.forEach(function(arc) { var i = -1, n = arc.length, p; while (++i < n) { p = t(arc[i], i); if (p[0] < x0) x0 = p[0]; if (p[0] > x1) x1 = p[0]; if (p[1] < y0) y0 = p[1]; if (p[1] > y1) y1 = p[1]; } }); for (key in topology.objects) { bboxGeometry(topology.objects[key]); } return [x0, y0, x1, y1]; }