// (c) Copyright 2017, Sean Connelly (@voidqk), http://syntheti.cc // MIT License // Project Home: https://github.com/voidqk/polybooljs // // convert between PolyBool polygon format and GeoJSON formats (Polygon and MultiPolygon) // var GeoJSON = { // convert a GeoJSON object to a PolyBool polygon toPolygon: function(PolyBool, geojson){ // converts list of LineString's to segments function GeoPoly(coords){ // check for empty coords if (coords.length <= 0) return PolyBool.segments({ inverted: false, regions: [] }); // convert LineString to segments function LineString(ls){ // remove tail which should be the same as head var reg = ls.slice(0, ls.length - 1); return PolyBool.segments({ inverted: false, regions: [reg] }); } // the first LineString is considered the outside var out = LineString(coords[0]); // the rest of the LineStrings are considered interior holes, so subtract them from the // current result for (var i = 1; i < coords.length; i++) out = PolyBool.selectDifference(PolyBool.combine(out, LineString(coords[i]))); return out; } if (geojson.type === 'Polygon'){ // single polygon, so just convert it and we're done return PolyBool.polygon(GeoPoly(geojson.coordinates)); } else if (geojson.type === 'MultiPolygon'){ // multiple polygons, so union all the polygons together var out = PolyBool.segments({ inverted: false, regions: [] }); for (var i = 0; i < geojson.coordinates.length; i++) out = PolyBool.selectUnion(PolyBool.combine(out, GeoPoly(geojson.coordinates[i]))); return PolyBool.polygon(out); } throw new Error('PolyBool: Cannot convert GeoJSON object to PolyBool polygon'); }, // convert a PolyBool polygon to a GeoJSON object fromPolygon: function(PolyBool, eps, poly){ // make sure out polygon is clean poly = PolyBool.polygon(PolyBool.segments(poly)); // test if r1 is inside r2 function regionInsideRegion(r1, r2){ // we're guaranteed no lines intersect (because the polygon is clean), but a vertex // could be on the edge -- so we just average pt[0] and pt[1] to produce a point on the // edge of the first line, which cannot be on an edge return eps.pointInsideRegion([ (r1[0][0] + r1[1][0]) * 0.5, (r1[0][1] + r1[1][1]) * 0.5 ], r2); } // calculate inside heirarchy // // _____________________ _______ roots -> A -> F // | A | | F | | | // | _______ _______ | | ___ | +-- B +-- G // | | B | | C | | | | | | | | // | | ___ | | ___ | | | | | | | +-- D // | | | D | | | | E | | | | | G | | | // | | |___| | | |___| | | | | | | +-- C // | |_______| |_______| | | |___| | | // |_____________________| |_______| +-- E function newNode(region){ return { region: region, children: [] }; } var roots = newNode(null); function addChild(root, region){ // first check if we're inside any children for (var i = 0; i < root.children.length; i++){ var child = root.children[i]; if (regionInsideRegion(region, child.region)){ // we are, so insert inside them instead addChild(child, region); return; } } // not inside any children, so check to see if any children are inside us var node = newNode(region); for (var i = 0; i < root.children.length; i++){ var child = root.children[i]; if (regionInsideRegion(child.region, region)){ // oops... move the child beneath us, and remove them from root node.children.push(child); root.children.splice(i, 1); i--; } } // now we can add ourselves root.children.push(node); } // add all regions to the root for (var i = 0; i < poly.regions.length; i++){ var region = poly.regions[i]; if (region.length < 3) // regions must have at least 3 points (sanity check) continue; addChild(roots, region); } // with our heirarchy, we can distinguish between exterior borders, and interior holes // the root nodes are exterior, children are interior, children's children are exterior, // children's children's children are interior, etc // while we're at it, exteriors are counter-clockwise, and interiors are clockwise function forceWinding(region, clockwise){ // first, see if we're clockwise or counter-clockwise // https://en.wikipedia.org/wiki/Shoelace_formula var winding = 0; var last_x = region[region.length - 1][0]; var last_y = region[region.length - 1][1]; var copy = []; for (var i = 0; i < region.length; i++){ var curr_x = region[i][0]; var curr_y = region[i][1]; copy.push([curr_x, curr_y]); // create a copy while we're at it winding += curr_y * last_x - curr_x * last_y; last_x = curr_x; last_y = curr_y; } // this assumes Cartesian coordinates (Y is positive going up) var isclockwise = winding < 0; if (isclockwise !== clockwise) copy.reverse(); // while we're here, the last point must be the first point... copy.push([copy[0][0], copy[0][1]]); return copy; } var geopolys = []; function addExterior(node){ var poly = [forceWinding(node.region, false)]; geopolys.push(poly); // children of exteriors are interior for (var i = 0; i < node.children.length; i++) poly.push(getInterior(node.children[i])); } function getInterior(node){ // children of interiors are exterior for (var i = 0; i < node.children.length; i++) addExterior(node.children[i]); // return the clockwise interior return forceWinding(node.region, true); } // root nodes are exterior for (var i = 0; i < roots.children.length; i++) addExterior(roots.children[i]); // lastly, construct the approrpriate GeoJSON object if (geopolys.length <= 0) // empty GeoJSON Polygon return { type: 'Polygon', coordinates: [] }; if (geopolys.length == 1) // use a GeoJSON Polygon return { type: 'Polygon', coordinates: geopolys[0] }; return { // otherwise, use a GeoJSON MultiPolygon type: 'MultiPolygon', coordinates: geopolys }; } }; module.exports = GeoJSON;