// @flow import {MapMouseEvent, MapTouchEvent, MapWheelEvent} from '../events'; import type Map from '../map'; export class MapEventHandler { _mousedownPos: Point; _clickTolerance: number; _map: Map; constructor(map: Map, options: { clickTolerance: number }) { this._map = map; this._clickTolerance = options.clickTolerance; } reset() { delete this._mousedownPos; } wheel(e: WheelEvent) { // If mapEvent.preventDefault() is called by the user, prevent handlers such as: // - ScrollZoom return this._firePreventable(new MapWheelEvent(e.type, this._map, e)); } mousedown(e: MouseEvent, point: Point) { this._mousedownPos = point; // If mapEvent.preventDefault() is called by the user, prevent handlers such as: // - MousePan // - MouseRotate // - MousePitch // - DblclickHandler return this._firePreventable(new MapMouseEvent(e.type, this._map, e)); } mouseup(e: MouseEvent) { this._map.fire(new MapMouseEvent(e.type, this._map, e)); } click(e: MouseEvent, point: Point) { if (this._mousedownPos && this._mousedownPos.dist(point) >= this._clickTolerance) return; this._map.fire(new MapMouseEvent(e.type, this._map, e)); } dblclick(e: MouseEvent) { // If mapEvent.preventDefault() is called by the user, prevent handlers such as: // - DblClickZoom return this._firePreventable(new MapMouseEvent(e.type, this._map, e)); } mouseover(e: MouseEvent) { this._map.fire(new MapMouseEvent(e.type, this._map, e)); } mouseout(e: MouseEvent) { this._map.fire(new MapMouseEvent(e.type, this._map, e)); } touchstart(e: TouchEvent) { // If mapEvent.preventDefault() is called by the user, prevent handlers such as: // - TouchPan // - TouchZoom // - TouchRotate // - TouchPitch // - TapZoom // - SwipeZoom return this._firePreventable(new MapTouchEvent(e.type, this._map, e)); } touchmove(e: TouchEvent) { this._map.fire(new MapTouchEvent(e.type, this._map, e)); } touchend(e: TouchEvent) { this._map.fire(new MapTouchEvent(e.type, this._map, e)); } touchcancel(e: TouchEvent) { this._map.fire(new MapTouchEvent(e.type, this._map, e)); } _firePreventable(mapEvent: MapMouseEvent | MapTouchEvent | MapWheelEvent) { this._map.fire(mapEvent); if (mapEvent.defaultPrevented) { // returning an object marks the handler as active and resets other handlers return {}; } } isEnabled() { return true; } isActive() { return false; } enable() {} disable() {} } export class BlockableMapEventHandler { _map: Map; _delayContextMenu: boolean; _contextMenuEvent: MouseEvent; constructor(map: Map) { this._map = map; } reset() { this._delayContextMenu = false; delete this._contextMenuEvent; } mousemove(e: MouseEvent) { // mousemove map events should not be fired when interaction handlers (pan, rotate, etc) are active this._map.fire(new MapMouseEvent(e.type, this._map, e)); } mousedown() { this._delayContextMenu = true; } mouseup() { this._delayContextMenu = false; if (this._contextMenuEvent) { this._map.fire(new MapMouseEvent('contextmenu', this._map, this._contextMenuEvent)); delete this._contextMenuEvent; } } contextmenu(e: MouseEvent) { if (this._delayContextMenu) { // Mac: contextmenu fired on mousedown; we save it until mouseup for consistency's sake this._contextMenuEvent = e; } else { // Windows: contextmenu fired on mouseup, so fire event now this._map.fire(new MapMouseEvent(e.type, this._map, e)); } // prevent browser context menu when necessary if (this._map.listens('contextmenu')) { e.preventDefault(); } } isEnabled() { return true; } isActive() { return false; } enable() {} disable() {} }