import {EXTENT} from '../data/extent'; import type {OverscaledTileID} from './tile_id'; /** * Converts a pixel value at a the given zoom level to tile units. * * The shaders mostly calculate everything in tile units so style * properties need to be converted from pixels to tile units using this. * * For example, a translation by 30 pixels at zoom 6.5 will be a * translation by pixelsToTileUnits(30, 6.5) tile units. * * @returns value in tile units */ export function pixelsToTileUnits( tile: { tileID: OverscaledTileID; tileSize: number; }, pixelValue: number, z: number ): number { return pixelValue * (EXTENT / (tile.tileSize * Math.pow(2, z - tile.tileID.overscaledZ))); }