// @flow import {bgPatternUniformValues} from './pattern'; import { Uniform1i, Uniform1f, Uniform2f, UniformColor, UniformMatrix4f } from '../uniform_binding'; import {extend} from '../../util/util'; import type Painter from '../painter'; import type {UniformValues, UniformLocations} from '../uniform_binding'; import type Context from '../../gl/context'; import type Color from '../../style-spec/util/color'; import type {CrossFaded} from '../../style/properties'; import type {CrossfadeParameters} from '../../style/evaluation_parameters'; import type {OverscaledTileID} from '../../source/tile_id'; import type ResolvedImage from '../../style-spec/expression/types/resolved_image'; export type BackgroundUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_opacity': Uniform1f, 'u_color': UniformColor |}; export type BackgroundPatternUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_opacity': Uniform1f, // pattern uniforms: 'u_image': Uniform1i, 'u_pattern_tl_a': Uniform2f, 'u_pattern_br_a': Uniform2f, 'u_pattern_tl_b': Uniform2f, 'u_pattern_br_b': Uniform2f, 'u_texsize': Uniform2f, 'u_mix': Uniform1f, 'u_pattern_size_a': Uniform2f, 'u_pattern_size_b': Uniform2f, 'u_scale_a': Uniform1f, 'u_scale_b': Uniform1f, 'u_pixel_coord_upper': Uniform2f, 'u_pixel_coord_lower': Uniform2f, 'u_tile_units_to_pixels': Uniform1f |}; const backgroundUniforms = (context: Context, locations: UniformLocations): BackgroundUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_opacity': new Uniform1f(context, locations.u_opacity), 'u_color': new UniformColor(context, locations.u_color) }); const backgroundPatternUniforms = (context: Context, locations: UniformLocations): BackgroundPatternUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_opacity': new Uniform1f(context, locations.u_opacity), 'u_image': new Uniform1i(context, locations.u_image), 'u_pattern_tl_a': new Uniform2f(context, locations.u_pattern_tl_a), 'u_pattern_br_a': new Uniform2f(context, locations.u_pattern_br_a), 'u_pattern_tl_b': new Uniform2f(context, locations.u_pattern_tl_b), 'u_pattern_br_b': new Uniform2f(context, locations.u_pattern_br_b), 'u_texsize': new Uniform2f(context, locations.u_texsize), 'u_mix': new Uniform1f(context, locations.u_mix), 'u_pattern_size_a': new Uniform2f(context, locations.u_pattern_size_a), 'u_pattern_size_b': new Uniform2f(context, locations.u_pattern_size_b), 'u_scale_a': new Uniform1f(context, locations.u_scale_a), 'u_scale_b': new Uniform1f(context, locations.u_scale_b), 'u_pixel_coord_upper': new Uniform2f(context, locations.u_pixel_coord_upper), 'u_pixel_coord_lower': new Uniform2f(context, locations.u_pixel_coord_lower), 'u_tile_units_to_pixels': new Uniform1f(context, locations.u_tile_units_to_pixels) }); const backgroundUniformValues = ( matrix: Float32Array, opacity: number, color: Color ): UniformValues => ({ 'u_matrix': matrix, 'u_opacity': opacity, 'u_color': color }); const backgroundPatternUniformValues = ( matrix: Float32Array, opacity: number, painter: Painter, image: CrossFaded, tile: {tileID: OverscaledTileID, tileSize: number}, crossfade: CrossfadeParameters ): UniformValues => extend( bgPatternUniformValues(image, crossfade, painter, tile), { 'u_matrix': matrix, 'u_opacity': opacity } ); export { backgroundUniforms, backgroundPatternUniforms, backgroundUniformValues, backgroundPatternUniformValues };