// (c) Copyright 2016, Sean Connelly (@voidqk), http://syntheti.cc // MIT License // Project Home: https://github.com/voidqk/polybooljs // // converts a list of segments into a list of regions, while also removing unnecessary verticies // function SegmentChainer(segments, eps, buildLog){ var chains = []; var regions = []; segments.forEach(function(seg){ var pt1 = seg.start; var pt2 = seg.end; if (eps.pointsSame(pt1, pt2)){ console.warn('PolyBool: Warning: Zero-length segment detected; your epsilon is ' + 'probably too small or too large'); return; } if (buildLog) buildLog.chainStart(seg); // search for two chains that this segment matches var first_match = { index: 0, matches_head: false, matches_pt1: false }; var second_match = { index: 0, matches_head: false, matches_pt1: false }; var next_match = first_match; function setMatch(index, matches_head, matches_pt1){ // return true if we've matched twice next_match.index = index; next_match.matches_head = matches_head; next_match.matches_pt1 = matches_pt1; if (next_match === first_match){ next_match = second_match; return false; } next_match = null; return true; // we've matched twice, we're done here } for (var i = 0; i < chains.length; i++){ var chain = chains[i]; var head = chain[0]; var head2 = chain[1]; var tail = chain[chain.length - 1]; var tail2 = chain[chain.length - 2]; if (eps.pointsSame(head, pt1)){ if (setMatch(i, true, true)) break; } else if (eps.pointsSame(head, pt2)){ if (setMatch(i, true, false)) break; } else if (eps.pointsSame(tail, pt1)){ if (setMatch(i, false, true)) break; } else if (eps.pointsSame(tail, pt2)){ if (setMatch(i, false, false)) break; } } if (next_match === first_match){ // we didn't match anything, so create a new chain chains.push([ pt1, pt2 ]); if (buildLog) buildLog.chainNew(pt1, pt2); return; } if (next_match === second_match){ // we matched a single chain if (buildLog) buildLog.chainMatch(first_match.index); // add the other point to the apporpriate end, and check to see if we've closed the // chain into a loop var index = first_match.index; var pt = first_match.matches_pt1 ? pt2 : pt1; // if we matched pt1, then we add pt2, etc var addToHead = first_match.matches_head; // if we matched at head, then add to the head var chain = chains[index]; var grow = addToHead ? chain[0] : chain[chain.length - 1]; var grow2 = addToHead ? chain[1] : chain[chain.length - 2]; var oppo = addToHead ? chain[chain.length - 1] : chain[0]; var oppo2 = addToHead ? chain[chain.length - 2] : chain[1]; if (eps.pointsCollinear(grow2, grow, pt)){ // grow isn't needed because it's directly between grow2 and pt: // grow2 ---grow---> pt if (addToHead){ if (buildLog) buildLog.chainRemoveHead(first_match.index, pt); chain.shift(); } else{ if (buildLog) buildLog.chainRemoveTail(first_match.index, pt); chain.pop(); } grow = grow2; // old grow is gone... new grow is what grow2 was } if (eps.pointsSame(oppo, pt)){ // we're closing the loop, so remove chain from chains chains.splice(index, 1); if (eps.pointsCollinear(oppo2, oppo, grow)){ // oppo isn't needed because it's directly between oppo2 and grow: // oppo2 ---oppo--->grow if (addToHead){ if (buildLog) buildLog.chainRemoveTail(first_match.index, grow); chain.pop(); } else{ if (buildLog) buildLog.chainRemoveHead(first_match.index, grow); chain.shift(); } } if (buildLog) buildLog.chainClose(first_match.index); // we have a closed chain! regions.push(chain); return; } // not closing a loop, so just add it to the apporpriate side if (addToHead){ if (buildLog) buildLog.chainAddHead(first_match.index, pt); chain.unshift(pt); } else{ if (buildLog) buildLog.chainAddTail(first_match.index, pt); chain.push(pt); } return; } // otherwise, we matched two chains, so we need to combine those chains together function reverseChain(index){ if (buildLog) buildLog.chainReverse(index); chains[index].reverse(); // gee, that's easy } function appendChain(index1, index2){ // index1 gets index2 appended to it, and index2 is removed var chain1 = chains[index1]; var chain2 = chains[index2]; var tail = chain1[chain1.length - 1]; var tail2 = chain1[chain1.length - 2]; var head = chain2[0]; var head2 = chain2[1]; if (eps.pointsCollinear(tail2, tail, head)){ // tail isn't needed because it's directly between tail2 and head // tail2 ---tail---> head if (buildLog) buildLog.chainRemoveTail(index1, tail); chain1.pop(); tail = tail2; // old tail is gone... new tail is what tail2 was } if (eps.pointsCollinear(tail, head, head2)){ // head isn't needed because it's directly between tail and head2 // tail ---head---> head2 if (buildLog) buildLog.chainRemoveHead(index2, head); chain2.shift(); } if (buildLog) buildLog.chainJoin(index1, index2); chains[index1] = chain1.concat(chain2); chains.splice(index2, 1); } var F = first_match.index; var S = second_match.index; if (buildLog) buildLog.chainConnect(F, S); var reverseF = chains[F].length < chains[S].length; // reverse the shorter chain, if needed if (first_match.matches_head){ if (second_match.matches_head){ if (reverseF){ // <<<< F <<<< --- >>>> S >>>> reverseChain(F); // >>>> F >>>> --- >>>> S >>>> appendChain(F, S); } else{ // <<<< F <<<< --- >>>> S >>>> reverseChain(S); // <<<< F <<<< --- <<<< S <<<< logically same as: // >>>> S >>>> --- >>>> F >>>> appendChain(S, F); } } else{ // <<<< F <<<< --- <<<< S <<<< logically same as: // >>>> S >>>> --- >>>> F >>>> appendChain(S, F); } } else{ if (second_match.matches_head){ // >>>> F >>>> --- >>>> S >>>> appendChain(F, S); } else{ if (reverseF){ // >>>> F >>>> --- <<<< S <<<< reverseChain(F); // <<<< F <<<< --- <<<< S <<<< logically same as: // >>>> S >>>> --- >>>> F >>>> appendChain(S, F); } else{ // >>>> F >>>> --- <<<< S <<<< reverseChain(S); // >>>> F >>>> --- >>>> S >>>> appendChain(F, S); } } } }); return regions; } module.exports = SegmentChainer;