// @flow import { UniformColor, UniformMatrix4f, Uniform1i, Uniform1f } from '../uniform_binding'; import type Context from '../../gl/context'; import type {UniformValues, UniformLocations} from '../uniform_binding'; import type Color from '../../style-spec/util/color'; export type DebugUniformsType = {| 'u_color': UniformColor, 'u_matrix': UniformMatrix4f, 'u_overlay': Uniform1i, 'u_overlay_scale': Uniform1f |}; const debugUniforms = (context: Context, locations: UniformLocations): DebugUniformsType => ({ 'u_color': new UniformColor(context, locations.u_color), 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_overlay': new Uniform1i(context, locations.u_overlay), 'u_overlay_scale': new Uniform1f(context, locations.u_overlay_scale), }); const debugUniformValues = (matrix: Float32Array, color: Color, scaleRatio: number = 1): UniformValues => ({ 'u_matrix': matrix, 'u_color': color, 'u_overlay': 0, 'u_overlay_scale': scaleRatio }); export {debugUniforms, debugUniformValues};