'use strict'; var isArrayOrTypedArray = require('../../lib').isArrayOrTypedArray; /* * Construct a 2D array of cheater values given a, b, and a slope. * If */ module.exports = function(a, b, cheaterslope) { var i, j, ascal, bscal, aval, bval; var data = []; var na = isArrayOrTypedArray(a) ? a.length : a; var nb = isArrayOrTypedArray(b) ? b.length : b; var adata = isArrayOrTypedArray(a) ? a : null; var bdata = isArrayOrTypedArray(b) ? b : null; // If we're using data, scale it so that for data that's just barely // not evenly spaced, the switch to value-based indexing is continuous. // This means evenly spaced data should look the same whether value // or index cheatertype. if(adata) { ascal = (adata.length - 1) / (adata[adata.length - 1] - adata[0]) / (na - 1); } if(bdata) { bscal = (bdata.length - 1) / (bdata[bdata.length - 1] - bdata[0]) / (nb - 1); } var xval; var xmin = Infinity; var xmax = -Infinity; for(j = 0; j < nb; j++) { data[j] = []; bval = bdata ? (bdata[j] - bdata[0]) * bscal : j / (nb - 1); for(i = 0; i < na; i++) { aval = adata ? (adata[i] - adata[0]) * ascal : i / (na - 1); xval = aval - bval * cheaterslope; xmin = Math.min(xval, xmin); xmax = Math.max(xval, xmax); data[j][i] = xval; } } // Normalize cheater values to the 0-1 range. This comes into play when you have // multiple cheater plots. After careful consideration, it seems better if cheater // values are normalized to a consistent range. Otherwise one cheater affects the // layout of other cheaters on the same axis. var slope = 1.0 / (xmax - xmin); var offset = -xmin * slope; for(j = 0; j < nb; j++) { for(i = 0; i < na; i++) { data[j][i] = slope * data[j][i] + offset; } } return data; };