import {UniformMatrix4f} from '../uniform_binding'; import type {Context} from '../../gl/context'; import type {UniformValues, UniformLocations} from '../uniform_binding'; import {mat4} from 'gl-matrix'; export type ClippingMaskUniformsType = { 'u_matrix': UniformMatrix4f; }; const clippingMaskUniforms = (context: Context, locations: UniformLocations): ClippingMaskUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix) }); const clippingMaskUniformValues = (matrix: mat4): UniformValues => ({ 'u_matrix': matrix }); export {clippingMaskUniforms, clippingMaskUniformValues};