// @flow import {patternUniformValues} from './pattern'; import { Uniform1i, Uniform1f, Uniform2f, Uniform3f, UniformMatrix4f } from '../uniform_binding'; import {extend} from '../../util/util'; import type Painter from '../painter'; import type {UniformValues, UniformLocations} from '../uniform_binding'; import type Context from '../../gl/context'; import type {CrossfadeParameters} from '../../style/evaluation_parameters'; import type Tile from '../../source/tile'; export type FillUniformsType = {| 'u_matrix': UniformMatrix4f |}; export type FillOutlineUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_world': Uniform2f |}; export type FillPatternUniformsType = {| 'u_matrix': UniformMatrix4f, // pattern uniforms: 'u_texsize': Uniform2f, 'u_image': Uniform1i, 'u_pixel_coord_upper': Uniform2f, 'u_pixel_coord_lower': Uniform2f, 'u_scale': Uniform3f, 'u_fade': Uniform1f |}; export type FillOutlinePatternUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_world': Uniform2f, // pattern uniforms: 'u_texsize': Uniform2f, 'u_image': Uniform1i, 'u_pixel_coord_upper': Uniform2f, 'u_pixel_coord_lower': Uniform2f, 'u_scale': Uniform3f, 'u_fade': Uniform1f |}; const fillUniforms = (context: Context, locations: UniformLocations): FillUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix) }); const fillPatternUniforms = (context: Context, locations: UniformLocations): FillPatternUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_image': new Uniform1i(context, locations.u_image), 'u_texsize': new Uniform2f(context, locations.u_texsize), 'u_pixel_coord_upper': new Uniform2f(context, locations.u_pixel_coord_upper), 'u_pixel_coord_lower': new Uniform2f(context, locations.u_pixel_coord_lower), 'u_scale': new Uniform3f(context, locations.u_scale), 'u_fade': new Uniform1f(context, locations.u_fade) }); const fillOutlineUniforms = (context: Context, locations: UniformLocations): FillOutlineUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_world': new Uniform2f(context, locations.u_world) }); const fillOutlinePatternUniforms = (context: Context, locations: UniformLocations): FillOutlinePatternUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_world': new Uniform2f(context, locations.u_world), 'u_image': new Uniform1i(context, locations.u_image), 'u_texsize': new Uniform2f(context, locations.u_texsize), 'u_pixel_coord_upper': new Uniform2f(context, locations.u_pixel_coord_upper), 'u_pixel_coord_lower': new Uniform2f(context, locations.u_pixel_coord_lower), 'u_scale': new Uniform3f(context, locations.u_scale), 'u_fade': new Uniform1f(context, locations.u_fade) }); const fillUniformValues = (matrix: Float32Array): UniformValues => ({ 'u_matrix': matrix }); const fillPatternUniformValues = ( matrix: Float32Array, painter: Painter, crossfade: CrossfadeParameters, tile: Tile ): UniformValues => extend( fillUniformValues(matrix), patternUniformValues(crossfade, painter, tile) ); const fillOutlineUniformValues = ( matrix: Float32Array, drawingBufferSize: [number, number] ): UniformValues => ({ 'u_matrix': matrix, 'u_world': drawingBufferSize }); const fillOutlinePatternUniformValues = ( matrix: Float32Array, painter: Painter, crossfade: CrossfadeParameters, tile: Tile, drawingBufferSize: [number, number] ): UniformValues => extend( fillPatternUniformValues(matrix, painter, crossfade, tile), { 'u_world': drawingBufferSize } ); export { fillUniforms, fillPatternUniforms, fillOutlineUniforms, fillOutlinePatternUniforms, fillUniformValues, fillPatternUniformValues, fillOutlineUniformValues, fillOutlinePatternUniformValues };